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How to count cards in Sichuan Mahjong? Sichuan Mahjong calculation skills

How to count cards in Sichuan Mahjong? Sichuan Mahjong calculation skills

Many players are not very clear about Sichuan mahjong card counting. In response to the issue of How to calculate Sichuan mahjong card counting skills. Novice players who don’t have enough skills to master them quickly and take a look! Get all new tricks quickly!

The basic card types and bars in Sichuan mahjong are billed together. The final win or loss is the sum of the two items.

Basic card type (grid) and basic number:

Pinghu: an ordinary pair of four pairs of generals. For example: 123 345 7.89 million 234 66 cylinders (1st series)

Big pair (pair of pair): All four pairs are three identical cards. For example: 111 333 4.44 million 222 66 cylinders (2nd series)

There are all colors: There is only one color when it comes to Hu cards. For example: 111 234 345 666 880,000 (4 episodes)

Qingdao pair (Qingdao pair): Qingshe big pair (8th series)

Seven pairs of dark (pronunciation ngàn): special Hu card type, not following four drawers

A pair of generals, there are 7 pairs when playing Hu. For example, 11334466775588 cylinders (4 episodes)

Dragon Seven Pairs: Improvements to the Dark Seven Pairs, two pairs (or more) of the seven pairs are the same, and can be regarded as the Dark Seven Pairs with roots. Note: Four identical cards cannot be snatched. For example, 11334466665588 cylinders (8 times, double each extra one)

Qing Qi pairs: All the same color and dark seven pairs (16 episodes)

Qinglong Seven Pairs: Qingyilong Seven Pairs (32 rounds, double each extra one)

In addition: Since Sichuan mahjong requires a lack of doors, the chances of Tianhu and Dihu are extremely small. If you encounter it, you can handle it in full.

Special algorithm:

The following basic card types are calculated in some areas, and it is necessary to discuss whether to calculate them before the game.

Golden hook fishing (large single fishing): refers to a large pair of fishing with all other cards touched (or bars) and only one hand left. For example, 111 333 4.44 million 222 6 cylinders. (4 episodes)

Bring one: All cards carry 1 or 9. For example, 123 123 990,000 123 789 items. (4 episodes)

Qingdaoya: All the color of the ribbon. (16 episodes)

Pair: a large pair consisting of 258. Such as 222 555 88 million 222 888 tubes. (Some areas do not have this method) (16th episode)

Extra multiples:

Sweet on the bar: the card that is added after opening the bar.

Bar-up cannon: The card that is added after the bar is opened and fires.

Grab the bar (grab the bar): After touching the card, you will find the fourth same card. When the bar is made, others can gulf this card, but it will not be squad at this time.

TakeRoot: Bar or four identical cards that are not barged, each doubles.

(The following additional multiples are calculated in some areas, and it is necessary to discuss whether to calculate before the game.)

Seabed: The bottom of the sea, the last card on the card wall touches or fires a cannon.

Jui Zhang: The card that is so Hu is the last of all the cards that can be Hu and the others have been shown (the card that is in the hall and the card that is touched). If 30,000 has been touched, Hu Bian will be the ultimate goal. There are 25 Hu, 4 of 2 have appeared, and 3 of 5 have appeared. The last 5 Hu is the last one. Since all the cards that Hu Juezhang must be displayed, there should be no cards that need Hu in your hand. So there are only cards, side cards, and shuttles on both sides may be a fool, but other cards cannot be used.

In practice, the basic card type is generally topped by 8 times (full size). Try 1 to 1, 2, 4, 8 (one two and four eight), hit 2 to 2, 4, 8, 16 (two four eight six), hit 5 to 5, 10, 20, 40 (five two four). There are also 16-stop or no cap.

Bar (wind and rainy)

Dark bar (self-bar, urn (pronounced wòng) bar): Take 4 identical cards by yourself and set them out. (Each company with no Hu cards is given 2 times)

Straight bar (shooting bar): 3 identical cards in your hand, others will play the fourth card and the bar will be released. (The person who releases the strait gives 2 times)

Bend bar (bā) bar): I have touched three cards, touched the fourth card by myself, and the bar is out. (Each company with no Hu cards is given 1 times, franchise)

Dark bars and curved bars are called "wind" and straight bars are called "rain".

Because when there are no cards, the profit of the straight bar (2nd series) is less than that of the curved bar (3rd series), so in order to avoid someone who can touch the curved bar first and then the curved bar, it is stipulated that the cards touched by the curved bar must be immediately levered, and after inserting the pile of cards and taking it out, the bar will not be settled.

In order to avoid the above situation (it cannot be settled after inserting into the deck pile), some areas change the income of the straight bar to the person who puts the bar and the person who doesn't put the bar to the bar and the person who doesn't put the bar to the bar to the first time. In this way, the income of the straight bar will become 4 times, which is more than the curved bar (3 times). In this way, you can bend the bars at will without being restricted by this round of touch. This style of playing is also called "drizzle". As a result, another term evolved in some areas: turning rain. That is, if the cards played after the bend are ruined by others, then all the gold medals you get are transferred to the people who are playing the beard.

What rules should be used to discuss.

Note: If the game is bad and the player who has been snatched has not made a call at the end and there are other players who have no betrayal, the snatch will be invalid and the snatch will not be allowed. In order to avoid the behavior of some players deliberately not playing cards because they lose a lot of gold and lose money. In some areas, if they only have the last four cards left, they must have unconditional cards.

Self-touch and bottom

As the name suggests, when a player touches himself (his touches the card he wants to be a hu), he can add twice the base gold on the original basis when calculating. For example, if he plays Sichuan mahjong for five yuan and touches the hushi twice, then the winning amount is 4 (basic number) + 1 (his self-touching plus the base) for a total of 5 times the base gold 20 yuan.

Call the horse (buy horse)

At some time, more than four people play cards, then players will be free when playing cards in turns. At this time, the player can "caln a horse".

Rules: At the beginning of the card game, after the player has taken the cards, the horseman will randomly draw a card from the end of the pile. It is considered to be called a horse card and will not be announced. Then, according to the points on the card, you will ask the horseman to bind the player you counted from the dealer in the direction of the card. After the game is over, the person who calls the horse will have the same winning or losing.

Function: First, the extra players also join the card game to avoid being bored when they are free; second, add the fun and surprise of the card game. Often, people are unfortunately called Hu cards, called Horse cards, and some players wait to touch themselves in order to win more cards. If they are unfortunately called Horse cards, they can only admit that they are unlucky.

Settlement = Basic card type (generally 8-way capped) + bar (not capped) + self-touch (1 times) + call horse

Screenshot of Mahjong game

The above is the relevant analysis of Sichuan mahjong card counting skills compiled by the editor. After players understand, they can go to the poker table to practice slowly. The skills need players to master them slowly. Don’t be anxious~


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