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The beginning and end of the birth of the new masterpiece "Magic Card Realm"

The beginning and end of the birth of the new masterpiece

"The Magic Card Field" is undoubtedly an unfamiliar manufacturer for most people in the game field, but in the TCG field, the physical card game "The Magic Card Field" has accumulated a lot of popularity. "White Knight" was not satisfied with this, so he transformed physical cards into a mobile game. The carefully crafted two-dimensional picture gave the content of physical cards a new plot into the game. Compared with some niche offline cards, this will undoubtedly have more audiences and is also an excellent platform for "White Knight" to spread its own ideas.

【Two years of hard work and explore new directions for mobile games】

Indeed, transforming from physical cards to mobile games will face many difficulties and contradictions. Among them, the most prominent one is to turn TCG fast food into mobile games or to complicate mobile games into TCG. On this issue, "White Knight" is not stubborn, but has not compromised, and is trying hard to find a new game mode that perfectly combines the stimulation of real-time combat with strategy and brain-burning. The fast pace of real-time combat is contrary to TCG's strategic thinking in game design. Finding the balance point really makes R&Ds work hard. Finally, after several streamlining, the essence of TCG is displayed through the combo mechanism of the magic card (including the combo mechanism of the card and the card, the EX burst mechanism triggering additional effects) and the random combat card replenishment. At the same time, the protagonist is used as the magic card release carrier and the friends fight together, making the battle tense and exciting.

From several core members of "Magic Card Field", they learned that the design and production of core battles have undergone many overturns and reworks. This process is extremely painful. Naturally, some fierce discussions and constant overtime modifications are inevitable, but in the end, they can produce a version that satisfies everyone. The members said that these efforts are worth it, and only in this way can they not violate the company's original intention of "only making high-quality games".

[Creately create a mobile game with "both internal and external cultivation"]

While designing the gameplay fresh and interesting, "White Knight" also pays attention to the creation of "stylization" and "personalization" of the two-dimensional mobile game, and also pursues the ultimate in the original paintings and CV aspects of the game. All the original paintings of "Magic Card Field" are created by popular Asian painters. Many well-known Japanese voice actors have made voices to the game, including: Yuka Otsuki, Kana Hanazawa, Asami Imai, Kana Ueda, Ayako Kawaka, Mikuko Inoue, Nonara, Ami Koshimi, Renmi Somi, Miyuki Sawaki, Miyuki Nakahara, Mai Nakahara, Chika Saito, Aino Minami, etc. The theme song of "Magic Card Realm" is also sung by popular Japanese voice actors.

Game theme song: "Fate And Destiny" is played by the gamerMuse singing (Muse CV: Aino Minjo)

Theme song of the game character: "Lignt Blue" is sung by the game character Ariel (Ariel CV: Kana Hanazawa)

Appreciation of the original paintings of "Magic Card Realm":

Appreciation of the original paintings of "Magic Card Realm" 1

Appreciation of the Original Painting of "Magic Card Field" 2

Appreciation of the original paintings of "Magic Card Field" 3

Appreciation of the Original Painting of "Magic Card Field" 4

In this fast-food-style era of mobile game market, there are few manufacturers who are truly willing to calm down, and they also need a lot of time and experience to carefully craft the game. Therefore, "Magic Card Realm", which has many highlights in both gameplay and appearance, is definitely worth looking forward to.

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