In the National Navigation Career selection interface, navigators can see these professions: navy, adventurer, mercenary. So which profession is better for national maritime navigation? Below we will bring you a recommendation for the national navigation career choice analysis and recommendation. While making career choice analysis and recommendation, we will introduce relevant skills and other information, hoping to help the vast number of navigators.
Navy
Navy: A naval soldier who cares about his family, bears heavy responsibilities, and is in charge of death.
National Navy
In the role selection interface, you can see some basic information about the Navy:
Ability: mainly long-term attack and defense. Durability, melee, control, and speed are very weak. Overall, it is a high output and high defense.
Difficulty to get started: The game is positioned as one star. It is true that the Navy is quick to get started, but it takes certain operating methods to maximize the simplicity and rudeness of the Navy. After all, it is thin blood and low speed, so it is easier to get concentrated by high defense.
Let me introduce the skills of the navy to you:
National Naval Skills
The Navy Skill Master can be regarded as four active skills and one passive skill:
1. Grape Bullet (active skill): Inflict high percentage of long-range damage to individual enemies within range and defeat the enemy.
Cooldown time: 10 seconds.
Note: Cast in battle.
National Naval Skill 1
Level 25 to open morale strikes to increase the damage to the Grape Bullet skill. The maximum level effect is to reduce the enemy's defense by 40%, lasting for 4 seconds.
Open the level 40 to increase the damage of the grape bullet skill. The maximum effect is to attack an additional target.
2. Aiming Volley (Active Skill): Inflicts high percentage of long-range damage to all enemies within range.
Cooldown time: 15 seconds.
Note: Cast in battle.
National Naval Skills 2
Open the rapid shooting at level 25 to increase the damage to the aiming volley skill. The maximum level effect is cooling down by 9 seconds.
The level 40-level firepower configuration increases the target shooting skill damage and slows down for 50 for 6 seconds. The maximum level effect is accompanied by a slowdown effect.
3. Morale is high (active skill): Increase your percentage attack, your own escape from bad state cannot be controlled, and increase the speed by 50 points for 12 seconds.
Cooldown time: 30 seconds.
Note: Cast in battle.
National Naval Skills 3
Level 30 opens clear command to increase morale and increase the percentage skill effect. The maximum effect is increased by 4 seconds to duration.
The 45-level decisive battle flag increases morale and increases the percentage of skill effect. The maximum level effect will increase all friendly attacks.
4. Flame bomb (active skill): creates a burning effect per second (untreated) on the target and surrounding enemy units, lasting for 8 seconds.
Cooldown time: 40 seconds.
Note: Cast in battle.
National Naval Skills 4
Level 30 to turn on the volcano burst, increasing the damage to the flame bomb skill. The maximum effect is increased by 2 seconds to duration.
Level 45 hull damage, increasing the damage to the flame bomb skill. The maximum level effect is to reduce the enemy's defense by 30%.
The above is the introduction of the Navy's skills. At the same time, according to the above naval attribute bias, it can be positioned as the Navy as a powerful output. At the same time, it also has a good negative BUFF effect to increase your own damage. However, the navy is relatively fragile, and players need to pay attention to the navy's movements. If you are not careful, you may be killed in seconds. After reading the above analysis, those who like the Navy may choose Navy as the protagonist in their game.
Adventurer
Adventurer: The brave and fearless sea warrior walks through the waves for his dreams.
The National Navigation Adventurer
In the character selection interface, you can see some basic information about adventurers:
In terms of capability: mainly durability and control, and are relatively weak in speed, distance and defense. Overall, it mainly has high battery life and strong control assistive capabilities.
Difficulty to get started: The game is positioned as two stars. As a profession, the main control of weakening is still very fast to get started. As long as you pay attention to your positioning and assist your teammates in time.
Let me introduce the skills of adventurers to you:
National Navigation Adventurer Skills
Adventurer Skill Master can be regarded as four active skills and one passive skill:
1. Through-shooting (active skill): Deals with a percentage of long-range damage to places within range, with a 100% chance of stunning for one second.
Skill cooldown time: 10 seconds.
Note: Cast in battle.
National Navigation Adventurer Skill 1
Open the aim at level 25 to increase the damage of penetrating shooting. The cooldown time of the full-level skill is reduced by 3 seconds, and the cooldown time is 7 seconds.
Level 40 to enable shotgun to increase penetration shooting damage. A single target can be attacked at a maximum level.
2. Chain Bullet (active skill): Inflicts percentage damage to the enemy within range, and causes a slowdown effect to last for several seconds, clearing all enemy buff effects.
Skill cooldown time: 15 seconds.
Note: Cast in battle.
National Navigation Adventurer Skill 2
Level 25 to open the chain bundle to increase the damage of the chain bullet skill. The maximum level can reduce the target's attack power by 60%.
Level 40 starts mast damage to increase chain bomb skill damage. The maximum level can reduce the target's defense by 60%.
3. Clones (active skills): Summon a ship that accounts for the percentage of its own attack attributes to assist in the battle. It is invincible for 1 second, and it is out of state once.
Skill cooldown time: 20 seconds.
Note: Cast in battle.
National Navigation Adventurer Skill 3
Level 30 to enable the healing clone to improve the attributes of the summoned ship. The maximum level allows the summoned ship to possess healing skills.
Level 45 to enable the stun clone to improve the attributes of the summoned ship. The maximum level allows the summoned ship to possess the grape bullet skill.
4. Sea God Blessing (Active Skill): Restore the percentage of the caster's durability upper limit within the range, and the enemy is damaged by this recovery percentage for four seconds.
Skill cooldown time: 40 seconds.
Note: Cast in battle.
National Navigation Adventurer Skill 4
Fast maintenance is enabled at level 30 to improve the therapeutic effect of hull repair. The maximum level can continuously remove bad conditions for all friendly forces.
Level 45 opens the arrival of Tianjian, improving the healing effect of hull repair, and reducing the skill cooldown time to 25 seconds at full level.
The above is an introduction to the skills of the adventurer. According to the attribute list of the adventurer and the skill explanation of the adventurer, I believe everyone has a better understanding of the adventurer. Yes, this is an auxiliary to control the weakening of auxiliary blood. Friends who like the auxiliary dad type can choose adventurer as their protagonist.
Mercenary
Mercenary: To see the charm of the Ocean Goddess, he will go to the end of the world at all costs, the pursuit of dreams.
National Navigation Mercenaries
In the role selection interface, you can see some basic information about mercenaries:
Ability: It is known for its three major attributes: speed, melee and defense, but its health value attributes are relatively low, but it can make up for the lack of life in the later stage.
Difficulty to get started: The game is positioned as three stars. High-speed melee combat requires relatively good operation and sharp awareness, which is in line with the operation stream players.
Let me introduce the skills of mercenaries to you:
Skills of the National Navigation Mercenary
1. Collision: rush quickly to the enemy within range, causing damage to a percentage of melee range, and this damage skill must be critical.
Cooldown time: 10 seconds.
Note: Cast in battle.
National Navigation Mercenary Skill 1
Open the paddle at level 25 to increase the collision percentage skill damage. The maximum level effect is coolingThe time is reduced to 7 seconds.
The level 40 opens the collision angle to increase the collision percentage skill damage. The maximum level effect is to reduce the enemy's defense by 50%.
2. Hook lock: Throw the hook lock, causing a percentage of melee damage to all enemies within range, and drag the enemy closer to you.
Cooldown time: 12 seconds.
Note: Cast in battle.
Level 25 to open anchor strike to increase hook lock percentage skill damage. The maximum effect is to prevent the opponent from moving, lasting for 5 seconds.
Level 40 open hook net to increase hook lock percentage skill damage. The maximum level effect is to reduce the opponent's attack by 50%, lasting for 4 seconds.
3. Taunt: Let all enemies within range attack yourself for 4 seconds and increase the percentage of defense for 12 seconds.
Cooldown time: 12 seconds.
Note: Cast in battle.
National Navigation Mercenary Skill 3
Open the Pirate Law at level 30 to increase the defense effect of the ridicule percentage. The maximum level effect is to increase melee attack by 30%.
Level 45 enables all-member cover to increase the defensive effect of ridicule percentage. The maximum level effect is to reduce enemy attack by 50% for 4 seconds.
4. Smoke bomb: The critical hit rate is increased by a certain percentage, and the dodge rate is increased by 70% and the movement speed of 80 points, lasting for 8 seconds.
Cooldown time: 30 seconds.
Note: Cast in battle.
National Navigation Mercenary Skill 4
Level 30 turns on the critical strike rate effect of thick smoke flooding to increase the percentage of smoke bombs. The maximum effect is to reduce cooling to 20 seconds.
Level 45 turns on the highly toxic combustion to increase the critical strike rate effect of the percentage of smoke bombs. The maximum level effect is to increase the dodge rate to 100%.
The above is the skill information about mercenaries, and the attribute information is based on the above. Mercenaries can be positioned as the existence of the main melee tank secondary melee output. It has high-explosion melee skills, multiple displacement skills and taunt skills, which perfectly make up for the shortcomings of low life in melee combat. Friends with sacrificed teamism may wish to choose mercenaries as their protagonists and make their own world in the game.
The analysis of the National Navigation Career has come to this point, so which profession is better? First of all, as a long-range DPS, the Navy is the only female character. It is inevitable that it has high popularity. While it has high damage, it is also relatively fragile and lacks control. Mercenaries act as tanks, while adventurers have powerful field control and buffs. They can be said to have their own advantages and no distinction between them.