The editor has introduced many strategies for upgrading the game dealers and helping the dealer, so the following editor will bring you the Upgrading the dealer's strategy! How to attack the banker after upgrading? If you want to know, click on the editor’s guide immediately!
Upgrade the strategy for attacking the countryside
Attacking and dealers have always been a difficult point in upgrading two decks. This is not only because one side of the attacking and dealers collects 8 trump cards less than the one side of the dealer and recombines it. The dealer already has 8 more cards information. It is also because the dealer has the advantage of leading cards, and has gained the initiative to control the progress of the card to a large extent. It is also because the attacking and dealers are difficult for the two sides to form a clear way of playing with who is the main and who is the auxiliary in the early stage of playing cards, just like the dealer and the sponsor, it is difficult for them to form a unified idea on major issues such as who is the main attack and who is the auxiliary, whether to grab points first or the bottom in the end, whether to upgrade and jump or protect the light, or to achieve unified thoughts, but they have lost the opportunity when they have achieved unity. Therefore, when the Bianjia attacks the banker, the information obtained from the caller and the dealer's cards in the previous rounds, the two sides should unify their thoughts in a timely manner, carefully analyze the dealer's card strength and the dealer's card strength, understand the dealer's intentions as soon as possible, defeat the dealer's shortcomings with their own strengths, and strive for more victory. The "unified thinking" here puts forward high requirements for partners. In order to cooperate with each other, both parties must have basically the same understanding of the cards, both must have the spirit of sacrificing themselves to be willing to be a green leaf (assisting the opponent), and also require relatively good control over the game and insight into the opponent's card habits. This is also an important reason why there are many good players and few good partners in the game where the two-part teams have very high requirements for cooperation.
1. The border family is called the master (see 1. About calling the master for details)
The main card is weaker than when the sponsor, but it should still be called the long suit as much as possible; try to call the suit with more points (especially with pairs of points); try to call the suit with right ones; when the two sets of suits are close in length, they tend to be called the suit with poor strength, so they should try to play the boss without boss, play 10 and K, so it is even more so; try not to oppose the owner called by the boss in the middle and late stages of dealing; try to reverse the owner called by the dealer; try to reverse the owner called by the dealer in the middle and late stages of dealing; when there is enough length, do not oppose the owner/branch family called the boss in the early stages of dealing; when the dealer requests to re-dispatch the card and the dealer disagrees twice, you can call the poor owner (especially when there is a counterattack, but it is best not to double bright).
2. Second company principle
"The second company is not big" is a relatively common principle. This is because when the second company makes the dealer in a favorable position for the last company to play, so there is a saying in the upgrade that "the second company will transfer the fourth company to A". Generally speaking, when the second company plays first, its sub-card A will not appear before the dealer's situation is known, because the opponent cannot predict whether the dealer has lost his goal.It is difficult to handle the cards, and for the dealer's suits, he also frees the dealer's K while making A. Therefore, unless it is your own short suit (no points are best) or if the dealer is expected to have a weak card strength and dare not take the lead in the bottom, it is better for the second player to not play a big card, especially when the dealer uses excessive cards, even if you don’t play a big card, the sponsor will usually play the biggest card with a picture to help the dealer to get the secondary score. When the card power of one hand may exceed the dealer's expectations and is suitable for the attack, you should show a relatively weak position in the early stage of the game to hide your card power, so as to lead the dealer into the path to complete the final fatal blow. But in some occasions, the second company should also actively promote or sell big names:
*When you have a good deck, you will be active and try to take the initiative;
* When the dealer is expected to keep the card weaker and leave it naked, try to quickly grab the dealer's score before helping the player to make a move;
*When you have a young master, you can try to get big cards as much as possible to upgrade your master card;
*When fighting without a boss (especially what you call), try to make a clear move as soon as possible;
*When you have a strong long condom in your hand, you should start as soon as possible, to take the initiative or set up the long condom first;
*Don't easily leave a big brand that wants to establish a long set of styles;
*Don't easily throw out the top big card that has no points to add to the home. Even if the home has been shown as a short package, you can score points;
*When the dealer actively gives away the sub-card division, it may be a single naked division, or a division drawn by AA10 or AA5;
3. The fourth player plays
Usually, the fourth player should try to limit the help of the player to get the right to play. There are several benefits: first, obtain the initiative in playing cards, and first grab the naked scores in the dealer's hands and the points in the hands of the companions; secondly, you can also pass through the cards in the dealer's hands from a relatively favorable position, causing difficulties for the dealer's cards, and you can also strive to get enough points in fewer cards; thirdly, since the opponent's cards are behind the dealer, he can get a lot of valuable information from the dealer's cards, so he can respond with a purpose to form a pincer attack on the dealer. But when the following situations occur, don't rush to make big names:
*When you have excellent control of the sub-card cards (especially when calling the boss to the family), it is recommended to adjust the boss first to effectively kill the dealer's attempt to eat;
*In order to control the banker's long condom cashing or known to have no points for the home to be extra time;
*When cashing in big cards may cause the dealer and the Bangjia to eat the cards or may allow the dealer to eliminate the idle cards;
*When it is believed that joining hands or one hand is more suitable for the back-up;
*When the cards have already scored too much, they can only hope to get the bottom;
*When it is known that the dealer scores more points, but he has a higher chance of deducting the bottom and trying to get more points.
4.Other
* shouldCard signal: can be flexibly processed. For example, when the dealer and the Bangjia use normal signals, the signal of the big card can be not given, because the position of the big card can be clearly defined from the cards and the cards in their hands, or the first card can be converted into a number signal or suit selection (or card force indication) signal;
*Timely grasp the banker's trump card burial situation, clarify the route of attacking the bank, and endure it if you should. In many cases, instead of using two pairs to win the 30 points on the card, it is better to use these two pairs to win the 5 points on the bottom of the card;
*In most cases, it is a good choice to take the initiative to issue the main pair to eliminate the dealer's ability to eat on the side pair;
* Make cards for the opponent's assists in time, and eliminate big brands (including pairs) that may cause blockage in the styles of parents;
*When you have no chance to enter the mobile phone, eliminate only the couples in the family, even if they are connected.
Respond cards: Respond cards can be divided into two types: fast response and slow response. The main purpose is to respond to A, do not apply to A, big cards and stunning cards.
1. Quick response: Generally, only A (deputy card).
When the opponent plays a substitute A, if you have an A color, you can play 8, 9, J, Q according to the usual playing time; if you play below 8, there is no;
2. Slow response: You can respond to A, you should not, you should not, you should be big and should be slim,
① Should A (deputy card):
When the opponent plays a sub-A, you have that color A, but you have points on your hand and need extra points (running points), then you can slow down by 5-6 seconds according to the usual time of playing cards;
② There should be no A (deputy card):
When the opponent plays a sub-A, you don't have that color A, but you don't have a small card in your hand. In this way, you can use the slow response method to indicate that you don't have an A, and the time is also 5-6 seconds to play 8, 9, J, Q;
③OK big cards: (The main one is used more, the side is used less):
Deputy card: When A, K and other first mates have all gone through, you can use slow response to suggest that you control the big card, and the time is still 5-6 seconds, but you should pay attention to the beauty of other players;
Main card: Generally, you have absolutely big cards by slowing your opponent, so you can use this card to give your opponent extra points (running points) or you can get it yourself;
④Should be beautiful cards (deputy cards):
Step 5-6 seconds slowing to let your opponent know that you have lost this goal, you can give your opponent a bonus point (running points) or get started by yourself.
Playing order: In fact, the order of playing cards is very important. It can be said that one mistake can lead to a loss in the whole game.
The editor has explained this to you about the introduction to upgrading the attacking village. I hope this guide can bring some help to all friends in the future upgrade game! More upgrade strategies are available on 87G mobile game network!
Upgrade strategy collection
Upgrade rules and upgrade gameplay upgrade skills card control skills banker play helper play method and yesteryear play method card calculation skills card calculation skills are called main skills