Before introducing the All werewolf killing terms, we still need to understand the abbreviations of each identity, what identities these abbreviations represent, so that unnecessary misunderstandings and waste of time can be reduced when chatting in the game.
Abbreviation
Village (CM, DSCM refers to single villagers, referred to as DM), witch (NW), Prophet (XZ), mixed-race (that is, gangster), abbreviation is HH), Hunter (LR), village chief (CZ), guardian (SH), love god (AS), idiot (BC, we call Xiaobai) Prophet tests which werewolf is called CS (CS)
Terms
Knife: A werewolf refers to killing a character at night.
Test: The prophet checks a character at night.
Belt: After the hunter is eliminated, he shot a character and used the meaning of "take away", commonly known as belt.
Kill: refers to a werewolf killing people at night, or a witch dou people, or a hunter brings people. Generally speaking, it means that the wolf makes a knife.
Sitting: A certain character sits on it, that is, no one will suspect that the character may not be a good person.
Golden and Water: Semantic 1, the prophet is the role of a good person after inspection; Semantic 2, or the role of a good person (called swordsmanship Jinshui) is set by a prophet (such as the right villagers, miracle villagers, etc.).
Caution: Semantic 1 (verb), after the prophet checks, he determines that the other party is not a good person; after the semantic 2 (noun), after the prophet checks, he determines that the role of not a good person;
Single: Not one of the couple.
Not single: one of the couple.
Village: That is, ordinary villagers, also known as "civilians". The saying of calling a good person a "village" is not advocated. Hunters, witches and other identities are not villagers. But the good people are generally called the "village camp".
Privacy: refers to a good character who is not an ordinary villager, but has his own skills. Including prophets (prophets), guards (guardians), witches, hunters, village chiefs (elders), god of love (cupids), idiots, thieves, scapegoats, arsonists, crows (slanderers). Generally, the flute player (musician), prejudice, and werewolf are not called privileges, so these "privileges" are all good people (in the case of non-black couples). Privileges are also called "god", "god card", and "identity". Sometimes, mixed races, flute blowers, and prejudiced ones are also classified as privileges.
Identity: Semantics 1, the trump card that the player touches in the game, including villagers, werewolfs, witches, etc.; Semantics 2, equivalent to privileges, refers to good people who are not ordinary villagers; Semantics 3, comprehensively evaluate the goodness of a player on the fieldA good person’s face and contribution to good people, “good identity” means a good person’s face. "Being high-identity" means to make oneself recognized through behavior.
Ballback: Special refers to privilege or other characters who are set to be eliminated by a knife at night. Sometimes it can also be pointed out in general.
Jump: Claiming to be an identity.
Recognize: recognize the people, that is, claiming to be a villager; recognize the wolf, that is, admitting to be a werewolf. Jump or recognition may not be true. Depending on the strength of the tone, the two words "jue and recognize" are often mixed.
Regression: First jumped to a certain identity, and then admitted that you were not this identity.
Pair jump: Two or more characters claim to be of some kind. Since there is only one identity, at most one identity is true. The rest are fake. But those with fake identity are not necessarily bad people.
Water connection: After being verified by the prophet (regardless of true or false), the other party's verification will be recognized. For example, a prophet claimed that he had tested a person as a villager, and this person admitted that he was a villager and was called a "water-grabbing villager."
Reverse: After being verified by the prophet (regardless of true or false) (the identity of the good person), the other party's verification is not recognized. For example, a prophet claimed that a person was a villager, who refused to admit that he was a villager, claimed that he was a hunter, or jumped to the prophet. (Excluding good people's pitfalls) There are two types: either the prophet is false (pruning), or the person tested is deliberately reversed.
Pen: Generally refers to the speculation of the Wolves. The semantics mainly include: the wolf prophet guesses what the identity of a good person is and reports the person to be tested; the werewolf guesses that a good person is a privileged identity, and kills him at night.
Pufen: That is, the wolf prophet is wrong and is reversed.
Do well: A character (in speaking, logic, voting) is more likely to be considered a good person.
Step: One character thinks that the other character is not doing well.
Liao: One character thinks that the other character is doing well.
Out, return, vote, return: Decide to make a character vote out. Generally, this decision is made by a good person who sits on the field, and all others need to follow and vote.
Selection: Semantic 1. A good person does not follow the vote and votes for a role other than the vote; Semantic 2. Use some means to make a good person not follow the vote and votes for a role other than the vote.
Binding: The bad guy does not follow the vote and votes for a good guy role. If a good person divides the votes, the character who is voted unanimously by the bad person is called "being tied up". Generally speaking, the targets of Wolves' kidnapping are the witches and the village chief.
Kidnap: Semantic 1. The good guys have insufficient votes and can no longer have the advantage in voting, so they vote out of the bad guys. This situation is called "Wolf Team Kidnapping". Semantic 2, i.e. "Binding ”.
Deepwater Wolf: Hidden deeply and live to the end. It generally refers to the werewolf protected by the Wolf Team, and is called the "Deep Water Wolf". In the past, he only called him "not jumping to the identity (only recognizes villagers) as a deep water wolf. After the gameplay of picking up the identity was promoted, it is also called a wolf that can sit halfway and is not easily suspected as a deep water wolf.
Golden Water Wolf: A wolf that is deeper than the deep water waves is extremely rare. It generally refers to a wolf that no one in the audience doubts. It may be a wolf who picked up the right identity, or a golden water wolf who made the sword technique, or a golden water wolf who made the prediction of a wolf who did not jump right.
Black Sheriff ["Black" is a verb]: When the rules allow, the (usually wolf) the sheriff will not submit it to the sheriff after it is eliminated. From then on, there was no sheriff's card on the field.
Part Kill Related
Judge (or God, host, director): The person in charge of supervising the normal progress of the game, responsible for order maintenance, night settlement, etc.
Castlist (or secrets): that is, the secret information about each player and his or her corresponding identities will be announced after the game ends.
Shengtu: There is no rules for the prophet, or the game situation where the prophet is killed in the backcourt, there is no information and no team division.
Drowned: A player speaks too little and is sentenced to be sentenced to be eliminated, or is unable to continue participating in the game and cannot find a substitute, which leads to being eliminated.
Map cannon: Due to face-to-face, cheating or other accidents, the judge will be held responsible for a certain camp. If there is only one undenied camp left after the game is judged, the game will end and the undenied camp will win.
Flow Bureau: The abnormal ending caused by the inability to continue the game due to accidents (player disputes / player departures / judge settlement errors / off-site information, etc.).
Net Kill Related
Sword Technique/Leadership: Every living wolf can take a knife in the online killing, only the wolf with the highest leadership skills are effective, and the rest are virtual swords. If two wolves have the same leadership and both have the highest level, the sword technique that is used first is effective. The witch will learn all the sword techniques and guess from it that he can save people (rescue mistakes means waste).
YN: YES, NO, which is killed online. It can usually be used under the rules of intangible heritage, and is used to answer questions or return votes.
Rye: When it is a player's turn to speak, the player leaves, causing him to time out and fail to speak.
Silence: In the online killing crescent moon version, even-numbered votes are returned to the votes in order to prevent the "silent" new moon incident on the next day (no one can speak, and they start voting directly), the person who will return to the two days in advance, and arrange how to vote in an orderly manner if a silent crescent moon appears.
Pollen: "Disconfused" crescent event (the hunter, witch, prophet killed people that night, werewolf tested people).
City massacre: The "City Massacre Edition" rules in online killing are the edge of the knife, and the standards, crescent moon, last words and other versions are the rules of the city massacre.
Clicker knife: The person between two sword techniques is generally considered to be a big wolf face.
Killing: The person between two wolves is usually rumored to be a big identity.
Boss: A person who supports the mixed race.
Shelf's votes come out: When choosing a sheriff on the first day, the person who has the right to return the vote (usually a witch) votes the sheriff's vote for the person he came up with. After the sheriff's election, everyone observes the person who votes for the sheriff's vote and follows the vote to vote out.
Group killing related
Police: Roles participating in the sheriff's election.
Police under: Roles who do not participate in the sheriff's election.
Police: Participate in the election.
Tear the police badge: semantic 1, that is, the black sheriff. Semantic 2, Sheriff.
Police badge flow: that is, the sheriff's last words. The sheriff used the prophet to indicate that the person was tested when he was used without words. Under the rules of self-destruction, two consecutive nights of person inspection are generally arranged. In case of preventing werewolf from self-destructing continuously, it is possible to arrange a rescue and give three or even four nights of person tests. Usually the following method is adopted: declare A and B in turn. If one gold and water are investigated and killed, the sheriff will give the gold and water. Two investigations and kills the sheriff to the others, and two good people tear down the police badges.
Self-demonic: At any time other than the last words or voting during the day, a werewolf expresses his identity and is out so that this daytime behavior will no longer vote and end immediately (interrupt the speech). The original killer is allowed to self-destruct, and some rules evolve it into werewolf. There are also some rules that allow self-destruction at any time before the end of the daytime voting phase.
Current: It is a flow of things.
Silver water: that is, the sword method, gold water.
Turn off: kidnap.
Regression: In addition to the above semantics, it can now refer to withdrawing from the campaign midway.
Hidden Wolf: A character outside the wolf team and belonging to the werewolf camp. The prophet's feedback on the hidden wolf is not to investigate and kill, and the hidden wolf may also be killed by the werewolf sword.
Wolf King: The version of the "Chief" identity is revised. The effect is to select another player to be eliminated after being eliminated. Under the rules of having the Wolf King, the hunter will no longer flip out of the game by exercising his skills.