Scoop

"Shenwu 4" mobile game "Shenwu 4" (which is better, the 12 sects in the Shenwu 4 game)

The 12 sects of "Material and Methods and Therapy" in the mobile game "Shenwu 4" will see which one you are most suitable for

The 12 sects of "Material and Method Closing and Healing" in the mobile game "Shenwu 4", see which one you are most suitable for (output article)

Xiaoyao talks about Shenwu, Shenwu looks at Xiaoyao! Hello everyone, I am your Xiaoyaojun.

In the mobile game "Shenwu 4", sects can be divided into four major directions: "Material and Method Covering and Healing", each with its own characteristics, and subdivided. Each direction has three sects with different gameplay for players to choose freely. Last issue, we briefly talked about how to choose the sect you like from the two perspectives of output and defense tendency and demand position.

This issue is the third video of the mobile game beginner's guide for "Shenwu 4", we will continue the content that was not finished in the last issue and take a closer look at which of these 12 sects is the most suitable for you.

Physical output

The physics sect has always been known for its super high output ability. It has a certain operability and a performance animation that is very popular among players. There are three physical sects in the mobile game "Shenwu 4", namely the Tiance with outstanding point-killing ability, the Wan Beast with heavy group injuries, and the universal oil-type baby killer Tiangong.

For pure newbies who like physical sects, Tiance and Tiangong are both good choices. Because of the limitations of transformation, Wanzhan's output ability is basically the bottom in the physics sect in daily and difficult tasks (if the "transformation set" of the PC game can be updated in the future, Wanzhan will take off). It is not recommended for newbies to try it here. Of course, if you are interested in Wanzhan, you can also try it first. If you don't like it later, then you can switch to other sects.

Let's talk about Tiance first. As the leading sign in the physics sect, Tiance has the highest sect attribute bonus (you can see the skill interface). Its special skill "Sweeping the World" allows it to sweep a single enemy 4 times in a row. It will not die if it is broken if it is 4 swords. As long as it can ensure that the bloodline is more than 50%, it can continue to sweep after a rest, which is very suitable for occasions where violent point kill is needed.

Whether it is daily tasks that newbies have more exposure to, or some difficult tasks and PVP activities in later stages, Tiance has a very stable appearance rate. Although it has the disadvantages of high equipment price and weak facial injuries, Tiance is still the first choice for newbies.

As the saying goes, only the wrong name, no nameThe wrong nickname is the name of "Tianjin Oil". The Tiangong, known as the "Tianjin Oil", has both certain points and killing abilities and excellent abilities to damage the surface.

Its special skill "Cloud Slash" can attack the enemy twice in a single round. Although it is not as violent as Tiance, the output times of the two in more than two rounds of battles are basically equal, and since there is no need to worry about damage overflow, wrongly selected targets, etc. The basic skill "Thunder Slash" can be at level 75. Among the three physics sects, Tiangong takes the most attacks in multiple rounds of battles.

In addition, the abnormal sect characteristics of the Tiangong sect, which reduces the number of sealed turns by one, also make it not afraid of the interference of the sealed sect. The unsealing skill can also save a lot of money on medicine, which is very suitable for newbies to choose first when they enter the pit.

Wanzow Ridge is a sect that is often nicknamed "Mission Ridge" by players. Although I play Wanzow Ridge, I still don't recommend newbies to try it. After all, Wanzow Ridge is indeed more restricted.

First of all kinds of high-output skills need to be wasted a turn to transform. Although there is no limit on the qi and blood of the Wan Beasts' skills, once they are concentrated in fire or have a sealed sect on the other side, they basically cannot take action. Even if you can take action, the "flying strike" of the face injury skill will have to reach level 120 to 5 seconds, and before that, it can only be 4 seconds, which is better than playing in the Heavenly Palace.

The second is that it is very dependent on the team because there are transformation restrictions. When unexpected situations occur, teammates need to be resurrected and unblocked in time. It would be fine if there is a fixed team, but no one in the wild team is willing to form thousands of beasts.

Of course, there is a reason why I insist on Wan Beasts: First, compared with the other two physics sects, Wan Beasts have the lowest equipment price, which is better for equipment; Second, Flying strikes are really handsome, the new fox with Tang sword is really good-looking, playing games, the intensity is temporary, and handsome is a lifetime; Third, in the rest round after the Flying strike, you can summon babies, add blood, and take medicine, unlike the other two who can only stand on the stance, and the surface injury output is more suitable for players like me to hang up.

Spell Output

The magic sect does not need to be like the physical sect. They work hard to cut with one knife and pinch their fingers and recite the tricks, and the wind and clouds will change color, which is also very popular among players. In the mobile game "Shenwu 4", the magic sect has a duo of hang-ups - Dragon Palace, Demon King, and PK professional user Wuhou.

First is Dragon Palace, a typical group second sect, can be 4 seconds at level 65, and can be 5 seconds at level 100. With the 12% chance of group seconds in the sect's characteristics, the number of monsters is very rhythmic, and it often plays the role of blood pressing and corpse guarding in daily battles.

In addition, the unique group blue-cutting skills of Dragon Palace can often play an unexpected role in PVP battles.

Then is the Demon King. Compared with the Dragon Palace, the Demon King can only be 4 seconds at most. Although it is less seconds, its damage is one-than-than-Dragon Palace. The sect's characteristics are 2% spell critical hit rate, and it is paired with a weapon with spit critical hit special effects, which can often give people unexpected surprises.

In addition, the Demon King's magic connection skill "Demon King True Fire" can attack the enemy twice. In situations where it takes a single second, the possibility of a critical attack will be more likely. If you like magic sects, Demon King is a more interesting sect than the Dragon Palace, I recommend newbies to choose.

Wuhou fills the space for the spell sect's single attack. It has fewer people than the Demon King who can have a second, and can only be up to 3 seconds in a single turn, but its attack coefficient is the highest among the spell sects, and its damage is considerable. Its special skill "Wei Shen Death Sect" has extremely terrifying single outbreak output.

In addition, Wu Hou’s "Qinglong Tailor" skill gives priority to attacking residual health, which is very suitable for PVP combat. It can be said that Wu Hou is a sect born for competition. Although Wu Hou is quite difficult to get started, the equipment spirit is basically relatively cheap in all areas, and it is easy to use equipment. It is very suitable for new players who are keen on "fighting with people, and enjoy endless fun".

This issue we talked about the output sect. If you like to play output, have you decided to play physics or spells? I hope it will be helpful to you. Next issue, we will continue to talk about auxiliary sects. Now I will be an old fan. Don’t you follow me? See you next time.

Share this article