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How to add points to heroic warrior skills? Recommended points to refresh pictures and PK

How to add points to heroic warrior skills? Recommended points to refresh pictures and PK
How to add some skills to heroic warriors? Among the heroic souls, warrior is a very powerful profession. I believe many friends like him more. However, if you want to play a good fighter, you must first learn the skills of the warrior to add points. So what are the warriors adding points to their pictures? What is the point of adding warrior PK? Friends who are not clear yet, come and take a look at the heroic soul warrior skills added to you by the editor!

How to add points to heroic warrior skills? Recommended points to refresh pictures and PK points

The warrior's defense and attack can never coexist. With extreme attack equipment, this method of adding points can achieve extreme attacks. Focus is very easy to trigger. Some people may say that the third passive warrior is a garbage skill. In fact, this skill is very perverted, but it only needs to be reflected with the cooperation of extreme attack equipment. Because it is so perverted, the passive warrior was modified in the July 3 update.

Two Level 7 Critical Stones, 410 Critical Damage PVP Weapons, 55PVP Three-Piece Set Activates 200 Critical Strikes, 45PVP Three-Piece Set Activates 100 Critical Strikes, plus the Critical Strike Damage under Focus, the Critical Strike Damage is as high as 2950, and the game's 3000 Critical Strike Damage is about to explode. With focus, the critical hit rate does not require shooter assistance, and the star mark block rate exceeds 1,000 when it is sufficient. Two power rings!

Warriors can add points to the picture

[Active Skills]

Collision: 1

Giant: 10

Rotation: 10

【Passive Skills】

Weapon Master: 10

Master of Armor: 10

Survival in the wild: 9

Roar:10

The warrior's points are that simple, this is the most important point that can stand and has a certain lethality. Start rushing, and then step on the national skills.

Warrior PK plus points:

【Active Skills】

Collision: 1

Giant: 10

Rotation: 10

【Passive Skills】

Weapon Master: 10

Concentration: 9

Fever: 10

Fatal: 10

Are you a defensive warrior or a berserker. The berserker is only suitable for high-V warriors with extreme equipment. Otherwise, the effect is average and the performance is plain. Better to be a more tenacious warrior. After all, lying down is a very unlucky landscape. There are many differences in the warrior's points now, some people take the violent route and some people take the defense. In fact, without the level 5 national skills, any point PK of the warrior does not have any advantage, with low attacks and no high damage skills.

The warrior has 2 national skills, one is bloodthirsty and violent, and the other is crazy and slaughtering. Bloodthirsty is a group three-stage attack and repelling, and Crazy is a single-stage 5-stage rapid attack, these two skills have no advantage at level 1, and they are useless, and they consume blue and blood. To be a qualified warrior, these two skills must be fully leveled. It is very stressful to make these two skills full of level 1 on an average country, because buying a first-level skill is 10,000 diamonds, which means buying a level 5 requires 50,000 diamonds. Both of them are 100,000 diamonds. Agras is indeed a pit (an extremely huge pit). I will pass on the effects of bloodthirst and madness.

The emergence of these two national skills is the spring of warriors. From then on, warriors have high damage skills comparable to mage groups, and high-speed physical damage skills comparable to archers. These two skills have advantages and disadvantages: bloodthirsty and violent. Like the name, a warrior will lose 5% of his own qi and blood with one skill, and consume 100 blue. Crazy slaughter, with 5 consecutive attacks, with a blue consumption of 900 (Damn the warrior's full-level battle is more than 6,000 points blue). It's great to use these 2 skills, and it's fun to play. Warriors pay for level 3 medicine. If there is no level 3 medicine, I suggest not to use it casually. It's very good to use it, but the level qi and blood loss and the level of blue consumption, your level 1 medicine can't stand the tossing at all.

With these 2 full-level skills, the warrior's points are added:

Passive talent: the first row of dominant talents, (weapon master, armor master, wild survival) all have 30 points, take the initiative, 1 point of collision, 41 ultimate moves, 5 points of spinning (single P, group P, battle weapon, one of the warrior's soul skills, can Damn bounce the opponent and replace it?)

There must be many people who are confused between the giant and the combat order. Some people say that the combat order points to the ice, fire, and thunder resistance with an increase of nearly 300, so I tell you that you are all OUT! I washed it no less than 20 times. Once, I slowed the natural resistance of the talent, and the active combat order, plus my own cultivation and equipment bonus, my ice, fire, and thunder resistance reached almost 400. I found a mage PK in the wild, and the DPH of 50,000 mage is a fire ring. I hit me and beat me 30,000 and won't explode. I tested it many times. The effect was too obvious and wasted a bit. In one breath, it was filled with giants (the giant's maximum level increased its own strength and defense by 28%, reduced the damage suffered by 28%, and ignored the monster's 39% damage).

To be honest, the giants are full. In group battles, battles, and pairs, the effect is very obvious. Take the archer as the same 50,000 DPH, and the archer shot hit me 40,000-68,000. I drove the giant to hit me about 26,000-55,000. The effect is very obvious. I believe that with the improvement of everyone's DPH, it is normal for PK to cause damage to hundreds of thousands in the future. The giant is definitely the right choice. Moreover, the Giant leveling is also very useful. I drove the Giant to fight 28 purgatory female zombies, and even exploded 3 bets. I can handle it quickly if I take medicine.

Active skills: rush 1, Giant 10, Swivel 5, a total of 46 points were used. You can freely allocate the remaining 4 points according to your personal idea points (there is no best plus point, only the most suitable plus point). Such extra points only support warriors with full-level national skills, and have high damage skillsIf you can, you need to have a high-intensity body. I usually place it in small-scale competitions in the wild, and I have the skills. Crash, whirlwind, crazy, bloodthirsty. When there are many people or when the battle is in progress, rush, whirl, bloodthirsty, and giants. The national skilled warriors have really improved a lot. During the battle, the warriors are no longer the target of resisting people.

The above is the hero warrior skills added by the editor. I believe that friends should all understand it! Then hurry up and try it in the game!

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