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Interface explanation of the Eternal 7-day capital scene introduction

Interface explanation of the Eternal 7-day capital scene introduction

The Eternal 7 Days is a new game from NetEase. I believe many friends have never played this type of game. After downloading, they don’t know which function is available when they see the Eternal 7 Days scene. So let’s take a look at the The Eternal 7 Days Capital Interface explanation.

The game is currently mainly based on AVG multi-line plots. It is said to be multi-line, but in fact, there are fewer factors that can be selected at present. The game has only been open for two weeks. The plot is roughly the protagonist appointed as the commander, fighting against the dark forces called [Black Gate] with his harem [Art Envoy]. The Black Gate suddenly appeared in the city one day, eroding eight areas of the city. Each area has a polluted [Black Gate]. The protagonist has the ability to sacrifice his vitality to purify the black core, and at the same time, he can vaguely feel the sense of reincarnation similar to the edge of tomorrow that he has experienced all this. Yes, this is the ability given to the protagonist by the god of this game - game planning. During the seven-day countdown, [Hiro], who was once the commander of the Central Court, betrayed the Central Court and took away four artifact envoys. The protagonist wanted to prevent Hero from invading and plundering the black core of a certain area while evolving various regions. The above constitutes the basis of the current plot and gameplay of the game.

In this game main interface we can see the following elements:

1. The clock-like icon and 0/24 next to it

The Eternal 7 Days Capital Interface

This represents action power. The action power is 24 points in total. Each action consumes 2 points in action. Only when the action power is exhausted can you enter [next day], which means that a total of 12 actions can be performed in one day.

The current behaviors that consume action power are:

1. In dungeon battle, successfully fighting 1 dungeon will consume 1 action, no consumption if it fails, no consumption if it surrenders.

2. Patrol, patrol 1 consume 1 action.

3. Construction, construction consumes one action once.

4. Upgrade, upgrade once consume 1 action.

2. The three numbers below the action power represent magic power, technology and intelligence from left to right.

The combat power of the magic weapon is used to influence the combat power. The higher the combat power, the stronger the combat power;

Technology is the basic requirement for building certain buildings;

Information acts on the black nuclear intelligence system in the upper left corner of the main interface.

The above is the full content of the Eternal 7-day capital interface explanation and the Eternal 7-day capital scene introduction. If you want to know more about Eternal 7-day capital or want to receive the Eternal 7-day capital gift package, please pay attention to 87G mobile game network.

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