There is one skill that players must master in the Doudizhu card-walking skills, that is, card-walking. Yes, no matter when, card-walking is very important. When you walk, you must remember the cards in the field and the cards of the enemy. These have a greater impact on your card game. Come and have a look~Doudizhu card-walking skills's card-walking skills are presented~
The purpose of Jipai is to know your opponent and know yourself, including two aspects:
(1) Remember the cards in the sea, the cards in the field should be able to remember at least the king, 2, A, K, and even the key cards below Q, J and below. After walking for a few rounds, you can judge what cards there are outside and the card power distribution structure based on the cards you go down, so as to use the cards more accurately and effectively. For example, if you have some cards that are above the top in your hand, you can reach the throne card when the enemy's big cards reach a certain level. If there are 22222 in your hand, AA will soon as possible ascend the throne; if AAAA does bombing, KKK will be able to ascend the throne. You have to remember this clearly before you can use it proficiently.
(2) Remembering the enemy's card-taking path, especially the opponent's card-taking context, is of great significance. For example, when attacking cards in the upper and middle gates, it means that they are in the middle gate. Then, when the middle gate turns the attack pair, it means that there is still one single card left, and there are many pairs in your hand; when the attack three and two, it means that the board has been neatly seen for the first time; when the attack combination card turns, it means that it has begun to move forward sharply and attempt to draw. If you understand these, you can take timely measures to respond.
(3) You also need to pay attention to a card recording to judge the situation of a big card. For example, if a certain enemy first takes 2, it means that there is only one 2 in the house; if a certain family first takes 1, it means that there is only one A in the house. Then you can judge the situation of other people's 2 and A based on your hand. For example, if you have AAAA. If you take a single card, you can basically determine that the possibility of AAA outside is quite small. If you don’t have 222 outside, you can pass the level with your KKK. If you can evaluate it so carefully, it means that the card fighting skills are already very high.
Doudizhu Promotional Picture
The above is an introduction to the skills of Doudizhu playing cards, so is it clear now? Cardkeeping is not about remembering all the cards at once, but about remembering some important cards in a targeted manner. Okay, try it now!
Doudizhu card-walking skills
The principle of playing cards does not play the goalkeeper's card tolerant and consume its main force's big bombing. Use the card to record the card. Two people fight Landlords, three people fight Landlords, four people fight Landlords, five people fight LandlordsLandlord skills
Two-person Landlord skills Three-person Landlord skills Four-person Landlord skills Five-person Landlord skills Card bidding skills Winning skills Card walking skills Card playing skills Card counting skills Farmer's skills Bombing skills Door-smoothing skills Middle door skills Winning skills Endgame skills