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Revealing the unique and creative gameplay of "The Crazy of Jumping Buildings" and creating new ideas

Revealing the unique and creative gameplay of

The unique brain-wrenching simulation management + tower defense game "Block Jumping Crazy" was first released on April 12. "This game is poisonous, please download it carefully!" This injustice mobile game! Now the serious editor will bring you a serious game explanation, telling you what money can make the ghost push!

This is a prosperous era that takes place in the end of the world, but the merchants open up a new world. "The Crazy Breakout" - No problem, as long as you are willing, this businessman can be you. Next, let us experience this unique game that can create new ideas!

Promotional picture of jumping off the building

After entering the game, you will see a building of your own on the screen. There are some data in the upper right corner and some operation buttons on the right. The data in the upper right corner are "Cash", "Visitability", "Research Points" and "Promotion Points" from top to bottom. Cash is required when building, upgrading facilities and doing designated tasks. Visibility is reflected in two parts, partly the "fixed visibility" provided by the Bye Girl and the building facilities, which will always exist. The other part is the "temporary visibility" provided by "propaganda", which will decrease by percentage and cannot be maintained forever. What is affected by popularity is the number of potential customers coming to your building to jump off the building. The more visibility is, the more customers you come. After the popularity exceeds a certain level, the "service evaluation" of the guests will be automatically increased, which is a property that is directly related to money.

Promotional Picture of Jumping Building Crazy 2

The third value is the research points, which are regularly generated by your building's research facilities. As the basic value used to unlock new facilities and new functions of the game, this point is also very important. The last one is the number of publicity points. The number of publicity points is generated regularly by the building's publicity facilities, and the mechanism is the same as the number of research points. Promotional points are used to carry out publicity activities. Promotional activities can quickly and greatly increase temporary visibility, allowing more guests to visit for a period of time.

Promotional Picture of Jumping Building Crazy 3

Before introducing the functions of each button, we must first introduce the process of the game. In general, it is to build good facilities, recruit goodbye girls, and then wait for the guests to come and jump off the building. But it is not that simple. There are still many things to do, after all, you are starting a business. Guests have two important attributes, one is the "will to jump off the building" and the other is the "service evaluation". The intention to jump off the building is that this guest will go to the top floor after he walks toThe probability of choosing to jump off a building (so not everyone will jump off directly), and the service evaluation affects the rate of the fees paid by the customer when jumping off a building. The better the service the guests feel, the more they pay. After entering the building, guests will look for their favorite entertainment facilities. If not, they will seem to randomly sway in the building. Guests passing by the shop will go in and spend, guests passing by the decorative facilities will stop and watch, and guests passing by the entertainment facilities will use the entertainment facilities. It should be noted that other facilities except the shop can only be used by one customer.

Promotional Picture of Jumping Building Crazy 4

Facilities are divided into many types. Decoration facilities will increase the company's fixed popularity. Some decorative facilities can also increase service evaluations of used guests. Entertainment facilities are used to increase guests' willingness to jump off the building. After using entertainment facilities, guests' willingness to jump off the building will increase. Stores are used to make money and are the second source of income in the game except jumping off buildings. Defensive facilities are various turrets used to defend against zombies' invasion.

Next, we will talk about management facilities in detail, each of which is very important. First of all, the Propaganda Department and the Propaganda Center are facilities that generate propaganda points. Research rooms and research centers are facilities that generate research points. Building offices and automated building centers will increase the speed of your production facilities. Investment offices and investment centers are facilities to improve your investment success rate. The Zombie Interference Team and the Zombie Annihilation Team are facilities used to slow down the speed of zombies gathering. The final training facility is used to teach all the hiring worship girls and improve their attributes.

Promotional Picture of Jumping Building Crazy 5

Worship Girls are the most powerful unit in the game. They will wander around the floors they are responsible for and say hello to pass by guests to improve the customer's service evaluation. In the attributes of a girl, appearance can improve the company's fixed visibility, and ability determines the service evaluation that can be improved after interacting with customers. The ability to withstand stress determines the value of the increase in stress every time she interacts with the guest. Bye bye girl will strike and rest for a while after the pressure reaches 100, and she will not work during this period. After the company's deficit, the pressure of worshiping girls will increase exponentially, so pay attention to this point.

Next, let’s talk about the function of the button on the right side of the interface. The first speaker button is a promotional button. As mentioned earlier in the promotional event, it can increase the company's temporary visibility. But this part of the popularity will decrease over time. The second flask button is the study button. Research is an important means to unlock new games' facilities and new functions. The third button is the recruitment button, and you can recruit a begging girl after pressing it. The fourth is the US dollar button, the investment button. Investment requires building an investment office first. The more investment offices and investment centers are built, the stronger the investment capacity is and the higher the probability of successful investment. Different investments will increase the pressure of different occupations, increasing the probability of the occupation jumping off the building andWilling to jump off the building. Investing is also the only way to unlock a new guest career. The next two are the data statistics and settings buttons.

Promotional Picture of Jumping Building Crazy 6

"Book Jumping Crazy" is a collection of spoofless and unconventional games. The game is simply nonsensical and crazy. The jumping company started at the end of the world. It summons sexy girls who jump off the building and various services and decorations that increase the awareness of jumping off the building. The most important thing is that people are willing to ask for their own pockets to enjoy the pleasure of jumping off the building. The most bizarre thing is that those zombies will be an annoying opponents who stop morbid humans from jumping off the building. I have no way to complain about the weird world brought by this "Book Jumping Crazy", but I have to love it!

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