Recently, Fellow Daoist Please Stay the Human Lineup is quite popular. Many players are discussing how the human lineup is like in the post bar. Next, the editor will analyze the human lineup for you to see how the Daoist Please Stay the Human Lineup is good.
Daoist will receive a red card when logging in in the second week. After a week of gathering, you will get a whole red card. As an old player, I will tell you how to match the lineup in the Red Card era, because this editor plays more human races and understands the lineup of human races. However, after playing the four races once, each has its own characteristics and applies different gameplay. There is no need to argue about the answers of who is stronger and who is weak. I play the human race purely because I like the style of Huangdi, and the domineering sideways. Okay, let's start with the topic, the old man squirts lightly, and the newbies come to see it.
Analysis of the human lineup
The ideal lineup of the human orange card is Gonggong, Houyi, Chang'e, Zhurong, and Chenxiang
The human race has three red cards in total: Huangdi, Shennong, and Fuxi.
Human Orange Card Lineup
Fellow Daoist Please stay at Zhurong, the Human Race
In fact, from the perspective of output, Houyi is single-body damage, while Gonggong is front-row damage. In terms of total damage, this rare god seems to be less powerful than Gonggong. However, Houyi's advantage is that he can provide buffs in the number one position, giving the subsequent gods up to 40% hits and critical hits to the subsequent gods. Of course, the ordinary skill is only 25%, but he is still a powerful auxiliary general in the Red Card era. When Gonggong is rich in resources, he is definitely an unsolvable second in command. He has the attribute of a certain hit and has a 20% stun probability, which can make up for the disadvantage of insufficient control of the human lineup.
Fellow Taoist please stay at Houyi, the human race
For civilian players, I prefer Gonggong because in terms of cost-effectiveness, Gonggong is cheaper than Houyi. Another point is that Gonggong's advanced talent is basically directly linked to damage. Compared with advanced +4, attack +14%, and advanced +5 is anger recovery +1 (there may be newbies here, which means that other gods can return two points of rage at a time, while Gonggong can return three points, which means that Gonggong has room for maneuver when facing the opponent with anger reduction skill, and may also release combined attack skills). Advanced +3 is a damage bonus +18%, and advanced +7 is a damage +40%. I won't go into details about the rest. You can check it yourself in the game.
In general, the main work is the main general, and the damage will be much more reliable than Houyi in the later stage. At the same time, Gonggong and Houyi are both destined to be together with Huangdi, there is no difference in this regard and it does not affect the choice. But it has to be said that Houyi is still worth this value as a rare card, because as an orange card, it provides the lineup with a full halo of up to 4. The further you go back, the more it can reflect its value, and players can consider it based on their own strength.
Fellow Taoist please stay at the Human Cooperation
Human Red Card Lineup
Fellow Daoist Please stay at the Human Emperor
So let’s talk about the red card, when you get the first red card, it is basically at level 50. After getting Huangdi, it is not recommended for civilian players to go into battle immediately, because it is difficult to get red cards at this time. You can first use them as reinforcements, join the battle to make up for fate, and then slowly gather the pieces of Huangdi. After Huangdi can +4 or +5, you can take them out to fight, because Huangdi’s +4 talent is a 21% damage bonus, and the damage at this time is already quite considerable, because Huangdi’s matching general is agarwood. Unless you play a non-mainstream lineup, the nanny is essential for most players, so you must reserve some resources for Huangdi to train and use.
So in the era of red cards, it is recommended that small and medium-sized R players mainly use Gonggong group to overdo it first. After Huangdi can go into battle, they will become Huangdi group as the main force. At this time, the lineup is Huangdi, Gonggong, Houyi, Chenxiang, and Zhurong. Why choose Houyi instead of retaining Chang'e? This involves Houyi's advanced talent and more full halos, which can ensure that your combat power will increase very quickly. If you take this combination first, Huangdi will deal all damage to the first position, and Gonggong will finish the second position. Basically, the weak front row on the opposite side will be easily gone. The biggest disadvantage of this lineup is that it is very crisp, so don’t rely too much on Houyi’s buff to increase damage to Huangdi. Of course, if you like players who are both offensive and defensive, you can consider changing Houyi to Lu Dongbin to fight. Lu Dongbin's advanced talent can greatly improve the survivability of the lineup.
How can civilian players not be tricked
For civilian players, what should I do if the Houyi group really can't afford it in the early stage? It doesn't matter. You can consider pursuing extreme damage, let Huangdi play first, and get a combination of Huangdi, Gonggong, Kuafu, Zhurong and Chenxiang. Kuafu's talent for advanced +7 is the revival of anger of all human friendly forces +1. That is to say, Gonggong can return 4 points in a round, and the return has skills to release, so the damage will naturally explode enough. After enough resources in the later stage and the red card is relatively easy to get, then switch to the focus to cultivate Huangdi. In fact, compared with the previous lineup combination, the excessive time will be longer, but the disadvantages of this lineup are also obvious and more crisp. What about the rich players? There is an interesting lineup to try, the combination of Huangdi Group + Xing Tian, and the halo provided by Xing Tian in the later period can stably support Huangdi's output. Of course, this cost is also very high.
Attached lineup and reinforcements
The protagonist, Huangdi, Chenxiang, Gonggong, Houyi, Zhurong
Aided: Shennong, Kuafu, Lu Dongbin, Ning Caichen, Nie Xiaoqian, He Xiangu The most fate scores: 35
The protagonist, Huangdi, Chenxiang, Gonggong, Kuafu, Zhurong
Aided: Shennong, Houyi, Lu Dongbin, Ning Caichen, Nie Xiaoqian, He Xiangu The most fate points: 34
The protagonist, Huangdi, agarwood, and the backYi, Chang'e, Kuafu
Aided: Shennong, Gonggong, Lu Dongbin, Nie Xiaoqian, Zhurong, He Xiangu The most fate scores: 34
The above is the human lineup strategy brought to you by this editor. I hope it will be helpful to players who play the human lineup. There are more other lineups in our 87G mobile game strategy area. Please pay more attention to the players you need.