This Monday happened to be 30 days after "Card Monster" started a long-term "try to" not delete files. In the past 30 days, I roughly counted that a total of 97 bug feedbacks and 1,481 user suggestions were received. Everyone's enthusiasm is no less than the hot summer in August.
Card Monster Experience Optimization Report
On Friday, July 29, we conducted our first major version update, and optimized the "countdown package opening mechanism" that the most criticized by players. It won a lot of likes from the men... However, due to the rush, a large number of bugs were not fixed, and many men encountered a large number of bugs that affected the game experience that weekend.
Here, Thirteenth is giving you the "tiger landing style". Recently, in order to fix these bugs, our broken leg programmer has exploded day and night, swearing to give players a rich life with a five-foot body. So far, 76 bugs have been killed, accounting for nearly 80% of the total bugs! Especially those that everyone responded strongly and strongly requested modification.
For example, when you are only one step away from victory, these weird questions will no longer be your trouble:
1. "Equipment Display Problem": After the equipment's durability is reset to zero, the equipment does not disappear from the monster.
2. "Monsters cheating": After the monster leaves the field, the empty field will still launch an attack.
3. "Monsters of Scam 2": The monsters killed by spells do not disappear, and new monsters cannot be added on the field.
4. "Monster Invisible": The opponent's monster comes on the field but cannot be seen and cannot be attacked.
5. "Card misalignment": In battle, monsters are not on the position and always run to strange places.
After solving the above bugs that affect the user experience of all the men, our planning also optimized some of the men's doubts to make the positioning of some superpowers clearer:
1. "Thorns" and "Counterattack" ability triggers rule optimization: monsters with "Thorns" and "Counterattack" will still trigger "Thorns" and "Counterattack" when they are killed. This is what the so-called "trying to death".
2. Flame "Intimidation" reduces the display optimization of enemy monsters' melee attacks: that is, when the flame is on the field, the flame will launch "Intimidation"”Superpower, reduces the melee attack power of enemy monsters, this DEBUFF effect will last until the end of the next enemy turn.
3. "Inspiration" will offset the "Fear" effect: "Inspiration" effect will last until the end of the next enemy turn, and "Fear" will not work during this period.
4. "Infection" correction: After a monster with "Spirit Reflection" is subject to the "Infection" effect, "Spirit Reflection" will not be triggered.
5. "Two-Stage Hit" correction: When "Two-Stage Hit" takes effect on the rear target, the monster with "Flying" in the rear row will no longer dodge "Two-Stage Hit".
Although we have been constantly fixing bugs and optimization rules this week, our technology is still a bit overwhelming, and some bugs cannot be fixed in the near future. Let me say hello to all the men. The girl we just recruited will be able to start work soon and help the broken leg program be repaired together.
The following bugs cannot be fixed in the near future:
1. After the monster comes on the field, there is a low probability that it will not be able to launch an attack and cannot be equipped. Judging from the feedback, this problem has occurred more often in turkeys. The turkeys that were already stripped of are still despised by the men.
2. When there are no cards on the opponent's field, we cannot trigger the "healing" effect of monsters and equipment.
3. After the monster with its own "healing" wears the "all healing" equipment, the healing animation will be played repeatedly. It's just repeated playback, but it's not really useful.
4. We use the "sacrifice" function, and the text prompts "the enemy's passive punishment". This is too second, the Chinese teacher is crying...
5.Card details in the hand cannot be viewed.
In this month, the Blacksmith Studio was in pain and joy.
——"Pain" is naturally caused by various self-satisfied designs being slapped in the face by the men.
———"Happiness" is naturally because of the support of all the men! Continuously give us advice! Continuously give us affirmation! Enduring various bugs and poor experience designs, but still insisting on sharing with us and "Card Monster"Grow together.
We have no choice but to do the game better so that the men can play happier!
The above is the entire content of the Card Monster's optimization experience report! I believe that after these bugs are fixed, your gaming experience will certainly be smoother! More exciting guides for card monsters are available on 87G mobile game network!