Guides

How to climb the steam city in the incredible maze? Share the strategy of climbing the steam city in the high

How to climb the steam city in the incredible maze? Share the strategy of climbing the steam city in the high

How to climb high in the incredible maze steam capital? Steam is an expansion pack in the game, and the gameplay is very rich. So how can I climb high in the Steam City? Today, the editor will bring you the Incredible Maze Steam Capital Guide. Interested players may wish to take a look.

How to climb the height of the Unbelievable Maze Steam City

Strategy of climbing the height of the Unbelievable Maze Steam City

Fighting: Saladin (to be able to get out of the plane as soon as possible) Link: Crusader, Nobunaga

Potion: Tears of Athena Artifact: Sword Saint Banner

Title Route:

Adventure: Treasure Hunters → Explorer → Runemaker → Royal Runemaker → Holy Runemaker

Mage: Magic Apprentice → Black Robe Mage → Spell Master → Earth Master → Plane Prophet

Warrior: trainee warrior → warrior → sword dancer → great sword master → sword saint

Prepare in advance:

1. Before entering the maze, the sky chooses the Austrian Blade to fight, the spaceship steel fist, the resurrection cannon, the gamma ray, and the abyss stone. (It's very important! It's very important! It's very important!)

2. First, the dragon fights to wipe out the diamonds and the wishes of gold coins.

3. Leave a tombstone: You can brush the dragon power without leaving it (this maze is not inferior to the dozens of attributes). The lower the number of layers, the better, mainly for the early exploration points.

Divine Dragon Makes Wish: The first dragon must have dragon power.

Entering the maze:

1. The first level title points out the Level 1 Treasure Hunter → Level 1 Explorer → Level 1 Rune Master. Then click the final title of Holy Rune Master in the 15th floor. Next, click Rune Master to level 3. Next, click the full trainee warriors and the full plane behind.

2. The mechanical knowledge of the early manual is preferred to reduce the number of attacks and magic cannons, and sputter. It is summoned in the early stage, without saving, mainly used to deal with rebound robots.

3. Electrical science prioritizes the package, and then upgrades the Level 1 micro battery device (gets a 10% chance of getting a double copy of the low-level reel). Next, upgrade the Field miniature capacitor (each 5 layers of maze advance, you can get 1 magic rune), and you must click the Holy Rune Master to achieve this effect. Priority to learning 4 final knowledge in electrical engineering (you can first transfer 3 points to level 4, and you can upgrade when you can upgrade to level 5 at the same time, and get the set effect 2-4 magic, and get the set effect 3-5 magic at the full 4 points)

4. Aviation studies prioritize learning to learn combat and restore combat effectiveness after restoring the rest.

5. Props Store: Only buy aviation components and maze props (mouse does not buy: give 200 exploration points). All props have additional bonuses. After learning the manual, you will use it.

6. Top 5The 0th floor weakness period: Slash all flat, use spiders, airships and level 2 magic shields to excessively, and directly summon the airships to fight if they are exhausted (the guard room should be summoned as much as possible, use airships to clear them, and accumulate parts).

7.30-50BOSS: The hidden weapon props given by the guard room can be killed directly. If the props are not enough, just add 1-2 small fireballs.

8. When you get the dragon power, you must get the Qi Book before 60. After learning 4 electrical appliances, you can fly 51-53 when you return to the plane.

9. The next two planes have passed the weak period and don’t summon airships, store aviation materials for later stages.

Title Swordsman Scroll SL:

Modred's Swordsman (Destruct +15% Effect), Lancelot's Swordsman (Destruct +1 Round)

Lamorock's Swordsman (Blessing + 1 turn), Galahan's Swordsman (Electric Field + 1 turn)

The other 2 books are free.

Required equipment for the maze (requires SL from the BOSS layer, try to be before the 120th layer):

Master boxing gloves, Sage's Book (used with static electricity, blessings, shields, damage spells), Destruction Slate (used with release of Destruction Blade), Hourglass (used with stopping use at the right time, you need to eat 3 gyroscopes + 3% to reach 8 rounds)

Qi-type book (the most important equipment), the key to war (+20 attack, 50% double attack, the later disintegration and destruction of about 1 knife 5W, 300+BOSS is only more than 200 W of blood)

Divine Realm, Dragon Scale (looking at the face, the BOSS layer can be SL, and the pursuit of perfection can be SL)

About the props in the maze: The props can be used directly when there is a bonus. The magic bonus takes effect in the maze. The Fire Dragon Destruction is preferred. Use the Destruction Scroll.

Oppoint the Sword Saint: 150-170 can be used to click the Sword Saint, use the electric chair to control the blood to 1 blood at the point (the electric chair in the guard room can be SL). Add blood monsters to the point of exile with the No. 8 ball.

Spell usage:

Fireball Technique: Decompose it.

Blindness: You can only use blood control before the BOSS layer in the later stage, and throw the rebound monster to cut it.

Meteor shower: Decompose it, and if the destruction is insufficient, it can be synthesized.

Blade of Destruction: Used outside the turn when stops.

Doom Trial: Used in the mid-term with the ice cone BOSS layer, the damage is good.

Treatment: The 80th floor is overused in the early stage, and the airship after 80s will be decomposed throughout the entire process.

Ice Shield: The first 100 layers are used excessively, and they can only be used to control blood in the middle and late stages.

Ice Cone Technique: In the case of dragon power, decompose it and leave a little of the first 160 layers for use.

Healing technique: decompose it.

Aurora Barrier: This image has 10 times damage to the BOSS, which is basically useless after 130.

Stone Skin Surgery: The first 130 layers can still be used with shields, and the following will be solved.

Earthquake technique: Never used---

Supergravity: decompose it.

Lightning: Decompose it.

Static field: In the later stage, the static electricity will stop and collapse, chop and chop, double the average of 1 knife 2W8-3W7.

Disintegrating rays: Everyone knows it!

Lightning chain: material stops when synthesis.

Time Stop: Invincible!

Blessing technique: Just leave and destroy the same amount, stop time + static electricity + blessing + disintegration, chop and chop, double average 1 knife 3W2-4W

Holy Light Bullet: The first 100 layers consume BOSS, and it is also possible to use it in the later stage with ice cones.

The magical craft: break it down.

The Fist of Heaven: Decompose it.

Sacred Rebirth: Use it to fight the boss, and use it to finish the knife at the end. The first step is to control the blood and deal damage.

Curse: Decompose it.

Death Ripple: Useless.

Energy absorption technique: decompose it.

Transformation: used to kill.

Impact Technique: Use the BOSS in the early and mid-term of the manual, and the double damage of static implosion is 2W+

Normal layer:

I hit the Austrian Blade with a scale of over 160 W, and the ordinary layers below 300 without airships are all full of blood. It is difficult to fight if there are airships. They have to repair them every time they are over 260. The wingman incident was 280-290 and was directly kneeling once. The combat power is around 310W, and the No. 8 ball is very important at this time. Just find the key and exile.

BOSS layer:

1. Remember to check the airship's health before summoning it! It's very important! (Otherwise just wait to tear it up!)

Please tear the first boss after 200! The second summoned airship to fight! Why? Because at this time, the first airship has less blood (you can see the combat power = health in the details of the boss), and the partners with low combat power in the sky are prone to overturning, and the second tank's 200-330th floor does not exceed 100W of combat power, without pressure.

3. The blood volume of each layer of the first BOSS is fixed to increase by 10W+, and the kill line is fixed to 2W+.

The above is the incredible maze steam capital climbing strategy. You can try it in the game after reading it. For more incredible maze dungeon guides, you can follow our 87G mobile game website to view it.


For more exciting strategies, please click: 87G Incredible Maze

The Unbelievable Labyrinth Secret of Gumbua's Collection Hidden Gumbua's Dragon Wishing Temple Trial Fate Chain of Potions Machinery Altar Oriental Shrine Incredible Labyrinth Title Adventure TitleMagical Title Battle Title Popular Gamboozoro Male Witch Little Beauty Zerg Queen Sparta II Ha Athena Dark Dragon Iron Blood Popular Duplicate Spaceship Ruins Blood Factory Machinery Legion Arrival Dragon Legend Steam Incredible Maze Download Address

Share this article