In the Kowloon War mobile game, in addition to professional skill points, the game also has general skill points. So, what is the use of this general skill point? Next, we will look at the guide to the general skill points of the Kowloon War.
General skills
General skills are divided into three categories: defense and counterattack, output ability, and survivability. They are skills targeting three elements: defense, attack and health.
Kowloon War Defense Counterattack
【Defense and Counterattack (Defense and Counterattack)】Recommended level: ★★★★★
It is a skill that can achieve the best results by releasing the opportunity. It tests operation skills. Once released, you can get a refreshing experience. Release defense skills the moment before the character is attacked will trigger the anti-counter skills, causing damage to the nearest enemy. The anti-counter can be enhanced to increase the number of skill segments (up to three segments, the second segment has a knockout effect), damage, increase the life recovery effect, and there is no cooldown time for anti-counter.
Branch skills:
Anti-Counterattack•Damage: Increase the damage of successfully counterattacking; it is very practical, it is recommended to fill it up.
Anti-Counterattack•Combo: It can increase the number of attacks after successful anti-Counterattack, and it can also be accompanied by a knock-off effect to interrupt the opponent's skills; it is very practical, it is recommended to click full.
Anti-reverse •Recovery: After successful anti-reverse, it can restore a certain proportion of life. Not practical, it is recommended to add a little more.
Anti-anti-Fear Resistance: The time to be feared is reduced, very practical, it is recommended to fill it up.
Kowloon Battle Output Capability
【Output capability (attack)】Recommended level: ★★★★★
The output ability is mainly skills that are bonus to output damage, including attack, critical strike, explosive damage, near and far damage, etc. Whether it is the Youlong or the Hidden Front, the output damage is undoubtedly a very important part.
Output•Attack: Increase attack; recommended to be full.
Output•Critical hit: Increase critical hit; skill points must be filled.
Output•Explosion damage: Increase critical damage; it is recommended to add more.
Output•Near damage: Increase short-range damage; it is recommended to fill it up.
Output•Far-dramatic damage: Increased ranged damage; must-have points for soul-catching, and the rest are not needed.
Kowloon War Survival
【Survival ability (survival)】Recommended level: ★★★★★
As the name suggests, survivability mainly increases defense, health, and reduces riot resistance. The health is only the most basic skill. If the health is low, you can't play no matter how high your attack is.
Survival•Defense: Increase defense; it is recommended to be full.
Survival•Breaking resistance: Increase violent resistance; points must be pointed at if you have skills, it is recommended to click full.
Survival•Life: Increase life; add 300 blood at level 1, it is recommended to click full
Survival•Near-related damage: reduce short-range damage; points must be pointed at if you have skill points, it is recommended to be full.
Survival•Remote Defense: Reduce ranged damage; points must be pointed at if you have skills, it is recommended to be full.
General attack-skill
There are four attacks in total. When the attack movements of the first three attacks reach a certain level, click the normal attack button again, and the corresponding skills of this attack will be released. There are three skills in total. One in each of the first three attacks, and the skill has no cooldown time.
Buffer skills: Blade Dance • Attack, One Rider to Be a Thousand • Defense, Two Dragons Playing with Pearls • Resisting Brutal
Releasing the gain skill before the battle begins can bring you good attribute improvements. It is recommended to maintain the gain skill coverage throughout the whole process if the time allows.
Control skills: Blade Dance • Stunning, One Rider to Be a Thousand • Fear, Two Dragons Playing with Pearls • Frozen
When the skill is cooled or surrounded by monsters, you can use control skills to control monsters to win time, or use control skills to obtain exclusive skills in the Shui single-handed challenge.
Debuff skills: Blade Dance • Burning, One Rider to Be a Thousand • Break Defense, Two Dragons Playing with Pearls • Poisoning
For example, the burn damage attached to the heavy sword ignores defense, and the damage is related to its own attack. The debuff effect of this skill is maintained throughout the whole process, and there is also considerable damage; the debuff effect of the Dragon can reduce the enemy's defense and greatly improve its attack skills; the poisoning added to the soul-taking poisoning is related to its own attack, and the debuff effect of continuous blood loss throughout the whole process.
The three skills have their own characteristics. Proficient in using and mastering the release timing can greatly reduce the difficulty of breaking through levels and killing monsters.