First, the crazy gun is divided into two situations: stuck and no stuck. The skills of the crazy gun must also be explained: suck (dragon elephant), rushing, picking (strong wind), and turning (sweep).
【How to judge whether the other party is stuck or not? 】
The start is very important. Everyone knows that the sweeping skill of the crazy gun moves faster than the running, so at the beginning, you can reach the opponent as quickly as possible, first run a few steps, and then sweep over (down or up or ratio to see the psychology and situation). If you move over and the other party stands still or moves a little, it means you won’t get stuck. If you move over and the other party can't see it (it may also be invisible) or walk farther than you, then it's a card.
【Let's talk about the card situation first】
If it is more stuck, you will feel that you will not lose blood when you keep hitting the other party, but the other party will always hit you when you keep hitting the other party. In this case, you must keep a distance and don’t be in love with the fight. There is a kind of running position here that can immediately reverse the passive situation. Everyone knows the appearance of the Great Wall, walk horizontally, then walk vertically, and then walk straight horizontally, right! That's it, lure the other person to follow you, and there will be a very strange phenomenon. Because of the card, the other person has been sprinting in the position you have walked, so go back and rush around, then pick it, and run immediately! Run immediately! Even if it is frozen, you have to run, because if you don’t run, you look frozen, but in fact the opponent has already made a move. If you fight, you will lose blood. You must fight and run away, otherwise you will lose.
【Let's talk about the way to play against each profession without being stuck】
Divine Fan:
The attributes of this profession are ranged attacks and long-range suppression. Generally, experienced people will attack and suppress them. However, the divine fan has a big weakness, which is that there is no way to attack up and down. Therefore, the divine fan profession is very important to maintain a balance between up and down with the opponent, that is, you are on the top and he is on the bottom vertical. Only in this way will the opponent not hit you. Don’t be stingy with arbitrage. If the opponent teleports, you will follow.
Small tips: Generally, ordinary divine fan attacks suppress, and you will hit a few times here and a few times there. Then, when you see the normal divine fan attack disappear, immediately run along the attack route and balance it with it. This is also a psychological warfare, to figure out the other party’s intentions. Sometimes some people have habits and some have rules, so you can grasp it slowly.
Shadow:
The attribute of the Shadow Spike profession is that it has a long sprint distance and fast speed. If you release the sprint at the same time, the sprint of the wild gun is absolutely unstoppable. In addition, the Shadow Spike invisible, if you cannot touch the weakness, you will be very passive, but Shadow Spike has a big weakness, that is, it is not enough blue! Yes, justIt’s not enough blue. Most Shadow Spikes will hit the side for a while and will return to the blue when they are attacking normally, which makes Shadow Spike useless invisibility.
Why is invisible useless? Everyone knows that the shadow sting profession is invisible for a short time. If the shadow sting is always on the left side of the screen, you should always pay attention to his status. Once it is invisible, immediately sprint to the right, then you run to the far right and the shadow sting will be ineffective. Therefore, the shadow sting, first, the shadow sting blue is not enough, and the shadow sting is suppressed on the left side, and vice versa.
Furious Gun:
The battle between the profession gun and the rifle is like the shadow sting. I won’t say much, but the sprint distance is very short.
As for the combo of the profession of the Crazy Gun, everyone actually has that. Here I will talk about the coordination of the skill recovery time. All four normal attacks + dragon elephant suck + strong wind pick + you can follow a few ordinary attacks at will. If the opponent freezes during this period, then be careful not to panic, use the four normal attacks (don’t knock down the fifth time), and then use the four normal attacks. There is still 1 second left, and the critical moment is at this second!
If the collision has been completely cd at this moment, then the normal attack crashes 1-2, and you know what to do next. If the collision has not yet been replied to at this moment, then immediately change to rotation. If the collision has not yet responded after rotation (the last rotation will hit the opponent far away) then immediately rotate the dragon elephant + pick + ordinary attack.
The above are some tips for Crazy Gun in cross-server. I wonder if it will be of some help to Crazy Gun players?