In Kings 2, there are still many development routes for the Knight profession, but the controversy is also very controversial, because the Knight's points and various configurations are relatively variable. Here, let's share with you the editor's summary of the Knight's experience.
For knights, they usually have the following blood souls: gods, faith, knights, monks, scouts, blasphemy, and tenacity. Among them, I usually take knights or monks to exchange for the battlefield and field.
King 2 Knights Supreme Glory
【Development Route 1: Immortal Knight】(Battlefield 1v5 Immortality)
Turn: Faith 5, Toughness 10, Pious Will 5, Loyalty 5, Divine Hammer 5.
Two turn: Light counterattack 5, pull 5, dazzling 1, light barrier 10, hope 10.
Emblem: 333, 313.
Phantom Beast: With defense or blood, the Earthshaker, the Guardian, the Destroyer, and the Priestess are all good.
Gemstone: life, physical defense, magic defense, physical explosion.
Summary: This set of points has no output, it is a pure meat shield knight, suitable for team-based combat, just a single p hello.
【Development Route 2: Debuff Knight】 (The heraldic emblem comes with three types of buffs)
Transformation: Faith 5, tenacity 10, pious will 5, loyalty 3, the hammer of God's punishment 5, sanctions 2.
Two turn: Light counterattack 10, pull 0, dazzling 0, light barrier 10, extreme day 10, hope 1.
Emblem: 322, 112.
Phantom Beast: with control and negative state, water element, earth element, zombie, toad, three-headed snake, Agamonro.
Summary: A bit of an auxiliary knight is going to rush the foot. After throwing a bunch of debuffs, it will slowly grind it. Reduce damage and prevent blood loss. Isn’t there any less control? The Phantom Beast will help you solve it.
【Development Route 3: Blast Knight】(very strong and violent)
Turn: Faith 5, tenacity 5, pious will 5, loyalty 2, Hammer of God's Punishment 10, Sanctions 5.
Two turn: Light counterattack 10, pull 0, dazzling 0, light barrier 8, extreme day 10, hope 1.
Emblem: 111, 211, 122.
Gemstone: life, physical attack, physical explosion, physical defense.
Phantom beast: with additional attack or additional damage: bats, turtles, dark spirits, wind elements, etc.
Summary: The burst knight is a typical dps output. He pursues high critical hits and high damage. He has no choice but to use attack as defense.
Okay, the above is my experience and I hope there is something you like.