Player Vibe

"Star Fortress" opens a new sci-fi SLG milestone

"Rutuzhibin" has set a precedent for domestic strategy games and is also the leading SLG game in China. However, according to the editor, "Interstellar Fortress", which will be launched recently, has publicly challenged Rutuzhibin? So what are the cosmic gameplay and highlights of "Star Fortress"? Please let me find out with the editor!

【Theme】High-quality science fiction world vs. traditional Three Kingdoms historical theme

The game background of "Rutuzhibin" is still based on the history of the Three Kingdoms. Players need to conquer cities and land around the goal of unifying the Central Plains in the game. The entire theme is more conventional and there is no more novelty.

Interstellar Fortress Propaganda Picture 1

But "Star Fortress" puts out the slogan of "invasion more than just" on the surface, building the game background in the vast starry sky, which is extremely in line with the current players' aesthetic needs for high-tech and high-quality things, and greatly enhances the freshness of the game.

Interstellar Fortress Propaganda Picture 2

【Strategy】Soldier restraint VS tactic system

The two games are both first-class in strategy, but "Rutuzhibin" emphasizes more on the multi-category skill combination of military generals, while "Star Fortress" focuses more on the matching of various types of troops.

What is most impressive in "Rutuzhibin" is that among the hundreds of generals of the Three Kingdoms, they can match their own exclusive skills, but the unlocking of skills often takes a long time, and the matching of skills tends to be fixed.

Screen Fortress Game Screenshot 1

But in "Star Fortress", the game is completely different. The game is relatively complete in the commander's skill balance, so how to match skills has become the commander's top priority. But another key point that cannot be ignored in aggression is the mutual restraint of the troops in "Star Fortress". Players can achieve the goal of restraining the enemy by matching troops in the game.

Screen Fortress Game Screenshot 2

【Development】Simplified development line VS Multi-category development system

In "Lutu Zhibin", there are many growth systems, such as generals, skills, architecture, technology, etc. The slow development line allows players to understand the concentration of the development team in the development.

Screen Fortress Game Screenshot 3

But "Interstellar Fortress" has streamlined the cultivation line based on the players' fragmented time and fast-paced cultivation needs, and the cultivation time is greatly shortened, but it only focuses more on the cultivation of generals. Let players be more energetic to devote themselves to endless universe invasion.

Screen Fortress Game Screenshot 4

【Alliance】The new RTS gameplay vs. the traditional alliance melee

Are you still feeling powerless because you don’t have krypton gold? "Star Fortress" specializes in the league's RTS gameplay based on the traditional alliance melee. As long as you join the league, you have the opportunity to get RTS event tickets.

Screen Fortress Game Screenshot 5

In RTS gameplay, resource acquisition and building growth will accelerate exponentially, so that you no longer have to worry about resources when playing, just compete for strategies!

Screen Fortress Game Screenshot Six

Are you very moved to see these? In November, "Star Fortress", the cosmic battlefield, see you all!

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