Although "Story of Time and Space" is a two-dimensional style game, the gameplay is rich and has a certain depth, and it performs outstandingly in terms of character design, plot, development, etc. At the same time, combining the two-dimensional development with RPG battle is also a very bold attempt. The editor will bring a detailed review below.
Plot: Different protagonists, different stories, plot design, full of novelty
Plot, in the current mobile game design, is basically in a very embarrassing situation, so most RPG mobile games weaken the plot, but in "Story of Time and Space", the plot is a very important part, the personal guard's personality and attack method are well displayed through the plot. At the same time, there are two protagonists to choose from in the new version. Not only are the two protagonists' skills, attack methods and personalities obvious differences, but they also designed two completely different story lines for them. Mobile games that work so hard on the plot are indeed rare on the market now.
Space-Time Story Alicia's Main Story
Space-Time Story Claire's Main Story
Picture: Standard 2D style, gorgeous ultimate moves give extra points
As a mobile game that claims to be 2D, its overall artistic style is of course clear at a glance. Unlike many copycat 2D mobile games, each of its personal guards and each character is original. The original paintings of the characters, the background story and skills complement each other, and the design is very unified. It can be seen that the game designer has put a lot of effort into character design. Compared with the cute and dynamic Q-version style, the original painting is a bit lacking, which is a pity. The skill performance is quite outstanding, the shocking effect is in contrast to the cute characters, the slashing skills show a very obvious and exciting sense of impact, and the spell skills are extremely explosive, and the overall feeling of releasing skills is not very eye-catching, making people feel very comfortable.
Space-Time Story Skills
Core battle: extremely strategic, brain-burning battle is fun, and the personal guards are praised by the praise
The core battle of this game is quite original. Although it is a two-dimensional style work, its gameplay is unique compared to other works. First of all, the protagonist's movement control and skill release are very free. During the battle, when the boss releases his skills, you can also release the skills to make a hard straight, thereby interrupting, or avoiding by moving the position. In a dying state, you can also detour the back of the boss and counterattack! The second is the personal guard. Each personal guard has his own unique skills, which can assist you in charge and attract firepower and buy time for your "backward"! Finally, there are soldiers. Different types of attack modes have different attributes and can be selected according to different battles. What is even more interesting is still behind. The timing and number of appearances of the guards and soldiers can be adjusted according to different situations of the battle. The combination of troops, the choice of personal guards, and the protagonist's skills casting and movement make the battle changeable.Full of fun.
ps: Although the battle is very complicated, you won’t feel very tired when playing it overall. Only specific boss battles and difficult copies need to be used to think about it. Other battles are still very smooth. Even if the battle fails, the sexy blasting scene of the guards will reduce your frustration, which is also a worthy point.
Space-Time Story Battle Screen
Space-Time Story Personal Guard
Featured System: Multiple micro-innovation systems are remarkable, and the way to obtain personal guards shows conscience.
In addition to the conventional systems of mobile games, there are also special systems such as engraving, exploration, and one-stop level in the game, allowing you to feast your eyes when you acquire various resources! Here I will keep an eye on what kind of beauty you can experience in the game. Here we will focus on the evaluation of the personal guard system. Unlike many games that mainly use "card drawing" as the main acquisition method, the personal guard acquisition of "Story of Time and Space" relies on levels to unlock. That is to say, as the main plot advances, you can unlock various powerful personal guards by completing various different conditions. Since the collection and cultivation of personal guards is an important line in the game, this can be said to be a very conscientious design.
Space-Time Story Engraving
Interaction: Combination of real interaction and 2D interaction
After testing the game's interaction system, the editor had to silently like it because the game designers obviously have a strong understanding of the interaction concept of 2D. The guild system is the carrier of player interaction in the game. Only in the guild can you better experience special functions such as guild dungeons and enjoy special benefits.
Space-Time Story Guild
At the same time, they have prepared their interaction methods for many friends who love the two-dimensional world. They can interact with the cute personal guards every day, truly combining real interaction with the two-dimensional interaction.
Space-Time Story Development
"Story of Time and Space" deserves the title of a 2D brain-burning RPG. The overall painting style is fresh, the skills are gorgeous, and the release is refreshing; the battle is very strategic and interesting; multiple micro-innovation systems are remarkable, and real interaction and 2D interaction are combined. Overall, it makes up for the weak gameplay of most 2D games on the market, while taking into account the attributes of the 2D games themselves. It is a very worthwhile work to play.