I wonder if all card friends have learned and paid attention to Shunmen in Landlord. This time, the editor will give some introduction to the position and playing cards in Shunmen. You should know that the position of Shunmen has a great impact on the game. Another thing is Shunmen’s initial playing cards. The skills here require players to master them carefully~ The position and card analysis of Doudizhu’s Shunmen’s skills should be quickly accepted~
(1) The position of the Shunmen is not conducive to the main attack
The Shunmen is at the disadvantage of the dealer, and this position determines that it will be more difficult to move the Shunmen first. If you want to run cards in the gate, if you are not strong enough, the middle goal and the goalkeeper need to give away cards, but this must pass through the dealer. There are two disadvantages when dealers pass through. One is that it is easy to make dealers go smoothly, and the other is that it is convenient for dealers to control the smoothly.
In actual combat of chess and card games, you often encounter this situation: Shunmen wants to run, but at the end, there is a small hand of cards left. At this time, it is difficult for the middle gate and the goalkeeper to pass through the dealer and send Shunmen away. Sometimes, in order to deliver the pass, the dealer will pass many cards, and even after the dealer passes many cards, he has not been able to send the pass away.
In view of the fact that the position of the straight door is very unfavorable for the first move, in general, if the middle door can run, it is best not to rush to run with the middle door. If the goalkeeper has the idea of running cards, he can also send the goalkeeper away. Shunmen must understand this principle: as a scattered family, no matter who leaves first, everyone will win, and whoever leaves first is more beneficial to the scattered family, whoever leaves first will leave first. Of course, if the card of Shunmen is better and the strength is very strong, you can also go first.
Generally speaking, at the beginning of each set, you must determine whether to cooperate with the other two leagues to run the cards or run by yourself based on your own card type and strength.
If you don't want to go along, when the dealer plays small cards, especially small single cards, the next door will certainly not go along, but will leave all the chances of going along to the middle door. If the middle gate does not want to attack mainly, but the Shun Gate can attack mainly, then the Shun Gate should focus on your own Shun Gate. But the problem is that Shunmen did not know the idea of the middle gate at the beginning. If Shunmen has a certain strength, it will be a little difficult: if Shunmen is smooth and the middle gate wants to go first, it is very likely to block the card that Zhongmen wants to go straight, which will affect the running card of the middle gate; if Shunmen does not have the running card and the middle gate does not want to go first, this will delay Shunmen running card. How can we handle this problem well? I think that if the card power of the goal is average, we should first consider letting the middle gate go smoothly. However, without affecting the middle gate, we should also follow the cards in time when we can go smoothly. This can lay the foundation for the main attacker of the league to be the main attacker after the main attacker of the league is frustrated. In other words, at the beginning of a game, you should play along the way, act according to the situation, and decide how to play cards according to the situation.
The cards must be moved first, and they need to be much stronger than the middle gate. Therefore, you must not run the cards yourself when you see that your card is relatively uniform. Some people don’t have many bombs, and they don’t even have bombs. If the cards are a little better, they want to leave first. If the door sign is weakWhen it comes to playing cards from the beginning, it often makes the league give up the plan of main attack and sacrifice their strength to create the top goal to disrupt their cards. After exhausting the power of the alliance, Shunmen may do nothing after being bombed by the dealer, even if the cards are broken, it will be a waste of the cards. This will create the most unfavorable situation for the Sanjia: Shunmen himself not only failed to succeed, but also delayed the alliance's card transfer, but no one could succeed. Therefore, even if the door sign is more consistent, don’t be rushing to succeed and run the cards rashly. Run the cards rashly, and lose nine out of ten runs.
So, in addition to having a very strong card power and the possibility of success in the first run, Shunmen should first cooperate with the middle door, or run by himself while cooperating with the middle door. If the middle door has shown signs of not wanting to go first and the goalkeeper has no intention of running, Shunmen will make up his mind to attack.
(2) Shunmen plays cards at the beginning
If Shunmen has poor cards, or has a certain strength in their hands, but is only suitable for cooperation with the league, then Shunmen must cooperate with peace of mind; if Shunmen has a good card hand and the possibility of successful card running is very high, then Shunmen can make the main attack decision at the beginning. But often, this is not the case. Many times, Shunmen’s cards are better, but they are not sure to go first. Whether to focus on running cards depends on the situation. This is the most embarrassing thing for Shunmen.
So, when the card strength of the pass is medium or good and the decision to run or not run is not temporarily impossible, how should you play cards at the beginning of the set? I think that in terms of specific playing methods, you should adhere to these principles:
① If a single card does not block the card in the middle or basically does not block the card in the middle, then you can check the card to reduce trouble for the main attack in the future.
For example, if the dealer first order is issued by 3, and Shunmen has a 4 order in his hand. Generally, he can 4 orders. Because you have a single 4 in your hand, then according to the probability distribution of eight 4s, the probability of a single 4 in the middle gate is less likely to be. Even if there is really a single 4 in the middle goal, it is not the main attacker in the endgame. If it is blocked, it will definitely cause the running card of the middle goal. Besides, if the main attacker in the middle goal, it will always have a certain strength, and under normal circumstances, you can also send a single 4 out of the hand. Moreover, after the straight-door single 4, the middle door can also be single cards with more than 4. In most cases, when the middle door has single 4, there will be more than 4 at the same time. Therefore, the straight-door single 4 will not reduce the chance of straight card in the middle door. In addition, if there are 3 in the gate, if you find that the middle door is indeed the main attacker behind you, and the front door is 4 in the gate, it really blocks the single 4 in the gate, leaving the single 4 in the gate in the gate, then after getting started, you can also issue a single 4 in the gate to send a single 4 in the gate. Therefore, when you pass the order 4 at this time, there will generally be no major problems.
Don't just rely on the middle door to run the cards because of your poor cards. You can pass the single card. Without affecting the middle door check, you should seize the opportunity to follow the cards, so if the nextIf you need to go to the main attack, you can quickly launch an attack and greatly increase the probability of success of the main attack. If you rely solely on the middle gate to run the cards, it will not be smooth for you to be able to move your cards. Then, when the middle gate cannot go first, if you want to take the main attack, you need to take more cards. At that time, the cards that the middle gate and the goalkeeper can hold are already very limited, which will often allow the dealer to check the cards or even top it up, which will eventually lead to the failure of the dispersal.
For example, in a certain plate, Shunmen has a small blowout and a small king, but there are four single cards: Q, 9, 7, 4, and the other cards are not big. Therefore, Shunmen is ready for assists at the beginning. When the dealer plays the first single card with 3, he will not be able to pass the card and pass the single 8 in the middle. In fact, this shows that under normal circumstances, the next time the middle door is the single card, it will be larger than 8, unless there are no small single cards in the middle door and the card type needs to be adjusted. However, when the dealer played the second single card, the passerby only wanted to be an assist, so he didn't even think about it. He still had no single card. The passerby was K. When the dealer played the third single card, the passerby still did not want the passerby. The passerby was 2 on the passerby. As a result, the passerby failed to make a passerby because he only wanted to be an assist. He had a very small hand of cards left in his hand, and he couldn't run away. The goalkeeper can't run the cards either. At this time, the dealer only had two A left. In this situation, Shunmen had no choice but to turn to the main attack. However, Shunmen still has four single cards in his hand, what should I do? I had to start walking single cards. The dealer had no strength at this time and was forced to disassemble the A to check the cards. Although the Sanjia knew that the dealer was dismantling the A-shutter card, since the middle goal was all small cards and the goalkeeper had already guarded the cards without cards, he put all the two A of the dealer over, and the dealer left the Yan card first. In fact, the single player can win this set. The problem lies in Shunmen knowing that he can pass his own single card from the second round without affecting the middle door's single card, but he did not pass, and wasted many opportunities to pass the single card. If the dealer plays a single card in the second round, and the dealer plays a single card in the third round, then there are only two single cards in the forward gate. Even if the dealer passes an A, the dealer can finish the card first and defeat the dealer.
The position and playing cards of Doudizhu's door-to-door skills
②If the pass-through gate passes through a single card that is not too large, although it is possible to block a single card in the middle gate, the pass-through gate has the strength to ensure that the blocked card is sent away to the middle gate, then the pass-through gate can also pass through this single card. .
For example, if the dealer gives out a 3, you have three 4s, in order to adjust the card type, you pass a 4, and at this time, it is possible to block the single 4 in the middle goal. However, you have a single 3 in your hand, and you have a big shot and a big shot, so you can get started. When you get started, you can still get the middle door to pass the single 4 without affecting the middle door to take the card. In this case, you can consider order 40
It should be noted that if the straight card is larger, it may block several single cards in the middle door. Even if the straight card can be used to give one hand to the middle door, it may hinder the straight card in the middle door. For example, the single card in the middle gate is: Q, 7, 6, 4; the single card of the dealerIt is: 9, 7, 30 Assuming that the dealer places orders 3, 7 and 90 in the first three rounds respectively. If the dealer passes the 10-10-10 in the first round, then the middle gate can only pass the single Q; the second round of the dealer places orders 7, even if the dealer does not want to pass the middle gate, there is no card to pass the middle gate; the third round of the dealer places orders 9, and the middle gate still has no card to pass the middle gate. Although the order 3 is issued in the back and the middle door can pass the order 4, there will be 7 or 6 cards in the middle door. If the dealer does not have a card in the first round when the dealer makes an order of 3, the middle gate can pass the 4; if the dealer makes an order in the second round when the dealer makes an order of 7, the middle gate passes the Q; if the dealer makes an order in the third round when the dealer makes an order of 9, the straight gate sees that the single Q has passed in front of the middle gate, so he will go the rogue and will not affect the middle gate. When you send a 3 order to get a card in the back, the 6 order will be passed by the middle door. In this way, there are only 7 single cards left in the middle gate.
③If the dealer has other cards other than a single card, there are big cards or even top cards in the gate, in most cases, the dealer must dare to use big cards or even top cards to control the dealer. In some cases, you can get one hand. Let’s explain it in four types of cards.
Scenario: One dealer has three belts and two times. Generally speaking, the cards should be controlled by the door. There are at least three benefits to controlling the dealer's three-band two: First, you can prevent the first one from the first one (1) and the goalkeeper cannot control the cards, let the dealer pass the hand. Second, if you don't want to run the cards, then after controlling the dealer, you can deal small cards and give cards to the middle gate. Third, if you want to run the cards, then you can deal cards after controlling the dealer, which is also beneficial. In two special circumstances, you can ignore the cards along the way. First, the dealer sends a very small card with three-band two, especially if you have made plans to assist. , but there is no three-band two that is as big as the dealer or smaller as the dealer. In order to leave a chance to pass the small card for the middle gate, the pass the door can let go without any hand. If you use a large three-band and two-controlled card, the three-band and two-controlled card in the middle gate will be difficult to leave. Second, when you have three 2-controlled cards, if you feel that three 2-controlled cards are released, you can give the opportunity to pass the card to the league and wait for the three-controlled card to the banker to pass the banker to wait for the three-controlled card to pass the next round.
Scenario 2 When the dealer gives out three heads, the card should be controlled under the circumstances. Because the dealer has three heads, it often means that there are more three heads, so of course the dispers must stop it. At this time, it is generally not necessary to consider whether the middle door needs to be followed by three small heads, because the dealer often does not eat pairs. The middle door can split the three heads into singles and hit them out. In rare cases, if you have three 2s, in order not to hurt the card, you can avoid adding three 2s first,
Scenario When the three dealers make a pair, if there is a card that can be capped or a considerable large card, then the pair that can be capped or a large pair of cards should be capped. Generally, when the pair of cards are paired with 2, the pair of cards should be topped with 2. Because the dealer sends a pair, it means that the dealer has many pairs, and the big pair of the dispers will always have the advantage in most cases, and the three heads can be divided into pairs. Therefore, the pass-by gate must be brave enough to control the dealer's pair and not allow the dealer to pass the card or cap it.
Scenario Four dealers came outWhen you are in a row, as long as you can control the door, you should control it. Because there are few cards in a row, it is difficult to determine whether the middle goal or goalkeeper can suppress the dealer's consecutive cards, so try your best to suppress the dealer's side. Moreover, when there are two sets of straight cards that can suppress the dealer's continuous cards, when the possibility of small consecutive cards being capped is small, the straight cards should be pressed with the Dalian card with a high probability of capping to prevent the dealer from turning back.
④ If the dealer plays a very small whole card, but the card in the Shunmen is not big, what should I do? When the dealer plays a whole card for the first time, if the whole card in the Shunmen is too small, don’t worry.
When the card in the gate is small, if you pass a hand, it will not only be useless to the dealer's card, but it may also block the card in the gate. For example, if the dealer gets three 3s, you follow three 8s, and the middle gate may need to pass three 5s, but you block the middle gate card. Therefore, if it is impossible to control the whole card along the way, then it is better not to care about it and see if the middle goal and the goalkeeper have any solutions, and at the same time, it also gives the middle goal the greatest degree of freedom. After letting go of the first round, if the card strength of the middle goal and the goalkeeper is also weak, then after the second round, you must do your best to control the cards to prevent the dealer from walking away with very small cards.
Through this analysis of Doudizhu's position and card play, have players formed their own ideas? In short, players need to remember one thing. Players still need to assist more when passing the door, and the specific situation must be analyzed according to the situation at that time!
Tips for Doudizhu's Door Suit
Good cards and main attack position and playing method to play cards and give cards to pay attention to the precautions of giving cards to give cards to give cards and take into account the analysis of running cards and retention cards.Fighting Landlord Rules
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