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How to play the Ranger's Routine Skills

How to play the Ranger's Routine Skills

The Knight Ranger of the Eugenic Knight is a very cheap character in the game because he has super high mobility and output ability. So how to play the Knight Ranger of the Eugenic Knight? Today, the editor also brings you the Vital Knight Ranger routine and Vital Knight Ranger skills. Come and have a look!

The Knight Ranger

The Knight Ranger

Initial health: 6

Initial Defense: 4

Initial Energy: 200

Critical hit rate: 10

Ranker Skill: Roll

Rolling forward to avoid enemy bullets, the critical hit rate of the next bullet will increase significantly within one second after the roll.

Ranker purchases: 2000 gems, upgrades to 500/1000/1500/2000/2500 respectively.

Add a little health limit/Add a little shield limit/Add a little magic value by 40/Skill cd-2/After rolling, it greatly increases the critical strike level

The top three levels of skill are the same as other characters, but the fourth level reflects the character's advantages: high mobility. Ranger's CD is the shortest in all characters, with a level 4 CD of about 0.6s. Because of his familiarity, he is very flexible in the game. Level 5 skill increases critical strike rate greatly increases his damage.

Ranker Skills

The main use of Ranger's skills is to avoid bullets, and then to deal with damage. Let's talk about dodging bullets first

His skill judgment can be understood as follows: the bullet moves on the flat ground, and you jump up in the middle of your jump to landing, so the bullet cannot hit you (except for laser). The direction of the Ranger's scrolling is related to the movement axis of your left hand, and he will roll wherever you move. Moving in the direction of the open space or jumping over the bullet is the main way for Ranger to move.

Then there is damage

In the early stage (the first three levels of the first level), the Ranger's main attack method is: rolling towards the monster → pressing the face → hand-to-hand cd process or using long-range weapons farther away. Let me analyze it below:

The critical hit of the level 5 ranger has been improved. The critical hit after almost every rolling attack is 100% critical hit (my book points are full. The predicted state of no book should be increased by 40-60 critical hit rate) Then the normal damage of the hand-to-hand combat is 5, so the critical hit is 10. The damage of 10 is not useless in the early stage monsters, and most monsters can be directly removed in seconds. Even if you can't take a hand-to-hand fight in seconds, you will definitely die. The damage of ranged weapons in the early stage will definitely not exceed 5 (except bows) and will consume blue, so melee hand-to-hand combat is the way to maximize damage and benefits.

Therefore, the Ranger is not weak at all in the early stage and is even stronger than other characters.

Ranker Weapon

Based on the Ranger's skill effect, we can roughly summarize the types of weapons that maximize damage. Slow attack speed. AttackHigh

Some weapons with low damage and high attack speed are not very suitable. Let's list the weapons that Rangers are suitable:

The most preferred recommendation: rocket launcher

Essential: Rocket Launcher, Gathering Rocket Launcher m1

Reason: Range damage Attack explosion

Recommended: Shotgun

Classification: Red/Green Rattlesnake

Reason: See the shotgun for details on the upstairs

Recommended: Sniper rifle

Classification: Phantom Aurora

Reason: It is also a high-damage type, but it cannot range damage, and the benefits are less than those of rocket launcher.

Recommended: Single-point continuous shooting weapon

Enrollment: Submachine guns, Snow Fox, rich gold

Reason: Low blue consumption, considerable single point of damage

Not recommended: bow and arrow class, long press and hold laser class

Selection: Various bows, laser fish, super drill bits, fantasy

Reason: Not adapted to Ranger's skills, Weapons cannot react in time during energy storage attack, Laser weapons block sight

Ranker Talent

Required points: break the shield and do not suffer additional damage. Break the box and drop the blood bottle/kill the enemy to recover blood (one of them is enough).

These two points are important to any character. First of all, the first shield breaking is not subject to additional damage. There are only four shields after the ranger's maximum level, which is obviously not enough. When you accidentally step on the poison when you reach the third level, or take a laser, the Ranger's shield will be broken and then he will lose blood. The mechanism of this talent point is that if you have a shield, you can block all damage, so that you can withstand even if you are under full shield, you can withstand the damage that is greater than the shield. With this talent point, the first way to break the shield is to temporarily avoid the shield and continue to move forward after one square. Ranger's displacement skills are much simpler to avoid damage than other characters, so it is easy to return a shield. (Of course, if the boss is about to die, don’t be afraid and do it right). If you make rational use of this talented mechanism, the Ranger can be extremely resistant to beating.

Kill people to recover blood/box to recover blood There is nothing to say about this, improve battery life, otherwise the store will not have a drop of blood in a blood bottle and see how you hit the boss.

Excellent points:

Bullets are more accurate and more likely to hit critically, immune to explosions and increase fire damage

The bullet accuracy is more likely to be critical hit, and the talent is improved. With the ranger's critical hit and book, it will be 100% critical hit. In addition, the bullet accuracy is particularly painful to hit people.

Immune explosions increase fire damage talent mainly manifests itself in the later stage. The chances of rocket launcher props appearing in the later stage are quite high, and rangers are suitable for rocket launchers (mentioned before), and rocket launchers all come with fire damage. This way, the fire damage that cannot be killed can also burn the monster to death. The increased fire damage from 1 to 3 at a time, and the profit is very high. If you have an immune explosion, you can get a bucket at will, otherwise you will not be carefulIf you hit the powder barrel, you will almost never survive. . .

Talents available: Shotgun bullets increase, bullet speed slows down, pets and minions strengthen

The shotgun has become less useful in the later stage, so there is not much need to increase the bullets. If you want to enjoy it in the first two levels, it is OK.

The bullet speed slows down talent. It is easier to avoid bullets after clicking, and it can be used by novices of Rangers.

Strengthen pets and minions It is very useful if you have minions. After clicking, you will be particularly resistant to the attack, especially the blue knight. When fighting the boss, the boss will first attack the minion, and you can output it madly later.

Statue of Ranger

Statue of Priest>Knight Statue>Statue of Wizard

Pastor Statue: After putting the skills, an area under your feet will come out and you can reply to the blue, and you will reply four times at 8 o'clock at a time. The cd of the statue is about 10 seconds. It goes without saying how great the Blue is in this game. The gun consumption of Blue gradually increases in the later stage. If you have a dark face and no store, you can only cut the boss with 40m knife. With the priest statue, it is equivalent to carrying a blue bottle with you. Mom no longer has to worry about me losing Blue. A priest is the most profitable statue, and basically all characters have to take a priest statue.

Knight Statue: Summon a knight, there are at most two, and you cannot follow you to the next level. Knight's health is 10+, cd is about 7~8s

Knights and other minions are the boss's priority attack targets. After summoning, the boss will give you the time to attack or dodge. Moreover, the knight's CD is not too long, and it can play a great role in fighting the boss.

Witcher Statue: Eight and a half tracking bullets are fired around, each with 3 damage. cd2s.

The ranger's rolling close to the target can also track the target. Although it cannot hit all of them, it can usually hit 4-5. That is, 15 damage. This is equivalent to being able to attack once an additional time while rolling. Moreover, the CD can be refreshed after three short rolls. The damage is not particularly high, but it can still play a great auxiliary role (the Phantom only has 20 damage in one shot).

Other statues such as assassins, elves, etc. are not recommended, and they are not as useful as these. All the characters recommended are the Priest and the Knight. Finally, let’s give newbies some popular science on the effects of other statues.

Assassin Statue: Scatter three darts forward, damage one 4.

Elf Statue: Slight knockback effect, large-scale damage, 2 at a time.

Robber Statue: There is a chance to steal gold coins from nearby monsters.

The above is an introduction to the relevant strategy for how to play the Yuanqi Knight Ranger. If you have any friends who play Rangers, you can try it according to the guide provided by the editor. Make sure you are strong and don’t want it. For more game strategies, please follow the 87G mobile game network!

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