The military card strategy mobile game "New Special Forces" is divided into five major camps: Asian League, the United States, New Russia, the European Union, and the rebels. Since the Asian League assassination camp is relatively simple, I will talk about it together with the mix and match.
New Special Forces
The Asian League is actually only one most suitable for assassination, which is a sniper, four-star card, two standby, with interference skills and command 1. Command is a single skill. Other Asian League assassination cards include Lingyun Chariot, but this is a three-standby, just ignore it.
New Special Forces Sniper
Overall, this assassination card is actually to some extent comparable to the American Nimitz. However, the only drawback is that Nimitz is the entire command and attack, while the sniper is single, which indirectly makes the sniper's damage lower than Nimitz. But yes, every turn requires a but must be added. The sniper comes with a jamming skill, and a 50% probability makes the opponent's card unable to move. This is a life-saving skill for the crisp assassin card. Therefore, if you can play three Nimitz at most, you can play 9 rounds at most. When you go 11 rounds, you will basically bet on your life based on your face; and if you can get three snipers, you can usually play 11 rounds. As for what you can't play, you can only say that your face is ugly and you can't blame society.
The Asian League deck has one advantage that other camps cannot match, that is, the command skills. Perhaps the New Russia can compare the command skills with the Asian League. In the other camps, the starting cards are basically one choice, and there are few substitute cards and they are also very poor. Look at the Asian League, Varyag, the five-star card given by the system is available for everyone. Just start Varyag, which saves money, trouble and effort, so good. Well, it is not ruled out that some of the silly players have broken down Varyag. What is the relationship between the four-star large comprehensive supply ship, the whole command is 1, and the resurrected one.
New Special Forces Weapon Match 1
The AR-1A rocket launcher is also OK, except for the three standby operation.
New Special Forces Weapon Matching 2
The US Strek command vehicle, one standby, all command 1, no matter the camp. The most important thing is that you don’t need to draw this card, you can get it in the level.
New Special Forces Weapon Matching 3
In general, Varyag is the most suitable, and it is a card that everyone has.
The Asian League card has another advantage, which is the commander's advantage. Most of the best commanders in the game are in the Asian League, including Wolf Tooth, Skylark, Skywolf, and Shock Arrow. Needless to say, these four-star ones are purified, commanded, intimidated, and encouraged.
New Special Forces Commander Selection 1
New Special Forces Commander Selection 2
New Special Forces Commander Selection 3
The four-star ones are more difficult to draw, so the three-star ones can use sharp swords, blast and intimidation, and the two-star ones include Thunder, Asian League Command 1, and Falcon, which is also Asian League Command 1. No more, one-star little honeyBee, Asian League Command 1, there is always this.
For base cards, Tiangong, anti-satellite base, and the United States' space base.
In general, in addition to the many restrictions on assassination cards themselves, the Asian League has great advantages in other aspects. Finally, come a deck. The first choice for tactical cards is public opinion war. The following decks are not the best combination. The base cards don’t require so many, but I’m lazy, so I won’t write down the attributes of several bases in detail. You can tell by looking at the following decks. If the commander can do it, it would be better to use the Sirius and the Shock Arrow mentioned above.
New Special Forces Card
The four-star ones are more difficult to draw, so the three-star ones can use sharp swords, blast and intimidation, and the two-star ones include Thunder, Asian League Command 1, and Falcon, which is also Asian League Command 1. None more, one-star little bee, Asian League commander 1, there is always this one.
For base cards, Tiangong, anti-satellite base, and the United States' space base.
In general, in addition to the many restrictions on assassination cards themselves, the Asian League has great advantages in other aspects. Finally, come a deck. The first choice for tactical cards is public opinion war. The following decks are not the best combination. The base cards don’t require so many, but I’m lazy, so I won’t write down the attributes of several bases in detail. You can tell by looking at the following decks. If the commander can do it, it would be better to use the Sirius and the Shock Arrow mentioned above.
New Special Forces Public Opinion War
There is another trick, which is to drag it. Use all the interference of cards such as financial storm and electromagnetic interference, so that the opponent can output one less round, so that you can output one more round and make up for this weakness. There is also diplomatic alliance, all protection 2, all treatment 2, and one more round to output. There is also vaccine, purification plus all treatment 4, and you can also support it.
New Special Forces Diplomatic Alliance
To sum up, if you can use a single camp, you don’t need to use a mix and match. Mix and match is a last resort. It looks more at face-to-face than a single camp deck. Many times, you are just gambling about your character.