Cabaneri of the Iron City
In 2016, the annual hegemony animation "Cabaneri of Iron City" created by TWIN ENGINE, a famous Japanese animation production company, was hit, and the genuine mobile game "Cabaneri of Iron City" developed by Gaia Interactive Entertainment, which is highly anticipated by 2D fans, is also being produced in full swing.
Recently, TWIN ENGINE President and Chief Producer Yuki Yamamoto and Business Development Head Shuichiro Tanaka made a special trip to Shanghai to visit the R&D team of the mobile game "Kabaneri of Kabanei". The two sides jointly accepted questions from media reporters on the details of the cooperation, related information about mobile games, etc.
Photography of the Japanese producer of Kabaneri in Katakashi1
In the interview, Yamamoto Yukiji, the chief producer of "Cabaneri of Kabaneri", mentioned that he had contact with Gaia Interactive Entertainment at the beginning of his creation. After fully feeling Gaia's sincerity, they believed that this was a very professional and reliable company, and then the two parties confirmed their cooperative relationship.
Photography of the Japanese producer of Kabaneri in Katakashi 2
Because Gaia's R&D team was exposed to the products early, they were very familiar with the plot and worldview of "Cabaneri of the Iron City", and could more accurately grasp the preferences of second-dimensional fans, so whether it is game development or distribution, it will be smoother than the regular process. It is precisely for these reasons that the mobile game "Cabaneri of the Iron City" was highly recognized by fans on the scene for the first time at a player event last week, and this is destined to become a boutique game that can bring players more perfect experience.
Photography of the Japanese producer of Kabaneri in Katec City 3
After experiencing the game personally, Yukiji Yamamoto said that he was personally very satisfied with the mobile game "Cabaneri of Kabaneri" and also liked that he hoped that more fans could enjoy this game.
At the same time, Yamamoto Yukiji believes that through this cooperation with Gaia, TWIN ENGINE has fully realized the importance of the Chinese market. At present, the two sides have established a very friendly cooperative relationship. Yamamoto Yukiji really hopes that this relationship can continue to be maintained and together provide an example of successful cooperation for the creation of common IP between China and Japan.
Photography of the Japanese producer of Kabaneri in Katie City4
In addition, in this interview, the person in charge of Gaia's R&D team also answered some of the reporters' questions about the mobile game "Cabaneri of the Iron City":
First of all, as for why MMO is chosen, the game R&D team believes that this game type can not only better restore the plot and world view of the work, but also bring players a more passionate gaming experience. Moreover, for the MMO type, players around the world have certain needs, which is in line with Gaia Interactive Entertainment's international and boutique route in game products.
Photography of the Japanese producer of Kabaneri in Katec City 5
Secondly, specifically for the mobile game "Cabaneri of the Iron City", the reason why I got this IP so early instead of waiting for the IP to become popular before intervening. This is because after the IP is mature, the adaptation space left for the game R&D party will be small, especially after the worldview is completely finalized, the R&D team will basically have no room to play. If you start working together in the early stage, it will be very easy to cooperate and can provide more rich elements to make this IP more complete.
Finally, the project leader of the mobile game "Cabaneri of the Iron City" said that during the game production process, they hope to complete the IP rather than simply repeat the things that have appeared in the animation. What they have to do is to further present the incomplete world view in the animation to players through the MMORPG type.
Photography of the Japanese producer of Kabaneri in Katakashi 6
At the end of the interview, the heads of both parties also stated that the core of this cooperation revolves around "how to make the IP of Tiecheng into a good game", so other aspects of business will also revolve around the game.
Come thousands of miles away, just to witness the progress of the game's research and development with your own eyes. It is not difficult to see that TWIN ENGINE attaches enough importance to the mobile game "Cabaneri of the Iron City"! As a result, it is possible that the mobile game "Cabaneri of Iron City" has indeed lived up to the common expectations of TWIN ENGINE and the majority of second-dimensional fans. We are also looking forward to the specific performance of this game after it is launched.