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"Mine War" preview: Strategy play is great

The SRPG mobile game "Mine War" which focuses on sandbox battles started its first test yesterday. The fresh and retro Japanese comic style, rich mission system and special gameplay bring a fresh and interesting game experience, especially the triple strategy gameplay of cards + development + tower defense, which has won unanimous praise from players and media. Below is a preview of "Mine War" to see what's special about this game.

Story scene: Classic Japanese comics are fresh and steampunk travels through time

The adventure story of "Mine War" takes place on a continent of Leviathan in the abrupt industrial era, and players will conduct a series of adventures to find the treasures of the underground world. To be honest, when you understand the subject, you can't help but think of another product of the same subject, "Adventure and Mining".

In terms of the picture character, "Mine War" adopts classic Japanese cartoon images, with a delicate and fresh retro style. The clothing and decoration of the 19th century are matched with equipment and weapons with mechanical and magical elements, giving people a sense of time travel. The overall picture of the game is steampunk style, creating imaginative dungeon maps, allowing players to feel the adventure thrill brought by different regional styles. The pixel style of "Adventure and Mining" may evoke a feeling, but if you really want to talk about visual comfort, it is more pleasing to the classic Japanese comic style. It is still quite tiring to watch the pixel picture for a long time.

Mine cave war story scene

Card collection: Heroes have diverse attributes and their killing skills are so cool

"Mine War" currently has about 50 heroes with no attributes. Players can obtain adventurer information fragments in taverns, map copies, and regional adventures. When accumulating enough information, "your adventurer can join the luxury lunch." It is now collected and developed. When you play LV2, you can collect 3 adventurers. The difficulty of collecting heroes in the early stage is not particularly high. A relatively rare hero needs to be obtained through treasure chests in the tavern. The editor received a game gift package and drew an angel nurse in white, which happened to form a standard formation of T, milk, and DPS.

The adventurer information can be viewed in the tavern. The adventurer profession attributes of "Mine War" are similar to DOTA, divided into near-range, AOE, DPS, T-milk, etc., which are more familiar to everyone. There are also auxiliary heroes specifically targeting the "Mine War" gameplay. The hero's active skill is a killing skill. It can be released when the air storage bar is full during battle. The combat feels better and it is also very satisfying to fight. Passive skills have attributes such as critical strike and dodge, and they need to consume equipment to learn. You may not be able to make so many equipment in the early stage of the game to learn passive skills, but using only the ultimate skill is basically enough to brush the book.

Mine War Card Collection

Train development: Alternative home construction, upgrade can conquer the world

The main interface of "Mine War" is a steam train, which is the player's bookThe camp includes several components: license upgrade, management team, strengthening equipment, excavation of tunnels, store purchases, machinery factories, and new carriages. Upgrading the locomotive can increase the train's power and explore more dungeon maps; the lounge is for the adventure heroes to rest and supply, and the advanced lounge can accommodate more members and supplies; the equipment workshop is used to upgrade and forge equipment... The upgrade construction of the train system is directly related to whether players can refresh their dungeons. The "home construction" of the train requires gold coins, jade and time, but the amount is not large. I personally think that it is enough to upgrade according to the guidance of the main task.

Mine War Train Development

Mine Tower Defense: Cartoon version of COC offense and defense are all love

The "plunder" and "defense" gameplay in "Mine War" can be collectively called "Mine War", which is a COC gameplay of arranging troops to defend against attacks by others + organizing teams to attack others. To defend your own mine, you need to build mechanical monsters in mechanical carriages. The defensive formations of mechanical monsters and adventurers are worthy of players' careful consideration. When attacking other people's homes, the combat power matching of the team also tests the players' strategy and minds, and allows players to feel the shadow of many classic games.

It should be noted that plundering is automatically matched with players. Before starting, the combat power of the opponent's guard will be displayed. There will be a small space for random combat power, but if the difference is very large, don't seek death.

Mine War Mine Tower Defense

Guire Group Battle: Group Books are great

Guire gameplay is my favorite gameplay in "Mine War". After all, everyone likes exciting live battles. Guild gameplay is divided into two types: GVG and GVE. GVG is the mine where two guild battles attack each other to see whose defensive formation is stronger. GVE enters the exclusive council copy to refresh the picture. The guild battle requires more than 10 members to start, and the editor has not experienced it yet. However, being able to add such a full interactive gameplay to the mobile game feels that "Mine War" gives players great sincerity.

Mine War Guild Team Battle

Through a simple experience, the editor feels that the game is highly playable and has many gameplays. The three strategies of card collection, home construction, and tower defense confrontation are complemented by each other, forming a complete game system. They are developed while brushing books and plundering while defending. It is very suitable for players who like strategy gameplay. I recommend everyone to try this "Mine War" and feel the unique pleasure brought by SRPG.

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