As a casual placement game, "Daily Day" has always been actively trying to bring players a diversified social experience. In this week's updated EP43 version, a social gameplay that everyone is very familiar with - the drift bottle is officially launched. The gameplay of "Da Poly Every Day" is roughly the same as that of the traditional gameplay of drift bottles, but in terms of interaction, it has made different self-innovations based on the characteristics of the game itself and the characteristics of the player group.
New innovation in old gameplay
The drift bottle launched in "Da Poly Every Day" has the core gameplay similar to the traditional drift bottle, mainly focusing on the two behaviors of "throwing out" and "snap up". In the game, players can throw out 4 drift bottles every day, and the number of times they take them will gradually recover according to the length of time. The innovation of "Daily Talks Poly" is that before throwing the bottle, players can not only put a paragraph of text or voice in the bottle, but also select a gesture in the stone head-cut cloth and throw it out. The player who has seized the drifting bottle has established a connection with the player who has thrown it. He can choose one of the stone scissors cloths and play a PK game with the previous owner of the bottle. The winner can get a small game reward. Of course, whether to choose to negotiate with the other party to make another game, or to secretly make a fool of yourself, it depends on how the two adventurers are playing games to guess whether the other party is telling the truth.
Diverful social forms
Drift bottles can always be said to be a more classic way of playing in social interaction, but this time "Dan Tiantian" gives it more meaning. First of all, the messages in the thrown-out drifting bottle are no longer the single text form of the past. The newly added recording form will be more convenient and direct. Even if you record two small songs, read a passage of prose, or recite a poem, it can support richer emotions than the text form, and the reply rate will be greatly improved. Secondly, the small gameplay of scissors stone cloth added according to the characteristics of "Da Poly Every Day" leisure and entertainment is also the finishing touch. Although the gameplay of a small game is simple, because the player who throws the bottle and the player who picks up the bottle can chat and communicate directly. Players who are honest and want to get the reward once may choose to agree on gestures on both sides, using the form of winning one game for each person; while the smart player may also break the contract and choose another gesture after the agreement to win the reward. Whether the other party is telling the truth or lies depends on the player himself.
It can be said that after the drift bottle was added to the contradictory point of speculation and game, the players' original understanding of the drift bottle changed greatly. The communication opportunities between strange players have increased greatly, and there will no longer be an embarrassing situation of having nothing to say, nor will there be repeated mechanized actions of throwing bottles and catching bottles simply for rewards. Players at both ends of the game point are all real and lively people, and the ideas and choices they make are real and unjustable, which greatly enriches the fun of playing. This shows that the classic gameplay in the game is never outdated. As long as you make some innovations in the right place,It can achieve twice the result with half the effort.