Sometimes, Jianle Interactive officially announced the launch of the Super Dimension Beauty Girl 3D mobile game "Weapon Girl", and plans to start its first test in May to enter the second-dimensional market. This will also be another heavy blow made by Jianle Interactive in the domestic second-dimensional mobile game market after the Youth Animation mobile game "Super Heir".
Weapon Girl Promotional Picture
The second-dimensional market is booming and gradually becoming mainstream
How big is the second-dimensional game market? As the main groups of people born in the 1990s and 2000s continue to grow, the 2D has begun to rise into mainstream culture and become a new trend in the development of mobile Internet. According to the "China Second Dimension Industry Report" released by iResearch and the mobile game report released by Tencent AppTao, the number of pan-second-dimensional users has reached nearly 300 million. For the game market, the average daily game time of two-dimensional users is long, sticky, and a strong willingness to pay. They are medium and heavy game players, and the second-dimensional games rank among the top in both download and revenue lists. This is also the reason why this segment is increasingly valued by the industry. Major manufacturers including NetEase and Tencent are actively developing their layout in the second-dimensional market.
Weapon Girl Promotion Picture 2
The launch of "Girl of Weapons" by Jianle Interactive focuses on the huge development space of the second-dimensional mobile game market. By layouting vertical segments of mobile games, we can break through in the increasingly fierce mobile game market.
Weapon Girl Promotion Picture 3
Focus on high-quality products and create differentiated products
Although the prospects of the second-dimensional market are constantly optimistic, it is not easy to win users. In addition to facing competition from giants such as NetEase and Tencent, second-dimensional users have higher requirements for the quality and dimensional attributes of the game. Therefore, the product must have unique characteristics in core competitiveness, which not only can condense the product image, but also capture the user's preferences and loyalty.
This Jianle Interaction has been carefully polished for nearly two years. "Weapon Girl" has put a lot of effort into the gameplay innovation and ductility, picture sculpting and detail control of the game. More than 100 young women's designs, the fusion of cute girls and mechas, the mechanical bursting of the collision of multiple cold weapons, multi-line plot exploration, and the lineup of luxury voice actors have all made differentiated innovations that are different from other girl-style mobile games on the market to meet the recognition of players and realize the concept of high-quality distribution.
Weapon Girl Promotion Picture 4
From "The Super Heir" to "The Girl of Weapons", Jianle Interactive is further strengthening the layout and meticulous cultivation of the second-dimensional market in both market strategy and product matrix. In the future, the performance of "Girl of Weapons" is worth the market's expectations.