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Analysis of the Door Stroke Skills of Doudizhu

Analysis of the Door Stroke Skills of Doudizhu

When Doudizhu goes to the door, there is another technique that must be mentioned, that is, control the card, that is, control the dealer's cards, which has a very positive effect on the previous player's card running. However, how to manage the cards also requires certain skills. The editor has prepared the analysis of the skills of Doudizhu goes to the door and manage the cards, and teach you how to be a teammate like a god. Please check the specific methods~

In order to have more opportunities to control the dealer's cards, you should be careful not to rashly play the big cards and the whole cards along the way.

If you don’t want to run the cards, don’t go to big cards and whole cards without any effort. Some Shunmen wanted to use the big player to play the game while assisting, trying to attract the dealer to attack. Although this may be successful, if the dealer sees Shunmen's intention, or the dealer is weak, and Shunmen does not blow up the big names, Shunmen will not only not attract the big names and bombs of the dealer, but will also consume their own strength in vain, and may also mislead the alliance. After the big card is released in the Shunmen, if the dealer is released in the future, the dealer will not be able to control the dealer because he does not have a big card in his hand, and will instead backfire. Therefore, don’t play big cards in a slight way, especially don’t throw Dalian cards casually. If the dealer has to rely on a smaller consecutive card cap in the backcourt to succeed, whether the Dalian card is played first will directly decide the Han win of a set of cards.

The more cards you have in your hand, the greater the chance of controlling the dealer's cards. In actual combat, there is often such a situation: in the end, the dealer saw that everyone's cards were almost done, and felt that the scattered ones should not be able to control their own cards or larger whole cards, and attempted to use them to charge the cards, but the dealer failed.

When managing the door, you need to pay special attention to the following two issues.

① When necessary, although Shunmen has the ability to manage cards, they can let one move and let the main attacker Sanjia or another alliance manage cards first.

If the main attacker Sanjia needs to go straight to the big cards, the main attacker Sanjia can let the main attacker Sanjia manage the cards first. Sometimes, the main attacker Sanjia has a big hand, but it is also a card that must be passed. If the main attacker is a big hand, it may block the main attacker Sanjia's big hand. In this case, Shunmen should pay attention to giving the main attacker Sanjia a chance to get a big brand, and do not block the main attacker Sanjia a big brand.

If you don't know how to send the main attacker's card to the dealer, then it's better to let the main attacker's card in charge. After it sends a card type signal, you will then send the main attacker's card to the next round. Or, if you have no cards to deal with after getting on the door, or if the dealing card is more beneficial to the dealer, it is better to leave the opportunity to the league. In actual combat, you often encounter this situation: you use the blow-up to get the cards, but you don’t know how to play cards. As a result, you will not only attack the main players but also let the dealer pass the cards or even seal the top.

②In the endgame, the main attacker will play small cards. After the dealer goes the cards, carefully consider whether to manage the cards or not.

In the endgame, some main attackers have more small cards, and when running cards, they must play small cards. If the goalkeeper plays a small card with a running card, or if the middle door plays a small card with a small card with a middle door to guard the doorIf the player is unable to defend, he will give the dealer a chance to pass the card. After the dealer goes through the small cards, does the door handle the cards? This problem is both important and difficult to deal with.

Sometimes, after the dealer goes through the small card, the main attacker is unable to control the cards. At this time, the forward door needs to control the cards. After getting started, the main attacker is the same card type or the type that the dealer doesn't want. If the forward door is not taken into account, the dealer is likely to have the small card topped off. For example, the main attacker in the middle gate was that the dealer did not take a larger single card, so the middle gate had all the larger cards into single cards and then finished. Later, the cards in the middle gate were: 8888, 999, 666, 444, and the dealer's cards were: KKKK, 7777, QQ, 999, J. Since the goalkeeper is no longer able to guard the goal, the middle goal dares not dismantle the single card, but must make three heads. After the middle gate was 444, the dealer considered that he wanted to deal cards in the middle gate. Therefore, although he felt that the small head of the three was not very meaningful, he still went 999. When the middle gate saw that there were so many cards in the middle gate, he took the initiative to play three heads, and felt that he could definitely control the three heads such as r, so he did not ask for cards. Because the goalkeeper is obviously unable to control the cards, at this time, what to do in the middle gate will lead to the failure of the loose family: if you don’t care, the dealer will get the top. After QQ is released, two fryings will protect one single J, and the card will be completed; if the middle gate is 8888, the dispersed family will not be bombed, and the dealer will just protect both QQs." J. Make a card. If the main attacker of the middle goal is not clear and the card is not controlled, the goalkeeper may be able to control the first move, but when the goalkeeper abandons the door, if neither of the first two players control the card, it is possible that the dealer can start with a small hand. Therefore, this question is more important. When the goalkeeper abandons the door, the dealer plays a small hand. After the dealer passes the card, if the goalkeeper can no longer follow the card, then pay attention to the dealer's card and the middle hand. Then send the goalkeeper. In actual combat, when the goalkeeper abandons the door, it is common for the dealer to start with a small single hand. The reason is that the pass and the middle hand do not assume the responsibility of controlling the card. For example, after the goalkeeper takes the last move, the remaining cards are: 9, 5, 3, and the dealer's card is QQQ, JJJ-44, 9. There are also blown up the Shunmen that is bigger than the dealer QQQQ, and there is a single top card 2. The goalkeeper gives 3, the dealer passes the 9, the Shunmen and the middle gate think 9 is very small, and they think the goalkeeper can pass a single card. They imagine that after the goalkeeper passes a single card, there is only one remaining card. When the Shunmen uses a big blow, the goalkeeper will definitely send away. Therefore, they do not have the single 9 that manages the dealer. As a result, the dealer gets started with a single 9 and takes JJJ 44, and becomes a card.

Sometimes, after the dealer goes through a small card, the main attacker can walk through one hand and form a sprinting trend of winning. At this time, if the Shunmen uses the big card to manage the dealer's cards, it will often block the main attacker's cards, so that the main attacker's cards cannot form a sprinting trend. This is beneficial to the dealer when the dealer has big cards or many bombs. For example, the goalkeeper's card is: 55555, 2, 4, 3, and the dealer's card is: KKKK, JJJJ, A,8. The goalkeeper abandoned the door and went out 3. The dealer passed A. Seeing that A was bigger, he thought the goalkeeper could not pass the single card, so he went to Xiao Wang and tried to block the top and give the goalkeeper another card, but the goalkeeper's single 2 blocked. The dealer uses JJJJ to blow the straight gate. At this time, regardless of whether the goalkeeper uses 55555 to blow the dealer, the dealer will win.

So, when the situation is unclear and the main attacker cannot determine whether the main attacker can be successful, should we manage the cards to avoid the dealer's small cards being topped off? Or should we let it go so as not to block the main attacker's cards?

If there is a bomb in the gate, especially a large bomb, you can consider controlling the card when you are not sure about the situation. Because, under normal circumstances, if there is a bomb in the gate, even if you cannot use a big card to control the cards, you can use a bomb to ensure that you can create a chance to pass the card for the main attacker. In this case, the control of the card can not only prevent the dealer from capping the small cards, but also ensure that the main attacker has a chance to be successful. It can be said to be a two-way strategy.

If there is no bomb on the goal, it will be very difficult to make decisions and regardless of whether it is involved. Many factors need to be considered, such as the strength of the dealer's card strength and the posture of the card type, the strength of the other assisting the league, is the main attacking league center goal or goalkeeper, etc. Among them, the strength of the dealer's card strength and the trend of the card are the most important factors. We focus on analyzing two situations. The first situation: When another assist player has no strength, how to decide whether to control the card based on the strength of the dealer and the trend of the card. If the dealer's card is weak, you must rely on this hand to top it up to the end. The dealer's card must be managed by the dealer's card. Shunmen controls the dealer's cards, so that the dealer cannot cap the cards with Shuns, which ensures that the dealer does not have enough hands and makes the dealer unable to swallow the cards. If the dealer's card is strong, you can sprint by following the hand, and don't care about the dealer's card. Because the dealer has already reached the sprint conditions at this time, the control of the cards in the gate cannot play a role in restricting the dealer, but it may block the cards that are the main attackers. Therefore, do not control the cards in the gate at this time to ensure that you do not block the main attackers and check the cards. The second kind of quiet situation: When the goalkeeper cooperates with the main attack of the middle goal, if the goalkeeper is still able to control the cards, if he cannot determine whether the middle goal can be followed, he can pass the pass. After passing the ball, if you can get a card in the middle, it is best if you can't get a card in the middle; if you don't get a card in the middle, because the goalkeeper still has the strength to manage the card, and the dealer will not be allowed to top the small card or pass the card again, and the dispers will not lose much. So, don’t worry about the cards when you follow the door.

When you can't figure out whether the main attacker can pass the card, if a certain hand will never block the main attacker. In order to avoid the dealer capping the top with a small card, you can also use this hand along the door. This is a compromise and a helpless approach. For example, the goalkeeper abandons the door and gives 3 orders, and the dealer places 8 orders. Because the goalkeeper has used the bomb formed by 9, although other situations are unclear, the goalkeeper will never block the goalkeeper's single card, and it can prevent the dealer from getting the top of the goalkeeper with a single 8. In this case, the goalkeeper can consider giving 9 orders.

Doudizhu Promotional Picture

With this introduction to the skills of Doudizhu’s door-management card management, do you think the task of Shunmen is more noble and arduous? Such a sacrifice, dedication and prudence need to learn more from actual combat. Take action quickly and continue to exercise your card skills!

Tips for Doudizhu's Door Suit

Good cards and main attack position and playing method to play cards and give cards to pay attention to the precautions of giving cards to give cards to give cards and take into account the analysis of running cards and retention cards.

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