First of all, let’s look at a set of data. After our big budget has been upgraded to level 9, the corresponding research institute is level 6 and the landing craft is 4, and the maximum can be upgraded to level 9! Considering that it is impossible for everyone to fully upgrade technology, we compare it with lower-level technology. The landing craft must follow the big book. The following calculations are calculated based on the 9th-level ship!
Heavy Machine Gunner--Fat Man! 8th level 5 research institute Fatty is at level 6, and the cost of upgrading to the maximum level is 37W gold coins (accurate to ten thousand). The injury is 40 seconds, and the training fee is 2,100 gold coins per training! 4 landing craft are full of 12! The total training fee is 25,200. The total DPS is 480! The training time is 18 minutes.
Rocket Artillery - MM: 8 The MM at the 5th level of the MM at this level of level 5 is level 5. The total cost of upgrading to level 5 is about 33W gold coins, with 117 seconds of injury, and the training fee is 800 gold coins per training, occupying 2 space. 4 ships can carry 24! The total training fee is 19,200. The total DPS is 2808! The training time is 24 minutes.
Indigenous Warriors - Savage: The 8th Level 5 Institute's savage is at level 2, and it costs 160,000 gold coins to be upgraded to level 2, with 169 in seconds, and a training fee of 900 gold coins, occupying 3 space. The 4 ships have 16 full capacity! The total training fee is 14,400. The total DPS is 2704! The training time is 12 minutes.
Finally, the infantry at the 8th level 5 research institute is at level 6, and it costs about 300,000 gold coins to be upgraded to level 6. The injury is 44 seconds, the training fee is 380 gold coins per training, and it takes up 1.4 ships to load 52! Total training fee is 19,760. The total DPS is 2080! The training time is 13 minutes.
From the above, it can be seen that the damage of infantry is not as low as everyone imagines! And it is fast manufacturing! There is no space for the Angfe landing craft, 13 spaces for the ninth-class ship, and other troops will waste one space! And infantry won't! Then after reading the comparison above, you probably won’t be able to hit people by artificial infantry!
Below, the editor will talk to you about the advantages of human sea tactics!
The biggest advantage of infantry sea tactics! It is to let the opponent's heavy firepower fight and kill me with one shot! There are still thousands of people behind! Ju Cannon could only completely silence the small infantry. One shot in five seconds was enough for a group of losers to explode its chrysanthemum!
The second advantage of the human sea tactics is that the speed of replenishing troops is fast! What a big deal if you die, you can replenish it in minutes!
The third advantage of human sea tactics is high error tolerance! Compared to the situation where the Savage Brother fails if he leads the wrong way, it doesn't matter if the infantry loses the wrong way, but he goes in the wrong direction.Then follow the route forward! It's much better than the situation where a mortar kills all the girls!