Is Taige Lizhi Chuan 4 not perfect enough? What are the regrets and shortcomings?
The last time introduced the grand all-round general usage mode and rich card collection of Taige Lizhi Chuan 4, which saved many fans lost in Taige Lizhi Chuan 3 (Taige 3 also has its advantages, but has more defects). Many players are even playing Taige 4 to this day, thinking that they are quite outstanding in terms of painting style, game achievements, mini games, etc. (Some are also clear about the collection records in order to re-feel the chicken frozen card collection card). However, Taige 4 still has some regrets and shortcomings. Today I will take a look at the problems:
1. There are too few characters in the new general
I believe that many historical figures who are tired of playing will want to design a brand new figure to explore in the Warring States Period. But there are too few new generals to choose from, either the blue-headed boy or the blonde and blue-eyed Nanman. Can't I be a little cutie, a royal sister, a brilliant master, etc.?
And in terms of styling, the blue-headed boy is neither handsome nor special. I want to change my hairstyle, face shape, or clothes, which is really annoying.
2. Being chased by ninjas and vomited
I don't know how you usually play. Anyway, except for using plot routes such as Hashiba Hideyoshi or Daemon such as Tokugawa Ieyasu, the editor will like to be a ronin first, and then make money while working as a businessman, and learn all the cards in all ninjas (in the ninjas need to invest and expand), especially super powerful cards such as Kagebu Tu, and then become an official, become a daimyo and unify the world.
But friends who have played know that if you want to study in another ninja, you must betray the original ninja, and then you will be chased indefinitely (where are there so many ninjas). If you go to Jing or Sakai outdoors, you will always be caught and chopped twice. Even if you learn how to return the Dragon Tail and the Sword Saint, you often feel annoyed when you solve the problem with both swords. Moreover, sometimes the cards are not smooth and you will be even more annoyed if you are injured after being injured!
Can't you give money and gifts to settle? There is no such decisive ninja in history.
3. Siege is too same
I don't know if you have any feelings. If you don't look at the city name or city defense, you think you are always fighting the same city, and you will always be five to five, and you will always be two types: ① The enemy doesn't have much troops, first fight other teams, and then fight the team; ② The enemy has a lot of troops, and water will break through the city defense. Over time, I always feel bored. No wonder many people say that Hideyoshi became bored after becoming the city lord.
At least, you can change the formation in the wild to play with restraint, or enjoy the pleasure of cavalry assault and iron cannon bombing. But if you attack the city, all these damages will be greatly reduced, and the rest will be to mop the city and consume morale, in short, it will be dull.
4. Few events
I always get used to comparing the previous game. Compared with the previous game's detailed life, this game has been reduced a lot, and even the plots of Sumata Bushe and other people have been reduced. I can't feel that it is very good with the surrounding generals.Many bonds; Oda Nobunaga has no new plot, Mori Moto only has one oath of three arrows, Kenshin Uesugi only has the fourth Battle of Kawanajima, Masayuki Sanada has only one independence, and other famous daimyos such as Shimazu, Otomo, Ryuzoji, Niko, Hojo, etc., do not even have it!
If this game had not added the Battle of Sekihara, Osaka Formation, and Asai Nagamasa (the Battle of Kanezaki chose to surrender to Nobunaga → Honnoji Incident → Kiyoshi Conference → Hideyoshi Rebellion → Nobuta Resurgence → Battle of Gifu Castle), especially Sanada Nobuhima (i.e. Sanada Yukimura), there would not be much new ideas. (In fact, all generals are open, and players mainly play well-known generals/social figures in multiple events)
5. Some small games have too much luck and lose their gameplay
The small games made this were refreshing, such as bow and arrow/iron shooting, etiquette, arithmetic, ninjutsu recognition, ninjutsu damage, herbal modulation, etc. The editor had a lot of fun.
But there are several mini games that rely almost entirely on luck and have no technical content. For example, in the following horse racing, it depends entirely on the points of the card drawing. If the above four points will speed up, the below four will slow down, and the stone will lose immediately. From time to time, you will start and draw first- and third-level cards, or be overtaken after the most of the lead, which is depressing.
The horses are only used to improve horse riding skills and obtain cavalry-related cards, and there are also overall choices such as maintaining speed; the use of marching double six is very widely used, including military academics, improvement of command power, and obtaining many character cards. In addition to the choice of forking roads, marching and retreating enemies rely entirely on luck, and often if you don’t have enough points, you will get stuck halfway. If you get a general card, you need S/L to 5 or 6 times, and if you increase your command power once, you need S/L to 10 times. It’s so disgusting! It is the editor’s least favorite game.
In short, except for gambling, small games that cannot be based on practices to improve the feel and eyes and rely solely on luck. The editor thinks that it is not good.
6. Can't take medicine
The game often loses physical strength, outdoor movement, work, duel (especially being chased by ninjas), especially players who are a little obsessed with cleanliness often have physical anxiety. You can buy medicines, but you have less physical strength, injured or sickness in the game, but you cannot take them to eat at any time. You have to take them out and eat them when you sleep in a homestay or in the city. What is this strange setting?
7. The failure rate of subordinates' practice is too high
The subordinate attributes cannot be improved to understand this, otherwise there will be a bunch of perverted subordinates with all 100 skills like Taige Lizhi Chuan 2, which will make the game change. However, the failure rate of subordinates' cultivation and learning skills is too high. They often send a bunch of people to practice. Apart from the beginning of success or two, they often fail to come back.
For example, Mitsunari Ishida, he doesn't have the combat skills, but his internal affairs skills, eloquence/training the third level of the city has not been successful for 5 years, which is unreasonable. Also, the improvement of combat skills of Fukushima Masaru and Kato Kiyomasa also makes peopleangry. It is so difficult to improve such handsome talents as five-private pen tips and seven-book guns, so it is even more difficult for other ordinary people. Not to mention that all the members are perfect like the second generation, how could the active education of the third generation players be cancelled? In history, Mizunashi Ishida and others became famous officials and generals when they grew up in Hideyoshi Hashishi and Hashikaku Banbue Education.
8. The path to non-samurai professions such as merchants and ninjas is too short, and the endings of publishers and other publishers are simply a joke.
New professions such as merchants and ninjas were originally a highlight of the work, and they felt the culture of the Warring States Period in Japan more dimensions, but unfortunately, their career path was too short, and a unified route and plot was basically enough to play once.
It seems that many professions are actually done seriously except for businessmen, ninjas, and swordsmen. The rest is simply shoddy. Even if you publish a book or open a private school, you will be drunk. At least you will have several national crisis events, or national competitions, etc. At least this is interesting. Otherwise, it's better not to do it.
After taking a look at so many things, the editor does not hate Taige Lizhi Biography 4, but on the contrary, he likes it very much, so he has some thoughts about "The Beater Loves". If there are the above improvements, I believe that the game will be more fun and more playable. The editor even hopes that if the game design can allow players to edit events freely as long as they save cards in full, that would be even better (I really want to enrich the events of famous daimyos or generals such as Oda Nobunaga, Takeda Nobunaga, Uesugi Kenshin). What do you think of Taige 4? Welcome to leave a message in the comment area.