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The strategy for the development of the disputes between the kings in the middle period How to train soldiers in the middle period

The strategy for the development of the disputes between the kings in the middle period How to train soldiers in the middle period

The dispute between the kings is a very brain-burning mobile game, which is very challenging and it is not difficult to start the game. However, players will reach a mid-term bottleneck period at Fort 13, which is very long and difficult. So how to train soldiers in the middle bottleneck stage of the dispute between the kings? Let me tell you the The strategy for the development of the dispute between the kings and how to train soldiers.

The Kings' disputes train soldiers in the middle

In the game, the number of soldiers should never be small. If you have time, you have to keep building soldiers. Don’t worry about the soldiers starving to death. Every time you pull the soldiers out to collect them for a few hours, it will be enough for a few days. But when Fort 13-16, how to build the 4 types of troops?

1. Infantry: Level 4 Swordsman

2. Bowman: Level 5 elite long archer

3. Cavalry: Level 5 cavalry shooter

4. Vehicle soldier: Level 5 heavy catapult

Infantry unlocks gunmen at Fort 13, which belongs to the combat-type army. However, the demand for melee infantry in the middle of the game is very high. Melee infantry is a meat shield. The front row of this game cannot withstand it. No matter how powerful the back row is, it cannot be output. However, too many front rows will also cause insufficient output in the rear row, so players need to match it reasonably, and the editor will indicate it later.

So the infantry suggested to continue building a level 4 swordsman, and wait until the castle is level 16 to produce a level 6 noble swordsman.

There is nothing to say about archers and cavalry. Those with higher ranks will be increased. The attack difference between level 5 cavalry and level 6 cavalry is only 3 points, so it can be built 1:1 to reduce food consumption.

Chip soldier, at Fort 13, level 5 is a catapult car, and level 6 is a catapult type. Naturally, a catapult car is better than a catapult car. The casing is equivalent to a front row of meat shields, but it is not as useful as a melee infantry, but it has a high load, so it may be useful when collecting.

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