How is the battle of a hero with qualifications in the Age of Magic 13? I hope the editor’s PVP lineup guide for the 13-qualified heroes in the Magic Age can answer questions to players. In fact, many 13 heroes have advantages that 15 heroes have beyond their reach. The key lies in the rational use of runes, lineups and equipment. Let’s take a look!
First lineup:
Runes: Iron Wall Barrier Angry Purification
Equipment: Fighting Chief, Saint Deed for Judgment, Equipment is perfect if it has Chaos, there is no Chaos, Spider Demon, the whole body of the gem is blocked, attack gem + hit. Defender, articles are exchanged for thunder. The gems piles to resist violence, the panda holy deeds exchange for blessings or shining light, and the piles to avoid.
Magic Age 13 Qualification Hero Game Interface
Main idea: When there is chaos, the chief has a strong ability to block and return blood. He can often go against the sky 1V6. It can be said that he is a T with the ability to instantly attack people. He can use a critical strike and can instantly over most heroes. With the Defenders reducing damage by 24% on the field, the iron wall buff protects the body, and Hades can still stand if he does not block the block and fights with a big critical strike. Exit blocking is completely tickling. The defender's role is to provide a BUFF on the field, and to become the second T in the front row under the iron wall buff protection. Panda Pile Dodge Front-row Blocking Skills. Monkey, just Athena fulfills her essence.
This lineup belongs to the lineup of strength and will not be easily lost in seconds. With the Defender on the field, he can easily fight against the opponent's Monkey Dracula's ultimate move with 24%.
Second lineup: For the current Gu Yue, the strongest round Gu Yue
Runes: Barrier Wind Rage, Rage, Seal
Main idea: Tundra dragon turtle is the strongest T in chaos. If you don’t believe it, you can try it yourself. The blocking 60% recovery of blood is exactly the same as the Chief. It reduces damage for 2 rounds after the ultimate move, and it has the highest blocking rate. Defia's emblem is replaced with a demon, and in the case of the Holy Spirit, it can reach 100% critical strike. The Grand Thefter's Holy Deity is replaced with a flashing light, easily pile up to avoid it up to 80%. Defia's overlaps attacks one point and strongly cuts the back row. The Great Druid exchanged the Holy Deed for the Kings, and had a huge critical strike, and the blood recovery ability was super strong. The Moon God was to do a good job in the essential work output. The main output is that Difia cooperates with Fengqi and cuts invisible. Difia cooperates with Fengqi and can cut a back row with two normal attacks, especially Athena can't stand it. A hero in a big second is steady. The Hunter is definitely a half-blood killer in seconds, with 295% damage x1.6 times, comparable to Hades. It's also quite practical when playing bosses. Leave the front row to Long Turtle, absolutely feel at ease.
Magic Age 13 Qualification Hero Game Interface 2
After reading the PVP lineup guide for the 13-qualified hero of the Magic Age, do players have a more comprehensive understanding of these heroes of the Magic Age? Hurry up and re-energize their potential!