The city of Xiongcheng Dayi is the guarantee of logistics peace and prosperity. Using the city as a base, a large number of troops can be stationed inside. The same is true for the flower-planting family's city in "The Dream of the Rabbit"! Today, the editor will explain to you the use of "city" in the national war and related skills! This is the first-hand information that the editor has seen!
The Rabbit's Great Country Dream Promotion Picture 1
Since it is a great power war, it must be inseparable from the map. Don’t worry if you have bad geography. The editor will first tell you about the distribution and function of the city. There are 69 cities in the Great Power War map, which are roughly divided into two categories: 1. Camp Base Camp; 2: Ordinary City. The position and function of the two are very different, but each category has its own characteristics and advantages.
The camp base camp is located in four corners of the map, each camp has and only one base camp. It is the resurrection point of each army. At the same time, players who are not in this camp cannot reach this place at any time. To ensure your absolute safety, the disadvantage is that the base camp does not produce any resources; ordinary cities are important places where players compete for resources during the national war. There is a small trick here: a city near the edge of the map will produce a small amount of merit; a city located in the center of the map will produce a large amount of merit; merit is used to exchange medals. Both have pros and cons. Choose where to live, and choose freely.
The Rabbit's Great Power Dream Camp Base Camp
Although the base camp is a base, the functions of ordinary cities are still quite rich. The types of ordinary city buffs are divided into three teams: offensive team, defensive team, and action force. The skills available to each type are different, and it depends on the needs of your relatives during wartime.
When you are an offensive queue, you can get: life +20%, attack +20%, defense +20% in this city's offensive queue; the same is true for the defensive queue. Movement type, entering the city does not consume movement power; the last one is amazing, resource reward type, the city produces merit resources +100%. It's a treasure trove!
The Rabbit's Great Power Dream War is about to begin
The city design of this great power war is also very unique. Clicking on any city will bring up 6 command buttons, which are divided into: Move button: Click on the adjacent city to move over; Offensive/Defense/Task button: Enter the offensive queue, defend the queue and complete the task; Teleport/Return button: Click on the base camp of our side to return to the city, click on the city to teleport; the mark only has the authority for the commander and above. It feels so cool to teleport in an instant!
The button design during the daytime task phase also shows the painstaking efforts of "The Rabbit's Dream of the Great Country". When the relatives are in their own city and base camp, the mobile button lights up, the task is dark, and all marking functions can only be used by the commander. Instead, when you are in the local base camp and city, the teleport button is dark and the movement lights up. Accurate before the stationThe preparation stage also changes the buttons to be bright according to the different angles of both the enemy and us. Is it like a tongue twister? Don't be anxious. It's as clever as you, try it and master it in an instant!
The Eve of the Battle of the Great Power of the Rabbit
The editor has talked so much enthusiastically, and I wonder if you can remember it all at once. Of course! In the past two days, I will continue to help you find out the latest content of the "National War". If you want to know the first-hand information of the Great Power War in "The Rabbit's Great Power Dream", you must continue to pay attention to the editor's intelligence!