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"City Elf" cross-server alliance battle is officially launched, refusing to promote each other without any brainstorms

High-energy warning ahead! The brand new alliance battle gameplay of "City Elf" that everyone has been looking forward to has been launched! ! !

The instructor knocks on the blackboard for a while, take out the small notebook and write it down.

First of all alliance war is a cross-server war, a battle between alliances of different servers.

In fact, it is to get new elves when you fight the alliance!

Trainers who want to gain the advantage in the league must take good notes, which are all required questions~

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Conditions for Participation: The alliance reaches level 3 to unlock the alliance battle. Each alliance battle lasts for one week, Monday to Wednesday is the registration stage, with the leader and deputy leader signing up for the participation. The registration requires that the number of members of the alliance must not be less than 15. From Thursday to Sunday, the official combat stage will enter, and members who have joined the league for less than 24 hours cannot participate in the league battle.

Fighting rules:

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1. The alliances you register will match two alliances with similar strength to each other across servers to fight the alliance, that is, confrontation between 3 alliances in one battlefield. The battlefield star rating is divided according to the strength of the alliance. The higher the battlefield star rating, the better the reward~

2. The battlefield area is divided into 3 alliance halls, 6 rest areas, 6 strongholds, 1 central battlefield and 3 buff area points. Among them, the alliance hall and the rest area are safe areas, and members can teleport back to the alliance hall at any time, and they will be revived over time in the rest area.

3. The initial position of the alliance member is the alliance hall, which can move along the connection line to adjacent positions. Each movement consumes 1 point of action (the action force is replied over time). Members who move to the stronghold, buff area and alliance hall can occupy limited spaces or capture other alliances occupying positions to earn points. The longer they occupy the position, the more points they earn.

Fundail: Only the stronghold can be occupied by the alliance. When there are no other alliance members in the stronghold, the alliance where the newly entered the stronghold members occupy the stronghold and enters the protection time. During the protection time, other alliance players cannot challenge it.

Buff area: All buff areas will randomly refresh a battlefield buff every day, and you will get a cumulative buff bonus when defending inside. I heard that the points obtained in the buff area will be higher than the stronghold!

Central Battlefield: Only open on Sunday night, equivalent to a decisive battlefield, you can get large points when defending inside. Only the strong can gain a foothold in the central battlefield!

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4. When a member occupies a position, he will be attacked and bombarded by other league members during this period. The active attacking party needs to deduct the number of attacks (the number of attacks is replied over time). Regardless of whether the battle is victorious or not, the defense party will deduct the vitality value (the deduction is less deducted for defensive victory). In addition, the attacking party can also deduct the defense's vitality value using grenade bombing. When the defense's vitality value reaches zero, it will automatically leave the occupied position and return toAlliance Hall. The defender can use protective covers (which prevents themselves from being challenged and bombed) and medical kits (recovery value) to prolong their occupation time. The number of times the grenades, protective covers and medical packages will be refreshed each time they depart from the alliance hall.

5. Alliance battlefield technology:

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During the alliance war, the battlefield points obtained by alliance members are converted into materials, and the league leader and deputy league leader can spend materials to upgrade battlefield technology. Including

Grenade: Use deduct vitality value (upgrade to increase power) on the enemy

Medical Package: Increase vitality value for yourself (upgrade to increase the amount of treatment)

Protection cover: Get invincible protection for yourself (upgrade to increase protection time)

Emergency-based symbol: After study, the alliance members obtain "Emergency-based symbol", passively reduce their mobility and return to cool down

Metronome: After study, the alliance members obtain "Metronome", passively reduce the number of attacks and return to cool down

Violence device: Passively increase the upper limit of vitality value

6. End liquidation: Each league battle will end on Sunday night, and finally rank it based on the total points of each league and give ranking rewards. At the same time, the points obtained by the trainer themselves can be used to redeem the rewards. I heard that you can get two powerful elves in the league battle!

Summary: Alliance battles have greatly improved the flexibility of players through battlefield movement and prop use. Battles will no longer be the only way to win. Every member can contribute to Alliance battles regardless of their strength! Regarding the upcoming alliance battle gameplay, are the trainers ready to dominate the battlefield?

Search for keywords such as "pokemon go", "pokemon", and "Pokemon" in the Apple Store, and you can download the latest version of the City Elf. Hurry up and join the game, work with the friends in the league to improve combat power, formulate tactics, and shine in the league battle!

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