It is a very serious task to be a dealer in the upgrade game, and many players do not like to be a dealer in the upgrade game! So today, the editor will bring you upgrade skills and strategies for dealership! Let me take a look at how to upgrade and become a banker!
Upgrade skills and strategies for dealership
1. Show the card quickly. The standard for holding a hand of cards in the banker is not how good your card is, but whether the card can be played. As long as it meets an acceptable standard, you must show the card. Otherwise, your ultimate goal will be broken if someone else shows you. If you are drawing cards with your hands, the card placement: after drawing cards, the red and black are firstly staggered, and secondly, the outermost card and the innermost card are placed with irrelevant cards. In the process of highlighting cards, you should play the card that is most likely to shine. For example, playing 2, your 2 should be placed in a place that is easily thrown on the table. You must not draw when highlighting cards, otherwise the hand will be quicker than you.
2. Unless your Lord is pitiful, you should generally be considered as Lord. A friend mentioned earlier that the high level is that he can report 8 trump cards in the end. I am sorry that I have no knowledge and have never encountered such a person. I have never heard of him. Let’s discuss it according to the memory ability of ordinary people. The personal habits of calculating the master are different. I calculate this way. For example, if I have 13 photos on my hands, there are 36-13=23 photos outside. If you adjust it, you will get 3 photos off. I think there are still a few photos outside that are not easy to make mistakes.
3. Be flexible in playing cards.
(a) For example, both decks in your hand have single A, one is awesome, and only three A are separated from one A. In this case, two A must be thrown out first. (If you have a longer one, A should be kept) At this time, the order in which you give A should not always give A first and then another, but should change the order appropriately.
(b) When you want your opponent to get started, don't always stick to the little master. For example, if you play 3, you can adjust the first round of the little master, and the next family will have a 3-on-one, and the other party will not be suppressed. If you get started again and still want your opponent to get started, you should change the method, either to fight for the deputy couple or poke a single card. In short, you need a comprehensive judgment.
4. If you deduct points from your trump card, then you must control the cards, which means you should not throw out all the big cards in your hand. Because when you play big cards, people are putting out scrap cards. All the big ones are finished, and others are left with some "elites", and it is easy to be unable to save their old foundation. Moreover, people usually try to be stingy and suffer heavy losses.
For example, if you have a pair of AKKQQ, you can not play this pair first, and even when playing, you can play a small one first so that the opponent can match the biggest card in his hand (generally, no matter what card it is, the opponent is the biggest card in principle). Especially when your main card is not very good, playing this way is often effective. Because the offensive side will definitely find a way to adjust your main card, you must rely on the deck card if you want to guarantee the minimum card: as long as everyone still has this deck, you still have a great chance to hold your trump card.
If you have a deputy with an AA, you often don’t play first, unless you have very few games, and people may catch a tractor before hitting it. And if you are skilled in cooperating with you and always have the biggest card, if you play a single card, the next company will most likely not dare to play K because he doesn’t have an A. At this time, if you play K against your family, the other company will get started.
5. When deducting cards, you can deduct A's deputies, which is often seen when playing without a master. Playing without a master is usually not that many masters can kill decks. Because the dealer wanted to control the cards, he threw out a few cards and couldn't kill them until the end, so he deducted the A, which made others misunderstand that there was an A outside and dared not throw it. Of course, there are both advantages and disadvantages, and sometimes the branch of the family cannot be escaped.
6. When playing the banker, the opponent's one pair of cards and two masters can consider directly dropping the small pair and getting started with him. But if you only have one master match, you need to measure the pros and cons, because you can't kill the vice match even if you don't have a master match.
7. If you have a deck of cards in your hand, AKK, 66, and a few orders. If you don't control the cards, you can consider first choosing KK instead of AKK. If the other person is not right, then A66 will be released. If there is a Bian family following the right one, then consider whether to release A. For example, if you have 778899 decks, sometimes you can only play 7788, keep a pair and then throw them. Sometimes there is a tractor in the main card, but it is better to play it separately. In short, you must play flexibly according to different situations, which is consistent with the general principle of Article 3. In fact, flexibility is very important. I give an example only a small part. In addition to the necessary basic skills (cards), you can try any playing style.
Okay, if you learn the points mentioned above, then at least you can already be a preliminary dealer! Let’s try it in actual combat! For more upgrade-related strategies, please visit 87G mobile game network!
Upgrade strategy
Upgrade rules and upgrade gameplay upgrade skills card control skills banker play helper play method and yesteryear play method card calculation skills card calculation skills are called main skills