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"Mini Liquid Square" is on the shelves. The key is to master water

Mini Liquid Square is a casual puzzle game that was adapted by the developer Briquid and transplanted to a mobile platform. In addition to retaining most of the original light cards, the game also added some new original levels.

The game uses the gravity sensing system to guide the water in the level to the yellow area, fill all the yellow dotted areas and pass the level. The difficulty of the level will also increase as the game level increases.

"You Liquid Square" is a casual puzzle game that is both simple and interesting. The game adopts the most simple and simple picture style, and the picture effect is simple and uncharacteristic. Basically, the entire level scene is composed of three colors: sky blue water, red bricks and white background, which looks too monotonous. There is no musical background, except for the sound of water flowing, the sound of bricks breaking and piled up, and the texture is quite strong.

The method is also relatively simple, and you can basically get started at once. The task of each level is to eliminate the bricks that block the accumulation of water, and then tilt the equipment to flow the water into the designated area through gravity sensing. Of course, the whole process is not that simple, because each level will have a limit on the number of steps, and the game will end if it exceeds the number of steps you move. How to complete the task within the specified number of steps is the key to this game. In addition, the operating mode of the gravity system is a bit pitiful, and sometimes it is considered a step to accidentally shake the equipment slightly.

In addition to controlling the water flow, adding and eliminating blocks to the water flow in the scene is another key point. Players need to release the water by eliminating the blocks, and the position of the water is quite exquisite, because every brick is eliminated, it will be included in the number of steps. In addition, the water in the game is also like in reality. If the position of the troops is released, it will spread to other places. Therefore, after releasing the water, players need to add new bricks to block the space where the water may be flooded, and let all the water flow into the designated location as much as possible.

However, the game does not stipulate that the flow of water can only pass the level by 100% flowing into the specified area. Basically, as long as there is a certain degree of water entering the yellow dotted area, you can pass the level. Each scene will calculate the percentage of the player's level completion. In fact, this is similar to most puzzle games with star ratings, but it's just a different method. As the levels deepen, the design of these levels becomes more and more concise. As long as you make a mistake, you can hardly complete the level by 100%. Although you pass the level, you will always leave all kinds of imperfect regrets.

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