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Three decks upgrade guide Introduction to three decks upgrade skills

Three decks upgrade guide Introduction to three decks upgrade skills

Three decks of cards are a very common way to play in upgrade games! Today, the editor will introduce the skills to upgrade three decks of cards! If this is your first time playing three decks to upgrade, don’t miss this Three decks to upgrade! Click in now!

Three decks of cards upgrade guide

1 If the dealer cannot guarantee the bottom line, he will not even give up 5 points unless the deduction of these 5 points can make a certain deck lose. If a deck card is very bad, there are many points and there are small pairs, remove the pair when the bottom is locked so that the pair can run the points when there is a big match.

2 If the dealer has AKK in his hand, he will give A single A. See if the opponent plays a signal card and then decide whether to continue playing KK or a small card to let the opponent get started. Similarly, if there is AAK, K is single, and if there is K, you should play the signal card to give the signal.

3 If the dealer suddenly uses a grade card to hold the owner in the middle of the game, this is to ask the opponent not to play the second card again, and the opponent should do his best to help the owner.

4 If the dealer has a card showing strong card power, for example, after playing AKK, the opponent should "go from big to small" and throw out the big card of the door, and don't cause trouble for the dealer to throw the card. You must play the middle card with the card, and be prepared to help the dealer grow a long trap at any time.

5 If the dealer's deck is gone, don't poke small opponents randomly. Even if only small opponents are left, they should be disassembled one by one. Similarly, unless you are sure that the dealer has figured out the master, you should not randomly make any mistakes when facing the boss, and you should not waste the dealer’s master.

6 You should not be the guest because of your good cards, which will disrupt the dealer's cards. The dealer's main card is shown in the second half of the dealer, and he doesn't want it no matter how bad he is. Grab the square and square aspects, and you can do the main card that the dealer can tell.

7 If the opponent has few main cards but there are big ghosts, you should play out the big ghosts as soon as possible so that the dealer knows it.

8 Learn to use Q flying cards. For example, the deputy card holds A, Q and small cards. All four companies have this one, one A and one K. The dealer plays a small card. If the opponent is not in a hurry to get started, the dealer's K will be released. If K is really in the dealer, you can take care of it one more round. If K is in the next company, it seems that K is let go, but in fact, K of the next company will never be able to catch him, so there is no loss.

9 When you hit the last few pictures, the dealer should be very careful. If there is a score at the bottom, it is best not to let the score grab the score start when even numbers, otherwise the loss will be huge if you are double-tabbed.

10 Even if the Noble family can't get a point in the first half of the deck, there is no reason to despair. At this time, you must keep calm and not make random points, especially when the points have escaped a lot. 75 or 80 is often determined by a small 5 points. Big brands should be willing to take action, and don’t always fantasize about tying the bottom. Because if the Nobita has the strength to win the bottom, the dealer's card will naturally not be much better, so there is often no point in the bottom.

Finally, let’s talk about some common problems during card playing.

1The issue of transferring card rights. After the dealer's opponent got the game, he produced several big cards, such as A, and then only the small right one was left. Generally speaking, you should not fight for a small pair. You should return the card rights to the dealer by adjusting the main or stabbing the deck that the dealer does not have. If the dealer has no card after getting the card rights for the second time, he will still only adjust the leader, and the opponent can only fight for the small opponent after he takes action again. The most annoying thing for the dealer in playing cards is to fight against the right people. If this deck is already gone, it is really a headache to kill him or not.

2 The order of A is out. Most people have a characteristic of dealership, which is to first take the A with the broken door, and then the A with the deck. In order to confuse the opponent, the Poker Emperor suggested that the dealer do the opposite: the dealer should first take out the dealer and the A with the sub-card, and then the A with the dealer's broken door so that the dealer can escape the points. For example, if the dealer has no squares, grass flower and red peach have 10 points each, and there are square A and grass flower A for the house. If A is first, should the dealer escape the grass flower and 10 points or escape the red peaches? If A is first released, both 10 points can be escaped.

3 The problem of hiding single A. The dealer’s opponent should not hide a single A, which is certain. Should the dealer hide? There is no need to, unless there is no general. When you play without a general, hiding an A is sometimes very beneficial, especially when a certain door sign is long. If there is no player or less, it will be difficult for the dealer to get started again through the main card. At this time, the hidden A can come in handy.

4 The problem of throwing the card. You must not throw cards randomly in the early or mid-term of the game. This is the same for all four companies, because the opponent has the last one to play cards and has the initiative. If the card thrown out is killed by the next company, the attacker can take the opportunity to add points, and add a few dozen points if you throw a few cards; the defender can take the opportunity to escape the card, and it is very likely that the deceased card will be escaped. If there is a joint card, the opponent cannot be killed. The guard side first goes out of the A on the side door, and then goes out of the joint card to prevent the opponent from escaping the secondary card on the side door, making his A useless. A who went out the side door first was likely to be killed because the dealer broke the door, so the specific situation needs to be analyzed in detail. If there are big names in the main and there is still a chance to get started, then go out the A of the side door first; otherwise you have to go out first, and you won’t get the phone, so there are still many cases of even the opposite party suffocating to death.

The editor of this issue has explained some practical skills for upgrading three decks through an introduction to the skills of upgrading three decks. I hope you like it! More upgraded game skills and strategies are available on 87G mobile game network!


Upgrade strategy

Upgrade rules and upgrade gameplay upgrade skills card control skills banker play helper play method and yesteryear play method card calculation skills card calculation skills are called main skills

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