Player Vibe

"Freedom 2" new honor system revealed

Freedom War 2 Propaganda Picture

In previous reports, the editor introduced the product details of "Freedom 2" and several special highlights of MOBA 2.0. Among them, the new honor system that can more objectively show the real strength of players is particularly eye-catching.

As we all know, although the honorary ranks such as diamonds and kings in traditional MOBA games look very dazzling, they are actually just a symbol of identity and cannot bring other gaming experiences. This traditional way of expressing honor will be subversively changed in "Freedom War 2".

Recently, "Freedom 2" officially revealed the new mercenary system in the game's honor system, and the design concept of the mercenary system is to strengthen the combat process and weaken the combat results.

Players who like MOBA games should have a similar experience: during the game, everyone will pay more attention to the win or loss of the game. Generally, at the end of a game of MOBA, the number of winners and losers is always "55". That is, half of the people have won the glory of victory, but the other half has to bear the blow of failure. This will lead to the failure of players who are strong in the game and feel frustrated, or the "blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame-blame

"Freedom Battle 2" solves this problem well through novel mercenary gameplay. In the game, it will try to help players find a balance between the sense of accomplishment of victory and the frustration of failure. The game will use a new and unique settlement method, so that the loser will no longer be so uncomfortable: when the player joins the battle as a mercenary, the settlement method is no longer a single judgment of victory or defeat, and the mercenary behavior during the battle will play a greater role. In this way, players can still use their own strength to get reasonable rewards even if the team cooperates too poorly and fails.

In this way, the design concept of the employment system of "Freedom 2" - strengthening the combat process and weakening the combat results are well reflected. The new and unique settlement method allows mercenaries to no longer focus on the combat results, but more on the combat process. In a sense, this is the first one that makes people shift their attention from focusing only on the winning or losing battle to the exciting and fierce battle process, and it also confirms the values of "freedom, equality, friendship, and competition".

It is not difficult to see that the new honor system of "Freedom War 2" gives the label symbolizing honor in the game a practical value, and also gives the player's strength and value a quantitative possibility in the game, and has liquidity! In other words, the new honor system brought by "Freedom War 2" is no longer just a label, but a new and never-feeling gaming experience for all players who like MOBA under a balanced and fair system!

After reading today's introduction, do you want to know moreWhat about the mercenary gameplay? In fact, the editor is also very curious. Interested players may wish to pay more attention to the major official platforms of "Freedom War 2". It is said that more important content will be released in the near future. Let's look forward to it together!

Share this article