Guides

Witch Spring 2 Black Business Mission Dark Chamber of Commerce Mission Analysis

Witch Spring 2 Black Business Mission Dark Chamber of Commerce Mission Analysis

When you play Witch Spring 2, have you been exposed to black merchants? What the editor brings today is the analysis of the Witch's Spring 2 Black Merchant mission. I don't know that friends of the Witch's Spring 2 Dark Merchant need to read it carefully. The Witch's Spring 2 Black Merchant is still very useful!

Witch's Spring 2 Black Merchant

Witch's Spring 2 Black Merchant

This is the opening of a series of dirty PY transactions. The black merchants in the middle sell a lot of useful things. You can buy some leaves appropriately. It will be much more convenient to pass the picture. The leader of the black merchant on the right handed over Luna's first task, asking for a palace pass, and you can complete it when you go out and knock down the warrior below. However, after knocking down the warrior below, the west coast has already started. Greedy friends can not rush to hand in the task. After walking through the west coastline, they will be handed in the task. All tasks will become 1.3 times gold coins, and the subsequent tasks can also be used to buy more gold coins like this (except for a plot task that is a normal gold coins)

The second task is the Klester leaves, which can be obtained by synthesising or knocking down Klester

The third task is Bretz's ball bag, just knock down the discharged fish on the sea

The fourth mission is the Black Magic Stone, which is as fast as Chapter 2 after defeating the Dark Warriors in the Lion Plain

The fifth mission is the frozen black magic stone. After knocking down the black snowman in the lower left corner of the ice cave, you can also get it (you can also get it when doing the blueberry plot)

The sixth mission is Nasi's Four Eyes. After defeating Nasi's upper left giant spider Nasi on the west coast, the sixth mission is Kent Stone. After defeating Kent for the second time in the northwest waters of the Dwarf Valley (note that Kent only appears during the day. If it does not appear during the day, fight the small monsters and other things. Wait for the cooling CD to end)

The seventh mission is the Great Black Magic Stone. After knocking down 8,000 Blood Stones in the lower left corner of the Red Rock Mountain Stone Man Cave, this mission has a plot trigger, and even if you bring a bad rabbit, you cannot get more gold coins.

The eighth mission is the head of the ice giant. After going to the ice cave, you will win the 10,000-year-old ice giant.

The ninth mission is the Cunya Dragon Egg. The Red Rock Man Cave is on the upper left and heads to the Dragon Valley. After defeating Kirknia with 4w4 blood, go to the upper left to get props (the dragon egg will be refreshed, don't worry about not getting a pet)

The tenth mission is the Horn of the Thunder Dragon. After the Dragon Valley defeats Kirknia, he then knocks down the 300-year-old Thunder Dragon. This mission is the last mission and gets a large amount of gold coins. It is recommended that the pet be replaced with a bad rabbit.

The above is the analysis of the Dark Chamber of Commerce mission of Witch Spring 2. If you still don’t understand, and if you still have game guides that you need to watch, hurry up and search for the 87G mobile game Internet cafe!

Share this article