Freedom Battle 2
Recently, the new product of the MOBA mobile game "Freedom War" series, "Freedom War 2", is officially revealed. This product will once again subvert the inherent form of mobile MOBA with professional innovation and open a new era of mobile MOBA 2.0.
As we all know, in the past two years, MOBA games have become one of the most popular game types in the mobile game market. With the pleasure brought by fierce confrontation and competition to players in many aspects such as physical strength and psychology, and the strong interactive experience of playing MOBA mobile games to some extent has become a social phenomenon.
In fact, "Freedom War", which has been popular now, has always played the role of pioneers by using professionalism and innovation to promote the development of the industry. So what surprises will "Freedom War" bring to you in the new product, as a pioneer of MOBA mobile games? Today, the editor will take you to learn about the exciting highlights of "Freedom War 2" and the MOBA 2.0 it defines.
Freedom War 2 Propaganda Picture
First of all, MOBA 2.0 defined in "Freedom 2" will be based on traditional tower push gameplay and provide a subversive competitive experience. Focus on exploring the personal competitive value of players, innovatively use the personal value valuation system as the only standard to determine the output, sharing, player social group and other elements, and ultimately complete the maximization of players' personal competitive achievements.
Highlight 1: Challenge the unshakable principle of "balance"
There is no doubt that balance is the core of MOBA games. Since it is the revolution of MOBA games, "Freedom 2" will first hit a heavy blow in terms of balance.
I believe that players who love MOBA games will understand it better. Almost all MOBA games on the market have some attribute props provided before the battle, such as strong heroes that can be purchased, runes that bring combat bonuses, skins or weapons with attributes, etc. These elements have largely caused imbalance in the game, and this imbalance forms a close connection between the composition of players' personal combat power and commercialization. This is not only an existing problem with mobile MOBA, but also the original sin of most mobile games at present.
"Freedom War 2" will challenge seemingly unshakable principles in this industry and deliver all combat power to players in complete hands: on the one hand, the player's combat power will no longer have anything to do with money, and "Freedom War 2" will not package hidden combat power in any lottery, store, VIP and heroic individuals; on the other hand, the game will further remove the relationship between combat power and time, such as canceling the runes, talents and other resources that can be obtained through game time, and eliminate the imbalance of combat power caused by players' time due to the length of time they enter the game.
In terms of balance, Freedom War 2 will really do what it isSome players are playing fairly on the same level, which will be a disruptive change for the current mobile MOBA market!
Highlight 2: Honor is no longer a simple ranking
While comprehensively solving the balanced infrastructure, "Freedom War 2" will also objectively demonstrate the players' true strength with a brand new honor system. In traditional MOBA games, players reach diamonds, kings and other ranks in the ladder. These settings do not provide other gaming experiences except giving players a glorious status, but only play a role as a label. This traditional idea of expressing honor will be subversively resolved in "Freedom War 2".
Freedom War 2 will make these labels that symbolize honor have practical value and liquidity through a new "value system". This will be an interesting setting. Every player will have his own value, and the value is actually achieved by every battle. This forms the money quantitative standard for the traditional MOBA game ladder ranking. When the player's strength is quantified through the value system, it means that it has circulation attributes. You can boldly imagine what novel gameplay and settings will be produced once the player's strength is quantified by currency?
Players will be able to "hire others" to fight together in the game, no longer worrying about meeting people who do not take the situation seriously; become a mercenary with faith "hired by others", from wolf-level mercenaries to legendary dragon-level mercenaries; even pay a certain "transfer fee" to form their own "mercenary group" to participate in various activities and events...
This is the new honor system that "Freedom War 2" will bring. It is not just a label, but a new and never-feeling gaming experience for all players who like MOBA under a balanced and fair system.
Highlight 3: Resources that can be traded freely and special effects that can be customized by hand
The so-called resources are various game rights released by the game to players. "Freedom War 2" breaks up and reconstructs various appearances and special effects. Players can create their favorite weapon appearance or skill special effects in the game, and express their personality as they like: same skill is cast, others are falling and falling, and your special effects can also bring some floating flowers and fallen leaves. In the cruelty, you want to express a compassion for your opponent.
At the same time, "Freedom 2" will also theoretically divide players into three models: currency-enriched, time-enriched, and strength-enriched models through a resource system. These three types of players are equal, but their respective resources are different. Therefore, in terms of resource allocation system, "Freedom War 2" has built a fair "production and manufacturing system" through mercenaries and exchangesThe fitting of systems such as , value and other systems allows the three groups to operate adaptively, thus breaking the discrimination against any group.
In terms of understanding and understanding of the resource system, "Freedom War 2" advocates the principle of "everyone can do what he can and equal exchange", and this will also be a balance and fairness at another level.
Freedom Battle 2 Character Styles
Highlight 4: Next-generation picture quality that can also run smoothly in a thousand yuan machine
In terms of visual performance, with the improvement of mobile phone performance, the game pictures on the mobile terminal have achieved a qualitative leap, and the boundaries between PC games and mobile games have become increasingly blurred. In order to bring more surprises to players who love MOBA, "Freedom 2" has put forward the concept of next-generation image quality on mobile for the first time.
"Freedom War 2" uses the most cutting-edge Unity 5.0 engine, which is much better than the 4.0 engine used in "Freedom War" in the next generation. The R&D team spent a lot of time and energy to greatly improve the quality of "Freedom War 2": the hero display model in the game will reach 3500-4000 renderings, and it will also reach 2500-3000 in battle, which is 3-4 times higher than "Freedom War", and the number of scene maps has also increased by about 3 times. The characters and battlefield scenes in "Freedom 2" take into account normals and highlights, and both are regarded by the industry as important standards for next-generation picture quality.
While improving picture quality, the balance between mobile phone performance and compatibility is also an important focus. Currently, the next-generation image quality of "Freedom War 2" can run smoothly on most 1,000 yuan machines, which will allow more players to experience "Freedom War 2" with brand new vision and fun, and the more realistic and delicate image quality will also bring a stronger sense of engagement and competitive experience.
In addition to the above-mentioned powerful innovations, "Freedom War 2" will also bring players more unprecedented pure MOBA experience in battlefield, season, social, conscience, etc., allowing mobile MOBA to truly achieve qualitative change once again!
It is not difficult to see that although "Freedom War 2" and the MOBA 2.0 it brings are only the tip of the iceberg, I believe that there will be more surprises waiting for players to discover whether for the game or the "Freedom War" team that insists on innovation.
At present, "Freedom War 2" has officially opened reservations. Players who love and support "Freedom War" as much as the editor, don't forget to make an appointment for the game. Of course, if you want to learn more about the game, you should pay more attention to major official platforms. Innovation is endless, experience the purest MOBA games, come and fight for freedom together!