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The strongest review of the game of Zombie World War (Is Zombie World War fun)

The strongest review of the game of Zombie World War (Is Zombie World War fun)

When I first saw the surging zombie waves roaring in "World of Zombies", I felt very shocked because the number of zombies, such a large number of zombies and the oppressive feeling that they flocked to make most similar games look cool. But when I got used to this scene, the novelty in my heart gradually faded, and the flaws of the game's thin content, excessive repetition and other flaws were exposed, which made it really difficult for me to get interested and continue playing. Of course, if you have a few good friends who can play together, you may have some fun, but in general, the quality of the game itself is relatively mediocre and has low playability.

 The game includes two game modes, one is the 4-player cooperation mode, and the other is the multiplayer competitive mode in which players form 4v4 battles.

First of all, let’s talk about the cooperation mode: players need to go deep into four cities with different styles, New York, Jerusalem, Moscow and Tokyo, and fight out of tens of thousands of hungry zombies and complete the mission. The game restores and portrays these four cities in a delicate way. Players can see buildings that are very consistent with local characteristics. There are 11 levels in the four cities, and all levels have been unlocked from the beginning, which means I can directly start the task of the last level. I don't know what the production team intended to design this way, but after I opened all the levels, I found that no matter which level I started playing, there was almost no difference in the experience.

Each city has its own unique style

Players will receive different commands at each level, such as escaping the city, blowing up factories, releasing nerve gas, etc., but all tasks are nothing more than copying the same mode: kill all the way to the target location - to the target location - to the next target location - to the defense, to the tide of zombies. During the battle, players will encounter some special zombies. It is not difficult for players who have played "The Road to Survive" to find that these special zombies are almost carved according to the model of "The Road to Survive" - huge heavy zombies will charge at you and catch you up and beat you; the "jumpers" hiding in the dark corners will fly over when you are not paying attention and tear your throat violently, etc. These special zombies are disappointing that they have no novelty and are far less diverse than their predecessors. In addition, the refresh position of special zombies is also fixed. When repeating the strategy level, you can often predict the appearance of special zombies, which makes the game even more variable and monotonous.

The very "anti-beat" heavy zombies

  Fighting with the zombie tide is the core part of "Zombie World War". Thousands of zombies roar at the players. In order to climb over the wire or climb up the wall, they step on each other's bodies and lean against the wall to form a "zombie pyramid". What players have to do is to turn the game into a "zombie pyramid".All the firepower was poured on them, and the process was quite refreshing. If the player fails to successfully stop the zombie group and is surrounded by them, he will see his character being overwhelmed and besieged to death. After death, he will immediately become a zombie. At this time, other teammates have no choice but to kill him. It was a bit uncomfortable to have this situation for the first time, but this feeling of pity would soon disappear.

Zombies "Pyramid"

  Arrangement is a very important part of resisting the zombie tide. Players will collect some powerful props, such as heavy machine guns, automatic turrets, mortars, high-voltage power grids, etc. These props are often effective in resisting the zombie tide. At the same time, players can also use a variety of portable heavy firepower to deal with various situations, such as light machine guns, grenade launchers, bazooka launchers, etc. These weapons are all disposable items without exception. They will be discarded after they are exhausted. By the way, these props are not shared and players will not be able to get them after being taken away by their teammates.

Please eat a bazooka!

  "World of Zombies" has introduced a career training system. Whenever the level is completed, the player's chosen profession will obtain experience value. The improvement of the profession level can unlock more skills. For example, after the gunman is upgraded, he can carry a light machine gun with strong firepower at the beginning of the level; the doctor can upgrade to a certain extent and get a medical kit after killing the zombies, becoming the team's "blood bank".

Upgrading skills requires both experience and money

  On the other hand, weapons also have separate level systems, and the upgrade principle is basically the same as the professional system. If you only use assault rifles, the levels of your shotgun and sniper rifles will not increase at all. The level improvement is just a simple numerical improvement. Although high-level weapons will be filled with accessories, players do not have any customization space and can only choose which weapon to use.

Weapons only have numerical changes and cannot be customized

  These two systems should have become one of the driving forces to drive players to play repeatedly, but their problems are also very obvious: Upgrading requires both accumulation of experience values and spending gold coins, so the leveling process will inevitably fall into a "brushing" stage, but this process is not enjoyable, and players are likely to be tired of it before they achieve their goal.

  In low difficulty, it is difficult for us to experience the fun of cooperation between players. The damage caused by zombies is very low, and sufficient medical packages also allow players to be self-sufficient. Players only need to help each other to kill special zombies to pass the level smoothly, and the division of professional labor is almost not reflected. However, in high difficulty, zombie damage is higher and map resources are scarce, the profession system can show its true characteristics. The repairman can not only increase the amount of ammunition carried by the entire team, but also use the masking grenade to cover teammates in emergency moments; in our melee profession "Slasher"”When you are surrounded by a siege, the injection of the medical soldier can give the slasher an additional shield. The tacit cooperation between the two can solve a considerable zombie group at a low cost.

  Therefore, the game can only show the fun generated by teamwork and professional combinations that the game should have under high difficulty. But this requires us to reach a certain level in order to have enough skills to deal with high-difficulty combat, which forces players to give priority to repeat strategies at more boring and low-difficulty levels to improve their level. Obviously, not everyone can persist in this process.

  The plot of the game is basically explained by the animation at the beginning and end of each level and the dialogue between characters interspersed in the battle. These narratives are very empty and have no sense of substitution. We can see that the development team did not want to focus on the plot, but when the game content is thin and the gameplay is highly repetitive, and there is no highlight in the plot, the cooperation mode will soon make players feel bored.

There is a cutscene at the beginning and end of each level

  On the other hand, the performance of "World of Zombies" in multiplayer competitive mode is also difficult to satisfy. The first thing to say is the separate profession system in competitive mode: profession determines which weapons players will carry, and as the level increases, these weapons will be upgraded, but the problem is that we still cannot customize them, which makes it difficult for us to generate more motivation to devote ourselves to the battle. At the same time, players are not allowed to change their professions in the game, so the combat lacks variables and strategy. I once mistakenly chose a profession that I was not good at when preparing for combat (yes, it cannot be changed when choosing during preparation for combat, which is very inhumane), resulting in a poor game experience throughout the game.

The career system in the multiplayer competitive mode is independent

  PvPvZ (player vs player vs zombies) is one of the gimmicks of competitive mode, but the influence of this key element of zombies in competition is very small - players can easily kill all the corpses rushing around a bunker, and at the same time, we have no means to use zombies to cause trouble to the enemy. In most cases, the game is just a "sharp gun" between players, which also makes the competitive mode essentially a PvP battle. This inevitably disappoints players who try it for the zombie theme. Compared with other shooting games, the limitations of "World of Zombie" in the customization of professional systems and guns also make it less competitive.

  Considering the functions of PS4, "World of Zombies" has made compromises on the screen. The game's vision is very blurry, which will make players feel "myopia". It happens that all the zombies are coming from a distance, which to a certain extent weakens the zombies that should be spectacular. Even if the distance is so blurred, my frame rate, which is not high when the corpse tide hits, will still plummet, which will more or less affect my experience, and it can be seen that the "compromise" of "World of Zombies" is not satisfactory..

The blur of the distance reduces the shock of the corpse tide to a certain extent

Conclusion

  It is obvious that "World of Zombies" wants to take over the banner of "Road to Survive" and provide everyone with a battlefield where four people work together to resist the zombie army. The game does a good job of stimulating the player's sensory stimulation, but when the fresh skin is peeled off, the thin content, optional plot, and over-repeated gameplay all make it far from the height of its predecessors, not to mention that its predecessors also have a mod community that can enrich the game content, and a fun-filled battle mode.

  However, if you like zombie-themed games very much and happen to have a few friends who are willing to have fun together, then you can also find corresponding fun in this game. The professional division of labor and team cooperation under high difficulty still make "World of Zombie" playable, and the zombie wave is really spectacular.

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