In the new version of Vanity 1.90, the new hero Fein met everyone in the game. And using the fishman Fein to lane is a very challenging task for operation and movement. Today, what the editor is going to introduce to you is the Vanity Fishman Equipment Skills Layout Guide. Friends who want to know how to play Vanity Fishman Fein, click in now!
Related strategies: Heroes | Hero ranking
Compared with the laning, the fishman's huge body, extremely slow movement speed, and super thick blood armor, the skill that can change the battle situation is destined to be a powerful auxiliary. However, compared with traditional auxiliary policewomen and Erdan, what are the advantages of Yuren?
Let me talk about my experience and strategy for playing Fishman as an auxiliary.
Vanity Fishman's Equipment Skills Layout Guide
First look at the data of the fishman
Vanity Fishman's Equipment Skills Layout Guide 2
The maximum level has a health of 1904 and a magic resistance of 86. Such health and defense are indeed excellent.
But what cannot be ignored is the movement speed of the fishman 2.8. . . That is to say, without shoe acceleration, most of the heroes in this game run several streets faster than the fishman. Therefore, the general situation of the fishman data came out, with thick blood and thick skin and resistant to hits, but the movement speed was touching.
Let me take a look at the skills of the fishman
Vanity Fishman's Equipment Skills Layout Guide 3
Of the three skills, two are directional and one is scope, which leads to the possibility of casting skills to hit empty when using skills, similar to the second skill of the mecha or the witch's skill.
So the fishman has a high degree of direction prediction when casting skills.
Look at each skill separately.
First skill is full of complaints
Vanity Fishman's Equipment Skills Layout Guide 4
Basic damage is compared with the first skill of the female policewoman and the second skill of the second skill of the second child. The basic damage is extremely high, and it is a range skill and has a slowing effect. It cannot be said that it is the main method of the fishman output in the early stage. The late-stage deceleration effect is upgraded to 0.8 seconds of dizziness. It is a control skill, and the CD only has 5 seconds, which is very useful.
But the disadvantage is that the attack range is only 3.1, which is a few steps in front of the fishman. In addition, the skill is shaken for a long time, and a red prompt will appear on the ground, so it is easy to be avoided by flexible opponents.
The second skill is accompanied by courtesy
Vanity Fishman's Equipment Skills Layout Guide 5
Pull the surrounding enemies near the fishman, causing a small amount of damage, and give teammates a short time shield and armor bonus.
It cannot be said that it is a very good soft control skill that can retain people and kill instantly. Moreover, the armor bonus and shields in team battles are also useful in protecting surrounding teammates.
The 10-second CD is not long. You can use it once or twice in team battles. The first time you cooperate with the third skill to retain people, and the second time you cooperate with skill control when chasing the enemy, which is also very practical.
The three skills are consistent
Vanity Fishman's Equipment Skills Layout Guide 6
The fishman can throw the giant anchor he has been dragging and run in one direction, and pull back all the enemies encountered by the giant anchor in that direction, causing a small amount of damage.
This skill has been upgraded to 45 seconds of cd, and it can be said that it is just right to use a team battle once.
It is worth mentioning that the official kindly gave this skill an additional CD return, that is, if people cannot be pulled, 50% of the cooldown time (maximum level) is returned. Because this skill is easy to be empty, this also gives the fishman a certain amount of room for mistakes.
After reading the fishman's skills, let's talk about outfits now.
Outdoor wear:
Assisted outing contract, the fishman is no exception. I usually go out with contract.
However, unlike the female policewoman and Erdan contract plus two bottles of blood recovery medicine, my Yuman sometimes likes to go out with a contract with a thunder, because the Yuman's first skill has a control range and the damage is extremely high. Combined with the thunder on his feet, you can often gain a lot of advantages in the first-level team, and even directly kill the crisp hero in seconds.
Some people also like to wear shoes when going out, but I want to say such things. Although they are walking fast, they are economically weak in the early stage. Once the first-level team is suppressed, they are prone to lose control of the jungle area.
Vanity Fishman's Equipment Skills Layout Guide 7
Equipment improvement:
The fishman is too slow, so generally after the first round of the jungle clearance, I like to buy 300 shoes to improve my activity, and also ensure that I cannot escape the fate of encountering enemies and teammates who are killed.
After buying the shoes, according to the other party's plastic surgery and equipment, you can choose to first release 800 Kozuki water to ensure vitality or, or first release 250 physical defense/magic defense parts, plus a second-level contract of 650 to improve jungler ability.
Vanity Fishman's Equipment Skills Layout Guide 8
Middle term:
The small defense scatter can be upgraded to a reduction armor for AD or a large and invincible shield for AP according to the opponent's lineup, and at the same time, the contract is upgraded to a strange device according to the economic situation. At the same time, upgrade the 300 small shoes to medium shoes. There is no need to upgrade the most advanced shoes, because the 900 is too cost-effective for level 3 and level 2 shoes.
Vanity Fishman's outfit skills laid out strategy 9
Vanity Fishman's outfit skills laid out strategy 10
I want to talk about it specifically here, auxiliaryThe contract can be upgraded to a strange device or a horn. I personally recommend a strange device, because on the one hand, the strange return to the demon and blood, reduce CD, and the vision is a perfect match with the fish man's pulling skills. On the other hand, a hero who walks very slowly is useless to match the horn, and it is not as good as the vision. Rather than wasting precious lattice and searchlights, it is better to have a strange device. Therefore, the strange device can be said to be an indispensable large item for the fishman.
Vanity Fishman's Equipment Skills Layout Guide 11
Later installation:
Because the fishman can obtain an additional 15% protection and health from the equipment, there is no need to add Big Armor or Magic Defense when his teammates output strongly and the opponent is suppressed, but he needs to improve his output ability.
It is recommended to draw a chisel or aftershock. The chisel can be stacked with the powerful field occupation ability and spring water of the fisherman, and the aftershock and the strange device reduce CD, making the fisherman's skill output to a higher level.
Vanity Fishman's Equipment Skills Layout Guide 12
Of course, when the enemy has strong firepower or AOE, you can only use one piece of chisel or aftershock, and then use one piece of defensive equipment to improve your survivability.
Vanity Fishman's Equipment Skills Layout Guide 13
After talking about equipment, let’s talk about adding some skills.
The fishman is strong at level 1 and 2. You can use your skills at this time to fight several waves of team battles and win the jungle area.
At level 3-5, due to the lack of obvious skill bonus and dependence on equipment, it is a weak period. Team battles should be avoided and money should be paid as soon as possible to upgrade.
After level 6, due to the addition of the third skill that can change the battlefield situation and the improvement of equipment, the fishman enters a strong period, and is suitable for catching the opponent's heroes in the laning position or grabbing mines and wilds.
Based on the situation where Yuren University is strong in the early stage, weak in the medium stage, and strong in the later stage. I usually like to prioritize skill 1 in the early stage and add 2. After level 6, the skill priority is 312.
In the end, the skills 1 and 3 are fully filled. 1 skill has 0.8 seconds of dizziness.
Some people like to fill up the 2 skills, but I personally think it is unnecessary. After all, the 2 skills only increase the distance to pull people a little (the gap between level 4 and level 5 is not obvious) and a small amount of armor and shields is not as practical as those with a full-level 1 skill, or those with a full-level 3 skill, which is significantly reduced to CDs.
After saying so much, how exactly does the Fishman perform in actual combat?
I will post some pictures below for you, such as pulling people in the grass next to the lineup, stealing mines when the enemy is hitting mines, pulling people at the entrance of Zhongquan Shui, etc., all of which are the wonderful uses of fishman skills. There are many other interesting ways to play, such as pulling people through the wall, pulling big dragons, etc. You are welcome to add them.
Vanity Fishman's outfit skills laid-out strategy 14
Vanity Fishman's Equipment Skills Layout Guide 15
This guide is just my experience. I hope it can help you when you use the hero Fern. Finally, if you want to know more vanity strategies, then follow our 87G mobile game Internet cafe!