On January 7, the 3D ruthless action mobile game "Dark Blood" officially launched the public beta of the entire platform. As the first S-class ARPG mobile game to be launched in the beginning of 2016, the editor is still full of expectations for this game. Of course, "Dark Blood" did not disappoint. As an old player who has participated in two tests, the public beta version still makes me feel "surprises everywhere" regardless of the picture, battle or gameplay. Next, let the editor lead all new and old players to comprehensively evaluate this ruthless action mobile game!
Dark Descendant
Scene style: Ultra-clear picture, hard-core style, more subtle.
Scene is the facade of a game. Compared with similar action games, "Dark Blood" can be considered to be relatively superior in terms of picture performance. From the modeling of the scene to the details of the characters and monsters, they are all exquisite and delicate. What is more distinctive is that the game's style is quite hard-core, and there are many Gothic elements in the classic darkness, which makes people shine. It has to be said that as a mobile game that focuses on "hard action", the hard-core visual experience will be more subtle than the cute picture of Q.
Dark Blood Game Screenshot 1
Combat control: The automatic function is turned on, and the fierce movements are concentrated and exploded
The "hard movement" combat experience with a very controllable sense has always been the core fun of "Dark Blood". The classic operation method of virtual rocker has almost no threshold for getting started. The character's combat movements have a strong sense of power. The skill connection is obviously carefully processed, making the battles under different skill combinations more rhythmic. In addition to the real and rich impact feedback, this game can definitely be regarded as the best in action mobile games in terms of combat experience. But it has to be said that although it is easy to get started, it is still quite a test of the control level if you want to match the movement and skills release in battle.
The "Automatic Combat" function finally appears in the public beta version. Although it needs to be turned on after passing the level, in the absence of sweeping volumes, it can still effectively reduce the fatigue of ordinary combat, allowing players to devote more energy to BOSS battles and PVP battles that test control, so that the refreshing and ruthless movements can burst out in concentrated bursts.
Dark Blood Game Screenshot 2
PVE: Many plots are different, puzzle solving is still the highlight
Unlike most action mobile games, "Dark Blood" pays great attention to the introduction of the game plot. During the upgrade process, you can clearly feel that the main level is integrated with a large number of plot animations, and even pure plot levels without combat will appear. And whether such a design is good or bad is a matter of opinion.
Whether it is a big map level or various resource copies in adventure gameplay, "Dark Blood" has incorporated many mechanism puzzle elements, hiding monster treasure chests and mechanism controlsMany players are surprised by the traps made by random treasure robbers, and other designs.
Dark Blood Game Screenshot 3
PVP: Fierce competitive platform, peak duel is about to break out
In the first two tests, only three PVP games were opened, including 1v1 PK, 3v3 MOBA battles and transformation battles. In order to fully meet players' needs for "PK fun", the public beta version has added two new battlefields, the 5v5 large battlefield "Terron's Sorrow" with the competition for strongholds as the core, and the 3v3 battleground "Malanger Arena" that only started on weekends. The new map, new gameplay and more powerful equipment rewards really made the editor look forward to it. But it is a bit regrettable that these two new battlefields require characters to reach level 50 and level 60 respectively to experience them. Players who are not upgraded quickly enough will be jealous for a while.
Dark Blood Game Screenshot 4
Cultivation: A novel transformation system, focusing on the character itself
No fancy pet system, "Dark Descent" focuses on the fun of "cultivation" on the character itself. In addition to multi-dimensional equipment creation gameplay and talent skills system, it also creates a character transformation system that combines attribute skills and appearance and shape development. Each character has up to 8 completely different transformation styles, and its attribute bonuses and skills are also different. In addition, the newly added light martial arts effect preview function also increases players' expectations for transformation development. Who doesn't want the cool character appearance?
Dark Blood Game Screenshot 5
Casual: There are fewer casual plays, open economic experience
As a very heavy mobile game, there are not many casual plays in "Dark Blood". At present, there are only questions, business trips, and trading methods under the open economy. It is worth mentioning that in the game, players can not only trade equipment props, but also realize the circulation of gold coins and diamonds. This can be regarded as a bold attempt and breakthrough for the creation of the game's ecological environment. Let players enjoy the fun of "one effort and one gain".
Dark Blood Game Screenshot 6
Comprehensive evaluation:
Ultra-clear graphics, superior impact, rich but not innovative special gameplay. Overall, this 3D ruthless action mobile game "Dark Blood" is still very worth playing! But similar to the previous two tests, the interactiveness of the game is still slightly insufficient. Although a friend system has been added, you can form a team to participate in the arena. However, there is still a lot of room for guild-related gameplay. I believe that in the subsequent version, with the enrichment of various gameplay and the improvement of interactivity, "Dark Blood" will have a more amazing performance!