Player Vibe

"Warcraft Guardian" author appears to answer your questions

"Warcraft Guardian" is a domestic strategy competitive mobile game, with only 2 developers of the game! This game is a stand-alone game. After the APP platform was launched in 2014, it received hundreds of thousands of praises and recommendations! It can be said that the game will definitely bring World of Warcraft players back to Azeroth! Now the Android version is going to be launched, so you can definitely experience this not-so-classic strategy game!

Interview with Liu Yang, the producer of "Warcraft Guardians".

Question 1: Hello, you also know that after the game "Warcraft Guardian" was released, many players, including mobile game practitioners, have interpreted the game "Warcraft Guardian". I wonder if you can introduce the game of Guardian from the perspective of an independent producer and talk about your positioning and understanding of this game?

Producer Liu Yang (hereinafter referred to as Liu): "Warcraft Guardian" is a horizontal battle strategy game. It forms its own strategy of sending troops by accumulating resources and controlling the rhythm and combination of sending troops, and wins the battle by controlling different heroes and skills. Domestic games focus more on growth and weak experience, online games are more card-type, and single-player games are mostly parkour with repeatable gameplay and elimination. There are still not many heavy strategy-type stand-alone games, so we want to make such a mobile game with relatively unique gameplay and style.

Question 2: Many Warcraft, Dota and Lua Lu theme games on the market now choose the way to promote hero development cards, such as the very popular "Dota Legend" and "My Name is MT2". Why did you make the game into the current game type for what reason?

Liu: "Dota Legend" and "My Name is MT2" are both very excellent games and are also products that many teams rush to imitate. The resources for small and medium-sized teams are limited in resource research and development and promotion, and it is very difficult to compete with them in cards and this kind of gameplay. Moreover, domestic games focus more on generation and weak experience, which has a low threshold for users to play and a longer growth line. This way you can make more money and have a longer game life cycle. Our team is relatively small and beautiful, and I want to make a conscientious strategy game that is biased towards gameplay experience. It is a small and beautiful game that allows users to play and say, "Well, it's quite interesting." I think my goal has been achieved.

Question 3: Regarding the picture style of the game pixels, I believe it can evoke many memories of the post-80s and post-90s. Did you also like to play games in your childhood? Those games left a deep impression on you? I wonder if it has an impact on the style of the Guards?

Liu: Since Xiaobawang and Dos system games, I have played a lot of games until now. The games that I have been playing for more than ten years are World of Warcraft and Warcraft, and it has a very deep impact on me, so I can see many such shadows in the Guards. There is a mobile game abroad called kingdom rushSeries of games. I like the style of this game very much, so "Warcraft Guardian" is quite similar to the art style of this game.

Question 4: For what reason, I left the game company and became an independent game producer?

Liu: My original company benefits and benefits are the best in the industry. Being able to make the games I like is my dream since I was a child. But I think it is to make a game I like. There will always be restrictions on doing things in the company, and it may not be what I like. At work, the program partner cooperates with me for a long time and trusts me very much, so we started to make games by ourselves.

Question 5: Why did you make the game "Warcraft Guardians"? Is there any story that can be shared with us?

Liu: Warcraft has given us too much touch. Those youthful memories about WOW life do not have so many thrilling extravagance and extreme desires, and not so many emotional sadness that flows backwards. All we have is the life of Warcraft players. As a ten-year WOWer, I happened to become an independent game developer. I decided to make such a game to commemorate that lost youth.

Question 6: As independent game producers, what is your philosophy of making games? What is the reason to support you to continue doing it? Money or ideal?

Liu: Being able to leave a large company and make games by yourself is more for your ideals. We are different from product managers in the company. They need to make games that users accept and make a lot of money. When we want to make games that we like to play and interesting and interesting, there are still differences in the starting point. We are very happy every time we encounter someone playing our game.

Question 7: The "Warcraft Guardian" game quickly became popular after it was launched on the Appstore. It accumulated hundreds of thousands of players in a short period of time. The game suddenly became popular. Do you have the feeling of happiness suddenly?

Liu: At that time, I just wanted to put the game on and play it for my friends and make adjustments. As a result, so many people came in all of a sudden, and so much attention caught us off guard. Moreover, most players gave us very high ratings, which also gave us the motivation to continue to make updates and subsequent products of "Warcraft Guardians".

Question 8: Will the Android version jointly launched this time be very different from IOS? What changes have been made?

Liu: The Android version has many content updates compared to the iOS version launched earlier. First of all, the gameplay is richer, and the gameplay is newly launched. Players will find a challenge level different from the plot on a certain level. Faced with the attack of the demon legion, the longer they persist, the more enemies they kill, the higher the score. They can be on the global rankings. They can still maintain a high ranking for a certain period of time and get a mysterious hero as a reward. Of course, this level will limit the number of diamonds that players can use.The incentive operation ensures relative fairness in rankings. Secondly, the big map will add many hidden plots and levels, so that players can have more choices and fun on the journey; in addition, I am very grateful to the players who have always supported us before, and the Android and iOS versions will be updated simultaneously. New heroes and new levels will be waiting for you to challenge each month!

Question 9: You see the New Year is coming soon. I wonder what you expect for the new year of "Warcraft Guardians", what are your expectations for your own team and mobile game industry? What are you going to say here?

Liu: I hope that in the new year, "Warcraft Guardian" can bring happiness to more players and bring new and different gameplay and experience. I hope our team can also produce more new and high-quality high-quality games to present to everyone in the new year.

The editor believes that Liu's willingness will definitely be achieved, and the editor also believes that "Warcraft Guardian" will bring more fun to you!

Share this article