When I first asked me to play the moba mobile game, I "rejected". Because after the training of several previous moba games, the rewards obtained by investing too much is my increasing screen-cutting and typing speed, but the blaming skills have increased by geometric multiples.
So when you are invited to experience a new moba game, you will habitually pay attention to whether the game's sense of accomplishment and frustration of victory can be balanced, or can you find a way out so that failure will no longer be so uncomfortable? Because victory is certainly worth having fun, the frustration brought by failure and the "blame-shifting conference" that appear at the same time will be very strong and uncomfortable.
And "Shadow and Light" told the players in their own way that they did it!
Victory conditions and unique settlement methods
According to common sense, the evaluation of a mobile game should start with the picture, but since "Light and Shadow Duel" has done a very good job in winning conditions and settlement, I can't help but put it in the front.
Screenshot of Light and Shadow Duel Login
According to the end of a game of moba, the number of winners and losers is always "55". That is, half of the people have won the glory of victory, but the other half has to bear the humiliation of failure.
In the map of the "Four-side Battle" mode in "Due of Light and Shadow", three of the four camps will settle as the winners. Although the ranking and rewards are also distinguished by 1, 2, and 3, the "VICTORY" in the middle of the screen truly proves its own victory. In addition, there are steps to distinguish the rewards, so that even if the first place wins, there are two "winners" followed by the person who gets the first place. However, since the rewards received are the most rewards, the joy of victory has not been greatly reduced.
Screenlightenment match between light and shadow
There is another way to make up for the sense of failure in the "Four-side Battle" and "5V5 Regular" maps. In the game settlement screen, we can see that "Shadow and Light" not only distributes different rewards to the winning team and the defeated team, but also selects three best performers to give extra rewards.
Screenlightenment Game Screenshot 2
Even if the team cooperates too poorly and makes them fail, a powerful player can still obtain rewards that may even exceed the winner with his own strength. (At the same time, you can also be more reasonable and convincing when passing the blame)
It can be said that this is the first moba game that makes people feel so relaxed to get a sense of accomplishment, but it will also make you feel that this kind of "victory"Would it be too cheap? However, I feel it is pretty good at the moment, and it can make people feel that the game is friendly. There may be new changes in the future.
If the full score is 10, I want to give the art 11
The other thing that attracts "Defense of Light and Shadow" is that it has a different style from all the moba games on the market. It seems to be emphasizing that I have the anime style of comic books with the same name, and some "cute" atmosphere carefully designed in some places, which are enough to express my sincerity with the people in the two-dimensional world.
Screenlightenment Game Screenshot 3
Of course, everyone has different preferences for art, but personally, the art of "Defense of Light and Shadow" is quite good. It is satisfying in terms of maps.
Screenlightenment Game Screenshot 4
From the picture, the model of "Defense of Light and Shadow" is more refined. Although it feels that the stroke effect on the hero is deliberately enhanced, overall, the character model is the most comfortable game among multiple moba mobile games. According to the development of "Defense of Light and Shadow", the game has a total of XXX characters. At the same time, it is obvious that there are more details in the game in "Down with Light and Shadow". Whether it is the texture of the map or the wild monster model, they are more delicate and pleasing. Even the performance of its pet system "elves" in the game is quite amazing, and all kinds of cute actions are overwhelming.
But I don’t know why the pet’s mid-term growth setting is a bit “ripped” without exception, which makes this place a bit regrettable.
Heroes and Gameplay—Unpredictable Strategic Depth
"Shadow and Shadow" currently has a total of 15 heroes. For a moba game, there is almost no room for people to choose their favorite heroes. But given that it is the first technical test, I can only express understanding. I hope that more and more heroes can be produced in the future. After all, [Hero] is the soul of a moba game.
Let’s talk about the gameplay. One of the original gameplays in this "Light and Shadow Duel" test is really interesting, that is, the substitution system. This gameplay is also based on the specialized system without equipment in "Light and Shadow Duel", that is, in the game in the game, you can change the hero you are currently operating with another hero through the substitution system.
Although there are only 15 heroes that cannot be seen, if there are more heroes in the later stage, the replacement of heroes will become one of the important components of the strategy. Give two simplest examples - choose a hero with fast development in the early stage, and replace it in the later stage to a hero with high growth but weak early stage; five people change heroes at the same time, completely changing a lineup to play the game... This way there are countless possibilitiesInside.
Screenlightenment Game Screenshot 6
As for talent and pet systems, like equipment in other moba games, as part of cultivating characters, how can you expect larger-scale tests to observe and feedback? I currently keep my own opinions for the time being, and do not think it will have a good impact, nor do I think it will be very bad.
Summary
"Light and Shadow Duel" is a moba mobile game that will carry out innovation to the end. It is backed by the unique comic style of the comics of the same name. It has been loved and recognized by many second-dimensional players who support the original Chinese comics. The gameplay and experience are also different from other moba mobile games, which seem to be more friendly and energetic. I believe it is not difficult to cultivate your own fan group through this test.
The only problem is that "Shadow and the current moba game is quite different. Even users who have played MOBA mobile games may not be able to accept it immediately. It is recommended that the next test version can launch a more detailed tutorial for beginners. I hope it will help newcomers get started faster and join this battle!