The Unbelievable Labyrinth Avalon Fortress is the first copy of the Sky Airship intervention since the Steam Capital expansion pack was launched, increasing the role of sky combat. Today, the editor will bring you the Incredible Maze Avalon Fortress Large Guide to help you understand the gameplay of this dungeon.
All solution to the map of Avalon Fortress in the Bright Continent
Main line Gumbo: Mechanic Hidden Gumbo: Pinocchio
The Great Guide to the Incredible Labyrinth Avalon Fortress
1. Introduction to the Maze Monster (Category):
1. Ordinary monster
The little monsters in this expansion pack are also difficult to deal with, and they have many characteristics and are very troublesome. However, compared to the Steam City, I personally think it is a little better, because I hate rebound monsters the most, and there is no one here.
A. Strong attack V-S39 (mechanical)
Strong Attack: Activate an attack every 4 rounds, causing 3 times damage to the enemy, and add a curse effect (attack power decreases, lasts for 3 rounds);
Alloy Armor: Magical Resistance +30%, Physical Resistance +30%
PS: There are dual-deals, small boss type, 4 rounds of attack, with curse, long-range monsters, generally priority is given
B. Biochemical Type II-C08 (Mechanical)
Evolution: Increase 2 attacks per round
Alloy Armor: Magical Resistance +30%, Physical Resistance +30%
PS: The characteristics are simple and clear. The later the killing, the higher the attack, it will be done.
C. Guardian Type IV-G31 (mechanical)
Daoist: Resist damage to other types of companions, and the damage suffered is reduced by 30%.
Alloy Armor: Magical Resistance +10%, Physical Resistance +50%
PS: A more troublesome thing, which blocks damage and reduces damage, and has high resistance. It is of course the most convenient to use spell scrolls. Please consider it~
D. Early warning type III-M50 (mechanical)
Warning: Start after 5 rounds, summon 3 companions
Alloy Armor: Magical Resistance +30%, Physical Resistance +30%
PS: It will summon more monsters. It is good to let it summon more components in the early stage. It depends on your condition. There is also a DP that can kill 9 (it sounds very powerful~) in one shot. It can summon more
E. Dispel type IV-B17 (mechanical)
Dispersal shooting: launch a ranged attack every 2 rounds and eliminate the enemy's buff state
Alloy Armor: Magical Resistance +30%, Physical Resistance +30%
PS: Remote monster, pay off your gain status, annoying things~
F. Forbidden Demon Type I-A35 (mechanical)
Elemental Force Field: When present, enemies cannot cast magic
Alloy Armor: Magical Resistance +80%, Physical Resistance +30%
PS: Magic resistance is so high, but nothing... You can't use magic. No matter how high your magic resistance is, I can only cut you directly
2. Special Monster: None
3. BOSS
Frost Titan (Beast BOSS)
Skills:
Frost Shock: Attack every 3 rounds, causing 3 times the damage to the enemy
Frost Halo: Immune to water magic, and cause damage to the enemy in each round (damage value is 5% of the maximum health) [Initial] (30,40,50 layers)
Frost Halo: Immune to water magic, and cause damage to the enemy in each round (damage value is 7% of the enemy's maximum health) [Initial] (60,70,80 layers)
Frost Halo: Immune to water magic, and cause damage to the enemy in each round (damage value is 10% of the enemy's maximum health) [Initial] (90,100 layers) PS: According to the urinary nature, it is estimated that it will not increase again later. If you make a mistake in judgment, please correct me
Genetic modification device: Frost halo effect increases by 1% per round
Heavy Steam Armor: Physical Resistance +50%, Magic Resistance +50% (Shields last, but can be broken by Avalon Cannon)
Summary of this BOSS: This BOSS attribute introduction is very long, and it has exceeded one page. According to the BOSS characteristics, I will briefly talk about my experience. Of course, the most "reliable" method is to pray. If the airship console appears, then congratulations, this BOSS will pass in a flash, and it feels very satisfying, hahaha~
If there is no airship console, but a conventional Avalon cannon, then it is normal to fight. The BOSS comes with heavy steam armor characteristics and needs to be defeated by the giant cannon. Otherwise, this object will have too high resistance to magic and resistance, which is very uncomfortable to fight. Therefore, you should pay attention to the learning of the blasting learning page. It is best to destroy the shield with one cannon. The Avalon cannon is very useful and can still be dizzy. Let's introduce it later~
No need to mention the Frost impact, it is just a normal BOSS skill with a different name. Frost Halo is more annoying. Each round is directly scattered by the maximum health percentage. Pay special attention. Stone skin technique is your life-saving skill, of course, it is better to stop time. Hahaha, if you control it, I personally feel that the Transformation technique is the best. Removing the Frost Halo will make you breathe a sigh of relief. By the way, the ice cone technique used in the past has no use for this BOSS!
BOSS's health: 547 (30 layers), 1086 (40 layers), 2099 (50 layers), 3937 (60 layers), 7273 (70 layers), and 80 layers are all question marks starting from the beginning., this time there is no complete corresponding main line dungeon BOSS. In terms of health, it is between the BOSS mammoth in the desert oasis and the BOSS red dragon in the bloody fortress (comparison of the same level).
BOSS' attacks will be affected by Gamboo's talent and equipment, which are inaccurate.
2. Maze Architecture and Events
1. The most basic three (all mazes have):
A. Treasure Store (two pieces of equipment are on sale) [Not received the Merchant Skills bonus]
B. Reel Store (four spells are on sale) [Not received Merchant Skills bonus]
C. Wooden Card (Confirm) The next level will encounter a powerful boss, please be prepared! 【The previous layer of the BOSS layer appears】
2. "Engineering Manual" [The most special system in this picture]
The Manual of Engineering will be dug out from the wreckage of your first researcher you searched for, which is similar to the Steam Capital.
The manual has three pages, namely blasting, chemistry and metallurgy. The following will first talk about these three subjects.
A. Blasting: Blasting components are required to create shells or upgrade Avalon cannons (number + number of ancient components)
Initial: Ammunition manufacturing: 2 [cannon shells] (2)
Continuation is: The shell process (5) can be upgraded three times: power +20-40-60; the initial automatic fill probability +20% (unchanged).
Then four branches are divided:
One is that the engineering charge (5) can be upgraded three times: 50%-75%-100% probability to turn the slab immediately; if it continues, the biochemical charge (5) can be upgraded three times: 50%-75%-100% probability will be accompanied by a stun effect; if it continues, the energy-gathering charge (8+1) can be upgraded five times: 6%-12%-18%-24%-30% probability will cause double damage;
The second is that the internal bore structure transformation (5) can be upgraded three times: after each launch, the power will be +1-2-3;
The third is that Olga energy-containing material (8+1) can be upgraded five times: for every 10-9-8-7-6 enemies killed, the power is +5;
The fourth is the frame armor reinforcement (5) can be upgraded three times: durability +1-2-3; the subsequent two branches:
One is aiming technology (5) can be upgraded three times: hit +10%-15%-20%; if it continues, Diana's optical lens (8+1) can be upgraded five times: after killing the enemy, 5%-10%-15%-20%-25% probability of dropping engineering components;
The other is the fire control system enhancement (5) which can be upgraded three times: the attack range +1-2-3; it continues to two small branches, and the cooling device enhancement (5) which can be upgraded three times: after each launch, the cooling time is reduced by 3-6-9 rounds, and the Joseph automatic ammunition filling machine (8+1) can be upgraded three times:Five times: The initial automatic ammunition filling probability +10%-20%-30%-40%-50%.
PS: I personally think that blasting is the most important part of the engineering manual, and the Avalon cannon is the core of this map! I personally think that first, the technology of lifting the shell is not powerful enough. Not to mention fighting monsters, you cannot break the BOSS shield in one blow, especially if you did not upgrade the cooling device to strengthen in the early stage, which is very painful; then upgrade to one level to last, and go straight to the third level of the middle of the attack, which is also very painful; then the fire control system strengthening and engineering loading are full, complementing each other; next, you can increase the power of things, internal bore structure transformation, etc. The earlier you do these, the greater the power, and of course you can also upgrade the biochemical loading to faint the BOSS. After all, when the ice cone technique fails, it is still good to control it. It depends on your preference. You must pay attention to the acquisition and reasonable use of components in the early stage.
B. Chemistry: Biochemical components are required (number + number of ancient components)
There are mainly two major contents:
Talk about the first part first:
Initially: brain injection (1) immediately restore 20 magic points; continuation is sedative (5) can be upgraded three times: magic value +40-80-120; then divided into two:
One is that pituitary hormone I (5) can be upgraded three times: all low-level magic damage +10%-20%-30%; continuation is pituitary hormone II (5) can be upgraded three times: all intermediate magic damage +10%-20%-30%; continuation is that pituitary hormone III (8+1) can be upgraded five times: all high-level magic damage +10%-20%-30%-40%-50%;
The second is that neurohormones (5) can be upgraded three times: Magic + 3-6-9; Continuing Amphetamines (8+1) can be upgraded five times: every 36-32-28-24-20 enemies killed, Magic + 1.
Let's talk about the second part:
Initial is: Heart injection (1) immediately restore 50 health points; continue two branches:
One is the painkiller (5) can be upgraded three times: reduce enemy attack +2-4-6; continue to be the blocker (5) can be upgraded three times: reduce damage by 5%-10%-15%;
The second is that muscle hormone (5) can be upgraded three times: health +40-80-120; then divided into two branches: anabolic steroids (5) can be upgraded three times: attack +3-6-9, and cytogenetic 10 (8+1) can be upgraded five times: every 36-32-28-24-20 enemies killed, health +10; among which the synthetic steroids will continue to produce epinephrine (8+1) can be upgraded five times: every 36-32-28-24-20 enemies killed, attack +1.
PS: Chemistry learning acts directly on the Gumbo attributes, and is an important medium for your attribute improvement in the Avalon Fortress, as well as heart injections and brain injections, especially the heartInjection does not consume rounds. In combat (especially when fighting the boss), as long as you are not killed with one blow, if the biochemical components are enough, you do not need to restore the turn of blood and speed up the output! Therefore, even in the later stage, the collection of biochemical components is useful.
As for the learning steps of chemistry, I personally believe that the early upgraders and blockers improve their survival ability, and then, as soon as possible, three blocks to kill enemies and improve their ability. My ancient components are preferred to adrenaline and amphetamines.
C. Metallurgy: Metallurgical components (quantity + number of ancient components) are required for manufacturing steam power equipment or upgrading preparation capabilities.
There are four components in total, and metallurgy is also divided into four major components according to equipment:
There are four steam power sets: steam power helmet [helmet], steam power armor [armor], steam power gloves [gloves], and steam power belt [belt]; the upgrade of the manual is also divided into four major pieces of equipment, and explained separately according to each equipment:
The upper left is: Steam glove manufacturing: make a pair of [steam powered gloves] (2)
Continue two branches:
One is a split condenser (5) that can be upgraded three times: attack +3-6-9;
The other is precision law processing (5) which can be upgraded three times: when attacking, 5%-10%-15% probability will not be counterattacked; the extension is: Kesinia power movement (8+1) can be upgraded five times, and the bonus of level five is from low to high, respectively; when attacking, 4% probability causes 3 times damage---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The upper right is: Steam helmet manufacturing: make a pair of [steam powered helmets] (2)
Continue two branches:
One is polymer protective film technology (5) can be upgraded three times: health value +40-80-120;
The other is lens polishing and polishing (5) which can be upgraded three times: for each advance of 5-3-2 layers of maze, obtain 1 engineering element; the continuation is: Franken curve gear (8+1) can be upgraded five times, and the bonus of level five is attack +4% respectively from low to high; when attack, 4% probability causes 3 times damage------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The bottom left is: Steam belt manufacturing: make a pair of [steam power belt] (2)
Continue two branches:
One is a centrifugal speed governor (5) that can be upgraded three times: health +40-80-120;
The other is the dashboard construction principle (5) which can be upgraded three times: every time you enter the next level, your health will be restored +2%-4%-6%; the extension is: Ilyi Torsion Spring (8+1) can be upgraded five times, and the bonus of level five is from low to high, respectively; when attack, 4% probability causes 3 times damage-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The bottom right is: Steam armor manufacturing: make a pair of [steam powered armor] (2)
Continue two branches:
One is high alloy smelting (5) can be upgraded three times: reduce enemy attack +2-4-6;
The other is the principle of spiral mechanism construction (5) which can be upgraded three times: reduce ranged attack damage +10%-20%-30%; the extension is: Osviv Steam Furnace (8+1) can be upgraded five times, and the bonus of level five is +4% from low to high respectively; when attack, 4% probability causes 3 times damage --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PS: Make a helmet first, polish and polish the lens, and add component acquisition. If you look at it, I personally recommend that you just raise the five metallurgical components first. If you want to put away the ancient components, you can learn directly through the Dwarf Laboratory
The final explanation: There are three types of laboratories, and the chances are to teach you a kind of knowledge. The specific one will be discussed later, so pay attention to the rational use of ancient components.
3. Maze Trap Class
Forcibly classified the Avalon cannon into this category. In fact, according to my understanding of traps, the Avalon cannon should be the same, but it is quite special, can be actively upgraded and has rich functions.
Avalon Cannon Launches [Initial] The power of the turret is 50; the turret hits 75%; the turret is 1/1 durability (consumes 1 cannon shell, can be fired)
PS: See the blasting learning section for details. The ability of the giant cannon has improved with the learning of blasting learning~
4. Entering the hole series
The chance of steel gates appearing on each floor: it can provide protection for all enemy mechanical creatures [the steel gates that give characteristics: increased attack, physical resistance and magic resistance (the resistance to magic resistance is increased by 20%)]
Destroy the steel gate and obtain metallurgical components *2 or 3 [After destruction, the steel gate disappears directlyThere may be ruins of the Iron Gate]
If you disappear directly, you will disappear. If the ruins of the Iron Gate appear, you can enter. You may encounter the following situations
A. The wreckage of the researcher (find) obtains one of the following items: Ancient components * 1/blasting components * 2 or 3/biochemical components * 2 or 3/metallurgical components * 2 or 3
B. The agent's wreckage (find) gets the little cricket*1
C. The agent's wreckage (retrieve) to obtain memory removal device*1
D. The wreckage of the refuge (find) Obtain the shelter uniform*1【armor】
PS: The B, C, and D events will only encounter one maze once, and the B and C events will only encounter one of them. They are all required by DP, hehe
5. Hide the Gumbo building or event [Specially listed]
Ordinary layers of 1~50 (this is also my speculation), in spare parts stores, there will be a chance that one of the following items will appear only once: Puppet Manufacturing Manual*1, Puppet's Head*1, Puppet's Torso*1, Puppet's Arms*1, Puppet's Legs*1, Generally, the first 50 layers can be touched all (at least I am). If you want to hide it, please keep the necessary exploration points (individuals generally reserve more than 2,000 to ensure stability), and adding reagents to the picture to add exploration points is also a good choice. After all, no one knows whether the first layer will be touched~
After all five things are purchased, you can use the puppet manufacturing manual to summon Pinocchio [Circus Training: Attack every 3 rounds, and have a higher dodge; puppet torso: Restore 10% health for each entry into the next level]
Pinocchio can help you fight monsters, but be careful not to let Pinocchio die, it is best not to let him fight monsters, haha, the chance of encountering the fairy Gumbuo in the future (spends 200,000 gold coins, can give Pinocchio life). After paying the gold coins, the fairy said: Balabarabala! Change! Then Pinocchio became a little bigger~
Then you can click on Pinocchio, Pinocchio Gumbo will give you Pinocchio fragments*20
PS: List the situation of having Pinocchio already, and if you don’t have it, Pinocchio will follow you.
6. Others
A. Airship console calls airship! (Contact the Gumboo and request fire support)
PS: Just put it in this section, let’s talk about the things that can easily pass the picture, summon airships to solve the full layer~
B. Researcher's wreckage (find) obtained the "Engineering Manual" *1 + Blasting Components *3 + Biochemical Components *3 + Metallurgical Components *3 [The first one I searched for]
C. The wreckage of the researcher (find) is obtained the same as the wreckage of the researcher in the Gate of Steel [From the Future]
D. Time bomb (distance to time bomb explode, 9 rounds remaining [initial])) [Three lines on the left, middle and right, two yellows and one blue, the blue line is the correct way to remove and cut the lines, cut and get the blastElement *2 or 3; Cut the yellow color directly explodes, turning on all slabs and causing damage to Gumbo and all monsters]
E. Poison gas device (destroy) [If it is not destroyed, there will always be a poison gas state (losing X health points per round)] Obtain biochemical element *2 or 3
F, four items on sale in spare parts store
Three products that will surely appear: blasting components*3, biochemical components*3, metallurgical components*3
The fourth product may be: blasting element *3/biochemical element *3/metallurgical element *3/ancient element *1/puppet manufacturing manual *1/puppet head *1/puppet torso *1/puppet arms *1/puppet legs *1
G, King Arthur's wreckage search to obtain the distant ideal village*1 [Belt] + the swordsman's reel of the round table *2
H, strange wreckage search to obtain damaged UNIT-G*1
There are three other laboratories:
I. Grey Dwarf Laboratory (Grey Dwarf asks you for 1 or 2 or 3 cannon shells)
Give him items: You have learned one of the knowledge of blasting! Or get the Grey Dwarf Breaking M48*2/get the Grey Dwarf Breaking M32*3 or Gomboo Magic +2/Magic Value +30 [Not: You don't have what I need!]
Reject: Humph! The guy who is not open to his eyes!
J. Goblin Laboratory (assisting with the experiment, it requires X health points/magic value) [Health value 60-150 (0 last number); Magic value 30-70 (0, 5 last number), there may be more situations]
Give other items: You have learned one of the biochemistry knowledge! Or Obtain Goblin Compound Type I or II or III (red)*1 or Goblin Compound Type I or II or III (blue)*1
Reject: I hope you can change your mind... (It can be seen that goblins are not as harsh as dwarves and gray dwarves, haha)
K, Dwarf Laboratory (Dwarf asks you for a steam-powered helmet/steam-powered armor/steam-powered gloves/steam-powered belt)
Give him items: You have learned one of the metallurgical knowledge! Or get electric shock ring*1 [Ring]/Bulletproof cape*1 [Cloak]/Mechanical pendant*1 [Necklace] or Gumbo attack +2/Health +30 [Only one piece and wearing: you have to take it off!; No time: You don't have what I need!]
Reject: Humph! The guy who is not open to his eyes!
PS: Event A and Avalon cannons will only appear, and events B, G, and H will only encounter once a maze. The three pieces of equipment given by the Dwarf Laboratory are all required by DP. Each maze can be obtained once, depending on the face.
3. Maze special equipment (some equipment can be given new attributes by the Engineering Manual)
1. Steam power suit (set attribute: attack +100%; when attacking, 100% probability causes 3 times damage) [Only the final attributes of the steam power suit are listed here]
Includes four components:
Steam Powered Helmet [Helmet] Health +120; Get 1 engineering element for every 2 layers of maze advance; Set effect +100%;
Steam Powered Armor [Armor] Reduce enemy attack +6; reduce ranged attack damage +30%; set effect +100%;
Steam-powered gloves [Gloves] Attack +9; When attacking, 15% chance of not being counterattacked; Set effect +100%;
Steam Powered Belt [Belt] Health +120; for each entry into the next level, health +6% recovery; set effect +100%.
2. King Arthur suit (set attributes: magic + 10, attack + 20; all light magic effects + 100%)
Includes two components:
The distant ideal village [Belt] reduces enemy attack +5; each layer gives shelter effect (continues this layer)
Sword of Victory [Treasure] Attack +10; ignore the enemy's physical resistance +25%
3. Refuge Uniform [Armor] Reduce enemy attack +1; wear this equipment for the first time and obtain engineering components *10
Metallurgical knowledge (polymer protective technology) gives: reduce ranged attack damage +5%; reduce burn damage +5%; reduce poison damage +5%
4. The selected person's uniform [armor] reduces enemy attack +3; wear this equipment for the first time and obtain ancient components *3
Metallurgical knowledge (polymer protective technology) gives: reduce ranged attack damage +15%; reduce burn damage +15%; reduce poison damage +15%
5. Electric shock ring [Ring] Magic + 6; Lightning magic effect + 100%
Metallurgy knowledge (centrifugal speed controller) gives: Lightning chain magic effect +100%
6. Bulletproof Cape [Cloak] Reduce enemy attack +2; reduce ranged attack damage +20%
Metallurgical knowledge (polymer protective film technology) gives: reduce the damage caused by 5%
7. Mechanical pendant [necklace] Each time you open a stone slab, you will get 3 exploration points
Metallurgy knowledge (precision winding processing) gives: When attacking, 5% chance of not being counterattacked
The following are some non-maze-specific equipment that can be given to you to see the whole picture:
8. Crossbow of another world [Special] Attack +3; when attacking the undead, it causes additional damage +20%; after killing the enemy, a 5% chance of detaining the soul (ineffective against inanimate enemies such as undead and elements)
Blasting knowledge (fire control system strengthening) granted: Gumbo controls AvaWhen the cannon is upright, its power is +5
Blasting knowledge (Dianna's optical lens) gives: after killing the enemy, 5% chance of detaining his soul (ineffective against inanimate enemies such as undead and elements)
9. The lamp of another world [Special] Magic + 3; 20% probability of detecting the location of the key per layer; when searching for corpses, the souls of the deceased can be detained (for example: the wreckage of adventurers, the corpses of nobles)
Metallurgy knowledge (lens polishing and polishing) gives: each layer detects the initial position of the enemy +1
10. The Lamp of the Thieves God [Special] Magic + 3; 20% probability of detecting the location of the key per floor; when entering the cave, hidden objects can be detected (such as: Monster Cave, Wanderer's Tent, Bone Burial Place)
Metallurgy knowledge (lens polishing and polishing) gives: each layer detects the initial position of the enemy +1
11. Vosbuck's Twisted Cloak [Cloak] reduces enemy attack +5; for enemies with attacks less than 30, dodge +100%
Metallurgical knowledge (polymer protective film technology) gives: reduce the damage caused by 5%
IV. Special items of maze
I divide this maze into two categories
One category is a little more ordinary (actually not affected by the "Engineering Manual"):
1. Blasting components: Engineering manual upgrade materials, please keep them properly
2. Biochemical components: Engineering manual upgrade materials, please keep them properly
3. Metallurgical components: Engineering manual upgrade materials, please keep them properly
4. Ancient components: engineering manual upgrade materials, please keep them properly
5. Cannon shells: fired through the Avalon cannon to attack nearby enemies
6. Damaged UNIT-G: Use: Randomly obtain 50~100 exploration points
7. UNIT-G: Use: Obtain 1000 exploration points
8. Puppet Manufacturing Manual: Use: Use: Get the puppet's head, torso, arms and legs to summon Pinocchio (effective in the maze)
9. The head of the puppet: Through the puppet making manual, you can summon Pinocchio
10. The torso of a puppet: Through the puppet making manual, you can summon Pinocchio
11. Puppet's Arm: Through the puppet making manual, you can summon Pinocchio
12. Puppet's legs: Through the puppet making manual, you can summon Pinocchio
The other category is that it will be given new effects by the Engineering Manual:
1. Gray Dwarf Breaking M32 Use: After throwing, it causes 50 damage to the enemy
Blasting knowledge (Dianna optical lens) gives: after killing the enemy, a 50% chance of obtaining 1 ordinary component
BlastingKnowledge (Fire Control System Strengthening) Grant: 100% damage splashing distance within 2 range of enemies
2. Gray Dwarf Breaking M48 Use: After throwing, it will cause 100 damage to the enemy
Blasting knowledge (Dianna optical lens) Granted: After killing the enemy, a 20% chance of obtaining 1 ancient component
Blasting knowledge (energy-gathering charge) Grants: 100% damage causes 3 times the damage
3. Use of goblin compound type I (red): Gomboo attack +1
Chemical Knowledge (Muscle Hormones) Grant: Gumbuo Health +20
4. Use of Goblin Compound Type II (Red): Gamboo Attack +2
Chemical knowledge (synthetic steroids) granted: Gomboo attack +1, health +20
5. Use of goblin compound type III (red): Gomboo attack +3
Chemical knowledge (adrenaline) granted: Gomboo attack +2, health +20
6. Use of goblin compound type I (blue): Gomboo Magic +1
Chemical knowledge (sedenter) granted: Gomboo magic value +20
7. Use of Goblin Compound Type II (Blue): Gomboo Magic +2
Chemical knowledge (neurohormones) granted: Gomboo Magic +1, Magic Value +20
8. Use of goblin compound type III (blue): Gomboo Magic +3
Chemical knowledge (Amphetamine) granted: Gomboo Magic +2, Magic Value +20
9. Grenade launcher MM1 use: inflict 100 damage to the enemy (bullet 5/12)
Blasting knowledge (energy-gathering charge) gives: 100% chance of causing double damage
10. Use of the little cricket: Inflict 50 damage to the enemy (energy 5/5)
Blasting knowledge (biochemical charge) Gives: 50% probability with vertigo effect (lasting for 2 rounds)
11. Memory elimination device Use: Eliminate the characteristics of all enemies (ineffective against inanimate enemies and bosses, energy 5/5)
Metallurgy knowledge (main principle of dashboard construction) assigns: it can work on mechanical enemies (ineffective against BOSS)
The following are also listed some non-maze-specific objects that can be given (but who can say that they are not specific to the new attributes given in the future? Haha):
12. Switchblade Use: After throwing, it causes damage to the enemy (damage value is 2 times the basic attack value of Gombou)
Metallurgy Knowledge (High Alloy Smelting) Grants: Inflicts additional damage +75% on living enemies
13. Use of the arrow of another world: Inflict 50 points of damage to the enemy, with a soul cage effect (to defeated enemies, capture the soul;Inanimate enemies such as the undead and elements are invalid)
Metallurgy knowledge (high alloy smelting) gives: 50% probability of causing 100 additional damage
14. Inferior wine Use: Restore 20 health points
Chemical knowledge (muscle hormone) conferred: Gomboo health +5
15. Low-quality cigarettes Use: Restore 10 magic points
Chemical knowledge (neurohormones) granted: Gomboo magic value +5
5. Adventure three titles
1. The Great Thieves God Route (only lists the special outputs, which are generally obtained by yourself)
A. Open the hidden locker to obtain the grenade launcher MM1*1
B. Search for loose floor tiles to obtain blasting element *10 or biochemical element *10 or metallurgical element *10
C. Search for scattered objects to obtain blasting components*5+biochemical components*5+metallurgical components*5
D. Search for broken nests to obtain ancient components*3
E. Press the rusty culture furnace at will to obtain the damaged culture furnace core*1 [Treasure] + Aurora*5 or Mithril*5 or Soul Crystal*10 or Dark Steel*10
F, compound mixing device search to obtain goblin compound type III (red)*2/goblin compound type III (blue)*2/goblin compound type III (red)*1+goblin compound type III (blue)*1/goblin compound type I (red)*4+goblin compound type I (blue)*1/goblin compound type I (red)*1+goblin compound type I (blue)*4 [There should be other situations]
G, search for ammunition box to obtain gray dwarf's blasting M48*2+ Cannon shells*5/Gray dwarf's blasting M32*3+ Cannon shells*5
2. Other Wick Route
A. The researcher's wreckage (find) finds one of the following two souls:
Broken Researcher's Soul Use: 1% reduction in exploration point consumption in spare parts store or complete researcher's Soul Use: 3% reduction in exploration point consumption in spare parts store
B. The agent's wreckage [Little Cricket] (Look out) Get agent J's soul use: Randomly upgrade to level 1 to 2 [Blasting Learning] Knowledge
C. The agent's wreckage [Memory Elimination Device] (Find) Get agent K's soul use: Randomly upgrade to level 1 to 2 [Smelting] Knowledge
D. King Arthur's wreckage (find) Get King Arthur's soul use: Randomly obtain King Arthur's legacy (at present, I have only obtained King Arthur's swordsmanship scroll*1 and the Sword of Vow to Victory*1 [Treasure], get one of both each time)
F, the wreckage of the refugee (find) to the soul of the refugee: the refugee uniform, effect conversion (reduce enemy attack +3, wear this equipment for the first time, obtain ancient Yuan3)
G, Strange Wreckage (Looking for) Deshincho Crystal's soul use: damaged UNIT-G, effect conversion (Usage: Obtain 1000 exploration points)
3. Crossbow route in another world (all small monsters have no souls, but obsessive-compulsive disorder is to write them all)
A. Attack V-S39 (mechanical) soulless
B. Biochemical Type II-C08 (mechanical) soulless
C. Guarding Type IV-G31 (mechanical) soulless
E. Early warning type III-M50 (mechanical) soulless
F, Dispel Type IV-B17 (mechanical) without soul
G, Forbidden Demon Type I-A35 (mechanical) Soulless
H, Frost Titan (Beast BOSS)
The soul use of the Frost Titan: Gomboo attack +2; when Gomboo controls the Avalon cannon, its power is +5
Or three special souls that can only get once:
The Soul of the Ice Brokener Rego uses: Gomboo Attack +3; Gomboo Controls Avalon Cannon Power, +30
Ice Eye Vitaliya Soul Use: Obtain 10 engineering components; Gomboo hits +5% when controlling the Avalon cannon
The use of the soul of Leonid: Obtain 10 Cannon shells; when Gamboo controls the Avalon cannon, its power is +30
The above is a large-scale guide to the full analysis of the incredible maze Avalon Fortress map. After reading it, I believe you will know this copy very well. Go to the game to try it. For more incredible maze dungeon strategies, you can follow our 87G mobile game website to view it.
For more exciting strategies, please click: 87G Incredible Maze
The incredible maze secrets of the Gomboo Daquan Hidden the Gomboo Dragon Wishing Temple Trial Fate Chain Potions Mechanical Altar Oriental Shrine Incredible maze Title Adventure Title Magic Title Battle Title Popular Gamboo Daquan Witch Little Beauty Zerg Queen Sparta II Ha Athena Dark Dragon Iron Blood Popular Copy Spaceship Ruins Blood Factory Machinery Legion Arrival Dragon Legend Steam Incredible Maze Download Address