The Tribe War 2V2 mode of "Royal" was officially launched last weekend. Have you played happily with friends in the tribe? The editor’s tribe was very lively last weekend. However, when playing with friends, the editor found that many popular routines in the ladder cannot adapt to the game rhythm in the tribal war. Below, the editor has summarized some 2V2 "dirty" routines shared by game masters for all players. I hope that it can help all players when the tribal war is launched again on April 7 next Friday.
1. Double flying bucket mirror copy stream
Clash of Clans: Royal War Copy Flying Bucket Flow
Clash of Clans: Frozen Flying Bucket Flow in the Royal War
In the tribe battle 2V2 mode, due to the fast pace, many players like to bring some decks of large units, such as the more violent routines such as the big electric stone head man, the fat tomb, and the dog ball. Therefore, a speculative genre came into being. This set of flying bucket mirror copy streams requires two people who participate in the tribal battle to bring flying buckets and mirrors, and then one person has cloning spells and the other person has frozen spells. The core is to cheat the opponent's spell card and earn the money. Then, when the time is right, the two of them use the flying bucket + mirror + clone + freezing to go straight to the opponent's King's Tower. This is so sour and irritating. Even if it is solved, it doesn't matter. Use the rockets to directly explode the tower. Two rockets will directly mess with each other, which is believed to make the opponent feel despair.
2. Double miner dog ball house flow
Clash of Clans: Royal War Dog Ball Routine
Clash of Clans: Royal War House Auxiliary Stream
In Horde 2V2 mode, the cooperation between teammates is very important. Two sets of complementary decks can achieve the effect of 1+1>2. The two decks recommended for players below are very powerful in combination, namely the offensive dog ball flow and the auxiliary deck house flow. Since the Holy Water recovery speed is slow in 2V2 mode, it is best to rely on defense and collectors to earn money in the early stage of the game, and then rely on the house to continuously browse troops to create a single-line local military advantage. When the mid-term cost is superior, release Tengou. After crossing the river, Tengou releases balloons and cooperates with the miners to produce violent output. If the enemy has Hell Tower, the big flash in the deck can come in handy. The rest is left to the balloon, which is famous for the arena.
3. Pickka Cemetery Flow
Clash of Clans: Violent Pickup Stream in the Royal War
Clash of Clans: Royal War Cemetery Auxiliary Stream
The next two decks recommended for all players are born from the Fat Tomb Stream in the ladder, but they just replace the fat guys in the deck with a more violent big pickup. As we all know, the big pickup has always been the output of "War of the Royal Family". After shortening the deployment time, it has made the big pickup prevent this.A routine became popular. This combination is relatively strong during the Double Holy Water period. After crossing the river, the big pickup truck cooperates with the cemetery will make the opponent feel that he is unable to start. Even if the opponent carries cards such as Hell Tower, the Army of the Undead that restrain the big pickup and the cemetery, the double insurance of the arrow rain, poison, lightning mage and small flash in your hand can also wish you a safe escape. As long as the output of one of the big pickup trucks and the cemetery is guaranteed, this wave of competition will be stable.
4. Fat Car Ball Tomb Flow
Clash of Clans: Fat Traffic in the Royal War
Clash of Clans: Royal War Auxiliary Deck
Compared with the decks introduced above, this deck is more inclined to attack head-on throughout the game. The two decks can form three offensive forms: Fat Ball, Fat Car, and Fat Tomb, and their playing styles are relatively changeable. After the game starts, you can play an attack based on your hand. The combination of spell cards such as big flash and poison can clear the obstacles of fat people during attack. The changes in the three offensive methods are believed to make the opponent unable to predict and can better disrupt the opponent's defense routine. When using these two decks, you need to pay attention to the rhythm, and it is best to play a continuous attack. If you encounter a particularly autistic deck like Double Hell Tower, you can push all your troops in one wave at a time when the Holy Water is double. As long as the opponent makes any mistakes, you will win this game.
After saying so much, have you all noticed that the previous deck introduction talked about the cooperation between teammates? That’s right, the tribal battle 2V2 mode is different from the traditional 1V1. Technology is important, but cooperation is the king. Only when brothers are united and cooperate tacitly can they go without any disadvantages in the tribal battle 2V2 mode!