The so-called classic means that it will never fade with time, but will appear more precious.
For legends, it is such a classic existence!
Day after day, year after year, times are changing and game development is changing, but legend is still active in the hearts of all players and in the Chinese game market. The afterglow of "Legend" still shines on a group of developers who are persistent in retro and persist in primitive passion, and our "Hot Blood 1.76" is no exception.
As a legendary game "Hot Blood 1.76", it can be said to be completely retro with the characteristics and gameplay of the 1.76 version of that year, we try our best to ignite the players' most passionate game passion with the purest gaming experience! Compared with various versions of similar games on the market, what are the advantages of our "Hot Blood 1.76"? ——That is, our entire development team of "Hot Blood 1.76" is a loyal player of the old legend!
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Understand legends, love legends, so make your own legends! The original intention of "Hot Blood 1.76" may be because of our own love, but when we choose to announce "Hot Blood 1.76" to all players, then this becomes a responsibility! We must ensure that every player who enters "Hot Blood 1.76" can receive the concepts we convey from old players.
You may ask, there is no automatic wayfinding and hanging up system in the old legend, but you have "Hot Blood 1.76". Is this contrary to retro? No, I don’t think this is against retro, it’s because players have gradually become accustomed to the market demand that can spend less time in the long-term plot and map search in the game. We believe that adding automatic wayfinding will not affect players' experience of the game core gameplay of "Hot Blood 1.76", and it is even very beneficial.
Yes, we are a retro 176 version of the legendary game, but we will also optimize and adjust according to the game habits of contemporary players. We extracted the pure and pure gameplay of the 176 version in a compromise that both players and we can accept, and presented it in full in "Hot Blood 1.76".
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Because before making the game, each of us was a player. Even if I made a game, I still developed every module with a heart that loves games and legends! All items are free to trade. The green mall does not sell high-end equipment, and the wild elite monsters can also drop high-quality equipment with the best value; the smooth PK feel is not afraid of lag or disconnection. The Sand City Battle is the core gameplay that is eternal and unchanging. Each featured gameplay in "Hot Blood 1.76" is for playersThe settings were set after careful consideration, unlike those SF or pirated games that cost money, each of our gameplay was tested over and over again by developers, and the old legendary players were invited to participate in the test again and again, and finally obtained the most balanced value.
The treatment of "Hot Blood 1.76" with excellence is just to reach the last public beta. The players who enter the server give recognition and appreciation, so that every legendary old player feels like we are to regain their youthful memories.
We hereby assure every player that even if the Hot Blood 1.76 does not achieve the expected revenue effect, we will not give up its updates and maintenance! Just because "Hot Blood 1.76" is not only the first game we made, but also because Legend and "Hot Blood 1.76" are our favorite games we once and now!
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