As a card game, cards are an eternal theme in the Hearthstone game. If you want to create more exciting decks, you need to constantly enrich your card library. There are many ways to get cards in Hearthstone, and Challenge Arena is one of the most effective ways to get cards quickly. As we all know, it takes 150 gold coins to buy tickets to enter the arena. Many players often cannot get rewards that exceed the ticket value in one arena challenge, so there are not enough gold coins to conduct a new arena challenge, which also makes many players very distressed.
Usually, you can get a reward of 150 gold coins by winning more than 7 wins in the arena, so if you want to achieve perpetual movement in the arena, you need to win at least 7 wins in a single game. Today, the editor will bring you some practical arena skills, so that every player can achieve unlimited play in the arena, thereby obtaining more generous rewards.
1. Choose a career that suits you
Heartstone has nine major professions, each profession has different characteristics. Choosing a profession that suits you in the arena has a direct impact on your victory match. For example, players who are good at speed attack methods are more suitable for choosing professions such as stalker, hunter, and warlock, because these professions are often easier to build a set of speed attack decks. Similarly, players who like spell-controlled play are more suitable for choosing professions such as mages and shamans. These professions are easier to obtain more spell cards to complete control of the scene. Of course, if you are a player who likes to use minions to win, then professions such as Paladins and Druids that have more powerful minions are more suitable for you. In short, the profession you choose in the arena must be suitable for the playing style you are good at in daily battles, choose a profession that suits you or to a certain extent improve your winning matches in a arena.
2. Deck creation follows the principle of balance
If you want to win more games in the arena, the creation of decks must follow the principle of balance. Equilibrium can be simply divided into several aspects: First, the mana curve of the deck must be balanced. In the control deck, the curve before 4 costs is generally higher, and then gradually decreases, while in the fast attack deck, the mana curve before 3 costs is higher, and then decreases in turn. When choosing cards in the arena, remember not to choose too many high-cost cards. Maintaining the balance of the mana curve is the key to more victory; secondly, the number of spell cards and minion cards must be balanced. Too many spells may make you lose control in the battle, while too many minions may have an embarrassing situation where you end up with one minion in each turn and then be solved by the opponent. Reasonably matching minions and spells to ensure the equilibrium of quantity between the two is the basic principle of building a deck; finally, the principle of balance should be followed in the battle to solve and pave the field. In general, equilibrium may not lead you to 12 wins, but it can ensure that you are not kicked out early. If you want to achieve perpetual movement in the arena, you must follow the principle of equilibrium. The so-called "giving" means gaining only when you give up, and giving up extremes may give up.You get more unexpected surprises you can't imagine.
3. The deck must be durable and COMBO, but also have killing methods.
After talking about the basic principles of card selection, what I will share with you is the durability and killing methods of the deck. For a good arena deck, the first thing to ensure is the durability in the battle. In short, the first 10 pictures are brainlessly selected according to the strength of a single card, and then the middle 10 pictures take into account the overall strength while taking into account the strength of a single card. The last 10 pictures are mainly the whole, making up for the curve. This card selection method can make your deck last longer in battles and make it easier to create some COMBO combinations.
Many players often encounter this situation: their side eventually loses the battle when they have a great advantage in the scene. The reason for this is very simple, because your deck lacks the necessary killing method. For example, the mage's fireball technique, ice arrows + ice guns can be regarded as spell-like killing methods, while the war song commander + werewolf + harsh supervisor can be regarded as minion killing methods. No matter which kill method you are, your deck must have one of them, which can not only prevent you from being cleared by your opponent in the advantageous situation by using AOE spells, but also allow you to have enough capital to fight back at the disadvantage, so as to achieve higher game victory.
The above are some very useful techniques in the arena. These techniques can help friends achieve infinite fun in the arena. Of course, if you want to achieve perpetual movement in the arena, you still need to constantly practice. Master the tricks of the arena and use them reasonably. Perhaps the next King of Hearthstone is you!