Today, the editor brings you the guide to the Mr. Pumpkin Adventure Chapter 3! You should know that the more difficult the game reaches the next level, the higher the difficulty! Let’s take a look at how to play the third level of Mr. Pumpkin’s adventure!
More Level Guides: Mr. Pumpkin Adventure Guide
Mr. Pumpkin Adventure Chapter 3 Four cubes
Mr. Pumpkin Adventure Chapter 3 Strategy
1. The plot at the beginning of Chapter 3 is that Mr. Pumpkin comes to a factory and asks if Xigua Tou knows who he is? Xigua Tou tells him that the person next to him is his boss. Finally Mr. Pumpkin came to a strange place.
Mr. Pumpkin Adventure Chapter 3 Strategy 2
2. After the plot ends, we are in a place similar to an amusement park. The clock and the mechanism below in this scene can be turned, but it is useless for the time being.
Mr. Pumpkin Adventure Chapter 3 Strategy 3
3. Come to the scene on the right and enter the factory in the middle.
Mr. Pumpkin Adventure Chapter 3 Strategy 4
4. First pick up the notes on the wall and the screwdriver on the ground.
Mr. Pumpkin Adventure Chapter 3 Strategy 5
5. We can see that there are two numbers 1 and 2 on the machine screen on the left, but there is also a big × on it. Click the notebook above to find the method to open it. Based on the eight pictures on the left, we can know that the ninth picture should correspond to the first picture. Among the eight pictures on the right, there is one point that is not moving, the point above is a straight line walking downward, and the point at the lower right corner is circled around the wall. (There is also a number 14:35 in the picture on the right)
Mr. Pumpkin Adventure Chapter 3 Strategy 6
6. Finally, make the button like this on the machine, so that the × above the numbers 1 and 2 disappears. At this time, use the screwdriver I just picked up to open the metal plate on the left side of the machine and get a battery from it.
Mr. Pumpkin Adventure Chapter 3 Strategy 7
7. After coming out, I found blue and yellow squares in the two warehouses on the left, so I picked them up.
Mr. Pumpkin Adventure Chapter 3 Strategy 8
8. Return to the original place, turn the clock above to 14:35, and the mechanism is activated. We can stand on the platform.
Mr. Pumpkin Adventure Chapter 3 Strategy 9
9. Here, we see the potato head in the beginning of the plot. After clicking on him, I knew that he wanted to send the letters around him to his email. Pick up the letter and took the fragments of notes on the right and the sharp corners on the top of the potato's head.
Mr. Pumpkin Adventure Chapter 3 Strategy 10
10. After returning to the top, come to the far right. Squeeze the battery into the robot's belly and the robot will start to operate. Click on its left hand (note it's its left hand) and we will give us the red square.
Mr. Pumpkin Adventure Chapter 3 Strategy 11
11. Next, place the sharp corners on the potato head just now in the picture. The robot will emit a mechanism attack on the sharp corners in its eyes, and finally the sharp corners will be shattered together with the pile of stones below.
Mr. Pumpkin Adventure Chapter 3 Strategy 12
12. Go from below and put the Potato Head letter into your email address. A green square fell out of the hole next to it. Then take the notes on the left wall.
Mr. Pumpkin Adventure Chapter 3 Strategy 13
13. There is still a way to go in the second scene. Here we can get the last piece of notes on the billboard on the left. Putting four blocks into the middle hole will trigger a game.
Mr. Pumpkin Adventure Chapter 3 Strategy 14
14. The number of blocks indicates the number of blocks that the block can be coated, and finally as shown in the figure above.
Mr. Pumpkin Adventure Chapter 3 Strategy 15
15. After unplugging the mechanism, a cross fell from the hole in the upper right corner.
Mr. Pumpkin Adventure Chapter 3 Strategy 16
16. Return to the factory where you started, put the cross into the box on the left and press the mechanism in the box.
Mr. Pumpkin Adventure Chapter 3 Strategy 17
17. Finally, when you come to the mailbox scene, the mechanism on the right side of the door can be used. There are four images on the mechanism and the correct posture is required to open the door. These images are behind the robot in the potato head scene; the hole where the cross dropped; the wall to the right of the big robot; and the wall outside the factory.
Okay, this issue of Mr. Pumpkin Adventure’s guide has come to an end here! Next, we will also bring you the guide to the subsequent levels. Everyone must remember to follow our 87G mobile game network!