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"Crash the Three Kingdoms" Strategy of the Arsenal Soldiers What is the best choice for the Arsenal Soldiers branch!

If you want to ask which of the three countries is strong, you need to ask Tang Guoqiang! If you want to ask which card is great, I am the busiest to charge and hit! "Crash the Three Kingdoms" has already emerged from the brainless battle mode of the current card game! Really change the game mode to the battle charge mode, and the legion charge is the real battle! "The Three Kingdoms" is popular among players in both internal testing and deleted files! Especially the strong opera style vividly shows the Three Kingdoms style! Today we will learn about the professions in the game! The front-line meat shield - Sir. (The following Army A is a branch)

This type of profession is basically classified as a meat shield, and there are few output definitions! Of course, there are also some people who like to walk alone and play non-mainstream!

The armored military in the armored soldiers has outstanding defense attributes, higher life than general melee combat, moderate attack level, faster movement speed, and slightly higher hit than general melee combat. It can be said to have a cavalry flavor!

From the perspective of attributes, the high defense and high life of the Army A is suitable for resisting attacks and can form an advantageous cooperation with its own healing. Attack moderation is destined to fail to perform effective damage output. Faster movement speed means you can return to the front line faster after being knocked back, absorbing more damage for your teammates while preventing the enemy from advancing. A slightly higher hit seems to imply that he has some restraint on professions with high dodge attributes, and a typical example is the Supervisor.

Below we analyze the positioning of professional skills in each stage.

Level 1 (green name profession), level 5 can be advanced, no branches:

Jeury A:

Have skills: Shield strike

Skill effect: Inflict 108% attack damage to enemy individuals and increase their own 20% fightback

This is the first skill of the A Army profession, which causes additional damage and adds a fightback state that lasts for a period of time. I won’t talk about the extra damage, it mainly depends on the attribute of resisting repulsion. Improved fightback will lead to three results: 1. Since the knockback distance is shortened, it is easier to stabilize the front line. 2. Since the attack interval between melee battles is much lower than the time required to run forward and attack again after repelling, the repulsed distance is reduced, which reduces the time to run to the front line, which is equivalent to increasing the attack frequency in disguise. 3. Opposite to the second point, because you stand in the front more frequently, the frequency of yourself being attacked has also increased.

Among these three points, the third point should have been a side effect, but for Army A, it is still a positive effect from a strategic perspective. Because he absorbed more damage for his teammates, it is most suitable for him to absorb the damage with the high defense of the A Army.

Summary: There is no doubt that the A Army who has reached this stage can already play a good role as a team shield. It is recommended to use it with treatment or high-damage range.

Second level (blue name profession), level 30 can be advanced, 2 branches, divided into:

Sturdy Armor Army:

EntertainmentHave skills: Niyong

Skill effect: may be activated when attacked. Immune to repel within 3 seconds

This skill will replace the shield strike.

This skill is an enhanced version of the shield strike in the direction of resistance and repulsion. It can make the armored army a true door panel, giving it the advantages of attack and defense at the same time.

Offensive aspect: 3 seconds of immune repulsion can allow the Armored Army to lead the team members to continue to advance the front and establish an advantageous situation against the enemy's long-range.

Defensive: During the immune repulsion period, it can effectively curb the suppression of enemy melee combat and gain precious output space for your side at a long range.

Summary: When a unit is formed with the Armor Army as the core, the Armor Army can effectively form a defensive force with the healing profession; it can also be paired with a crispy long-range to form an offensive force that can withstand for 3 seconds until a long-range burst.

Rebel Army A:

Get skills: Counterattack

Skill effect: may be activated when attacked. Counterattack the nearest enemy, causing 20% attack damage, and Counterattack has an additional 50 hit bonus

This skill will replace the shield strike.

This skill has opened up a new direction for the A Army profession. Judging from the damage alone, it seems not very powerful, but if we understand some of its detailed attributes, our understanding of this skill may be completely different.

1. Counterattack does not replace its own attack attack action, which means that it can cause additional counterattack damage without losing ordinary attacks. Assuming that the Anti-Go A Army engages in a melee battle and triggers the counterattack skill, the actual damage of the Anti-Go A Army to the opponent is 100% attack damage, ordinary attack with 20% attack damage, 120% attack damage.

2. Counterattacks are triggered approximately every 2 to 3 attacks (including ranged attacks). If luck triggers continuously, the benefits will increase exponentially.

3. The damage range of the counterattack is slightly larger than that of the ordinary attack range of the Anti-Go Army, at least reaching the ordinary attack range of the gun army. This means that when the gun army suppresses the range of the Armed Forces, it can also use counterattack to counter-suppress the Armed Forces. However, if you attack from a long distance, the counterattack will not be able to hit the long range (but if there are enemies close combat nearby, you can still fight back to this melee).

4. Counterattack has the ability to repel.

5. Counterattack has additional hit rate. This combined with the fourth point creates this skill's restraint on dodge professions such as the Supervisor and Light Cavalry. The few seconds of the governor's dodge made him cry in melee battles. It would be fine if he couldn't beat the governor, but he was forced to retreat all the way, and his front was worrying. However, the anti-Go Army can retreat as an advance. Although ordinary attacks cannot attack the supervisor, the chance of counterattack is very high. The supervisor is repelled by counterattack (and the supervisor is naturally low in resistance and is very injured in repelling). This means that he has to waste some time running back to the front line.It is very likely that the dodge state will disappear within time.

Summary: The Anti-Go Army is suitable for teams with dodge and light cavalry as the core, but not for teams with full range, which will make his counterattack almost useless.

Fourth level (Purple Name Profession), level 60 can advance, 2 branches of the Armor Army, 2 branches of the Anti-Ge Armor Army, 4 branches of the total:

Stiff Armor Army Branch:

Tengjingjiajun

Have skills: Niyong, Qiejia

The effect of the Vine Armor skill: [Reverse Yong] may be activated during attack. Heal the lives of friendly forces within a certain range, and the recovery amount is 10% of the remaining lives of your own

The performance of this skill is that during the period when the Reverse Ding is continued, there is a chance to emit a light spot when attacked. Friends around him and himself will restore a certain amount of life. The higher the life he is, the greater the recovery. This is a very powerful group recovery skill, and there are several points to maximize the effect to note: First of all, this is a range recovery skill, which means that the more friendly troops around him are, the better when activated, so it is more suitable for matching with more melee battles. Secondly, the amount of life recovered by this skill is related to the life of the Tengjing Jiajun at that time, which means that when the skill is activated, the more life the Tengjing Jiajun itself, the better, so this skill is relatively inclined to establish advantages in the early stage of the battle. If the endgame is reached, the effectiveness of this skill will be greatly reduced.

Iron Armored Army

Have skills: Niyong, Iron Wall

Iron Wall Skill Effect: activate when your life is less than 30%, and the damage you suffer will be reduced by 30% within 4 seconds

Compared with the vine armor, the effect of the iron wall is obviously more inclined to the middle and later stages of the battle. Moreover, if there is support for the healing profession, the effect of the Iron Armor Army can be maximized, and it is even possible to launch more than 2 times in a battle. If Iron Bird is activated during the Anti-Yong period, it can be believed that in the next 4 seconds, the Iron Armor Army will absorb 30% of all damage to the entire team, which will win many opportunities for survival for the friendly parties.

Summary: The Iron Armor Army is suitable for almost all teams of essential oils, but be careful not to let him be killed instantly just after 30% of his life, otherwise it is equivalent to a waste of the Iron Wall skill. It is recommended to match it with more than one melee, or at least one healing.

Summary: The Tengjing Armor Army itself is still biased towards defense, and is suitable for matching propulsion melee to establish health advantage in the early stage.

Breaking the Gorge Army Branch:

Broken Cauldron Armour

Have skills: counterattack, deterrence

Deterrence skill effect: normal attack and [Counterattack] may be activated after hitting. Reduce target attack by 5% and dodge by 8%

This passive skill makes it possible for each attack of the Burning Cauldron Army to trigger, and the counterattack skill he brought with him is equivalent to increasing his attack number and increasing the trigger probability in disguise. The intention of this skill is obvious.It is a profession that suppresses high dodge and high attack, mainly melee light cavalry and supervisors. Moreover, this skill has an extra hit from a single attack, which reduces the enemy's dodge. In fact, it is equivalent to adding hits to the entire team. All teammates have extra hits against the enemy, which is of team significance.

Summary: Melee high attack and high dodge nemesis can provide a more easy-to-hit output for your side (such as gunmen and warlocks) with an output environment that is easier to hit than simply strengthening single-body attributes.

Hundred Sword Armored Army

Have skills: counterattack, skull break

Skull-breaking skill effect: [Counterattack] Deals damage to an additional target nearby. And when all attacks are critical, it will cause an additional 10% attack damage to the target, and it will be in a coma for 1.5 seconds

This skill consists of two parts. Part of it strengthens the second-level skill counterattack, so that it can attack an additional target, but this additional target cannot be too far from the main target; the second part strengthens all attacks, including counterattack, so that you can cause additional damage and become unconscious when you critically hit. The first part of this skill is relatively stable, and can effectively restrain multiple melee combinations (especially the combination of Supervisor + Supervisor + Light Cavalry). Attacking one additional target is equivalent to double the counterattack effect! The effect of the second part is relatively erratic, but the effect is amazing. The damage + coma is almost equivalent to a separation of Hongyan, and the cooling time is much shorter than the separation of Jiang. It only needs to be triggered by a critical hit. If you pursue this effect at the extreme, you can consider learning critical hit experience.

Summary: The heavy sword armored army is relatively unrestrained to cooperate, and can curb more melee lineups. If you are lucky, you can unconsciously fall into the opponent several times in a battle. Even if you are not lucky, you will make a profit as long as you are unconscious once.

The above are all branches of the profession of Army A! After reading it, how will you choose your meat shield! If you like to be harder, you can only use pure defensive types such as Vine Clay Armor Army and Iron Cast Armor Army. If you are restless, choose counterattack types such as Broken Cauldron Armor Army and Heavy Sword Armor Army. No matter what, there is one for you!

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