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Who is the 2D in "The Order of Gods"

Who is the 2D in

Lalala! It's the editor here again! The editor has given you an example of the differences between the two-dimensional and the three-dimensional world and the new definition of ACGN. In this issue, the editor will continue to show you who like the two-dimensional world in the Celestial Empire?

Divine Order 2D Data Analysis Chart

According to the "Complete Report on China's Two-dimensional Users" produced by iResearch Consulting in 2015, the post-80s account for 5.5%, the post-80s account for 78.5%, and the post-00s account for 15.8%. This is the latest data I can find, and now it has been two years. I believe that the proportion of post-00s is more than before.

Divine Order Propaganda Picture

In December 1980, CCTV broadcast the animated version of "Iron Arm Astro Boy", which kicked off the introduction of Japanese animation. After the 1980s, the people of the Celestial Empire lived a better life than before. After the 1985s, TVs gradually entered thousands of households, and a large number of excellent animation works, such as "Flower Fairy" and "Smart Ikki", also entered the hearts of post-80s who were still loli or suta at that time. In the 1990s and 2000s, the Internet was developing rapidly, and it was easier to obtain ACG-related content, and the number of users in the second dimension was also increasing.

Divine Order Propaganda Figure 2

In the forum discussion held at the 2015 Shanghai Film Festival with the theme of "Thinking and Breakthroughs of Chinese Animated Films", the host quoted a third-party research report and pointed out that there are 260 million second-dimensional users in China. Here, the editor should boldly guess that there are already 3 second-dimensional users in 2017! 100 million! (Anyway, guess it doesn't have to pay ~)

Divine Order Propaganda Figure 3

Among so many 2D users, student parties account for 80% and office workers account for 14% of them. After all, the post-80s have grown into pillars of society, and the post-90s and 00s also work and study. The impact of the second-dimensional related culture on them is immeasurable.

Some people want to draw comics by themselves, do animations and finally engage in related work, while others enter the game industry (can't help but poke their chests with arrows), and some people become interested in related things, like COSPLAY, raise bjd dolls, and buy plastic villains~

What are the characteristics of this group of people? The editor has made some small summary of his own understanding:

1. I think the world of the two-dimensional world is better than the real world~

2. Going online usually means watching animations, playing games, and reading novels;

3. Frequently go to website A, website B, post bar and other related websites to view and discuss related content in the two-dimensional world;

4. Like Japanese comicsIt does not mean that it does not support Chinese comics. Most 2D users have a deep affection for Chinese comics and hope that Chinese comics will become better (Come on, Chinese comics!)

5. Like to play "Order of God" mobile game and watch "Order of God" comics

6. There will be more friends in this regard. Or they often mention related topics to friends and recommend each other, etc.; when communicating with non-second-dimensional elements, sometimes they can’t find the topic, and there is an embarrassing atmosphere in the air!

7. It is a bit shameful to think that you are a 2D. What? You said I am a two-dimensional unit? I will kill you with my little fist!

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